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hub / github.com/NVIDIAGameWorks/Falcor / rasterize

Method rasterize

Source/Falcor/Scene/Scene.cpp:366–369  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

364 }
365
366 void Scene::rasterize(RenderContext* pRenderContext, GraphicsState* pState, ProgramVars* pVars, RasterizerState::CullMode cullMode)
367 {
368 rasterize(pRenderContext, pState, pVars, mFrontClockwiseRS[cullMode], mFrontCounterClockwiseRS[cullMode]);
369 }
370
371 void Scene::rasterize(RenderContext* pRenderContext, GraphicsState* pState, ProgramVars* pVars, const ref<RasterizerState>& pRasterizerStateCW, const ref<RasterizerState>& pRasterizerStateCCW)
372 {

Callers 3

executeMethod · 0.80
executeMethod · 0.80
renderRasterMethod · 0.80

Calls 5

hasIndexBufferFunction · 0.85
drawIndexedIndirectMethod · 0.80
drawIndirectMethod · 0.80
setParameterBlockMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected