| 378 | } |
| 379 | |
| 380 | void MaterialSystem::optimizeMaterials() |
| 381 | { |
| 382 | // Gather a list of all textures to analyze. |
| 383 | std::vector<std::pair<ref<Material>, Material::TextureSlot>> materialSlots; |
| 384 | std::vector<ref<Texture>> textures; |
| 385 | size_t maxCount = mMaterials.size() * (size_t)Material::TextureSlot::Count; |
| 386 | materialSlots.reserve(maxCount); |
| 387 | textures.reserve(maxCount); |
| 388 | |
| 389 | for (const auto& pMaterial : mMaterials) |
| 390 | { |
| 391 | for (uint32_t i = 0; i < (uint32_t)Material::TextureSlot::Count; i++) |
| 392 | { |
| 393 | auto slot = (Material::TextureSlot)i; |
| 394 | if (auto pTexture = pMaterial->getTexture(slot)) |
| 395 | { |
| 396 | materialSlots.push_back({ pMaterial, slot }); |
| 397 | textures.push_back(pTexture); |
| 398 | } |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | if (textures.empty()) return; |
| 403 | |
| 404 | // Analyze the textures. |
| 405 | logInfo("Analyzing {} material textures.", textures.size()); |
| 406 | |
| 407 | RenderContext* pRenderContext = mpDevice->getRenderContext(); |
| 408 | |
| 409 | TextureAnalyzer analyzer(mpDevice); |
| 410 | auto pResults = mpDevice->createBuffer(textures.size() * TextureAnalyzer::getResultSize(), ResourceBindFlags::UnorderedAccess); |
| 411 | analyzer.analyze(pRenderContext, textures, pResults); |
| 412 | |
| 413 | // Copy result to staging buffer for readback. |
| 414 | // This is mostly to avoid a full flush and the associated perf warning. |
| 415 | // We do not have any other useful GPU work, but unrelated GPU tasks can be in flight. |
| 416 | auto pResultsStaging = mpDevice->createBuffer(textures.size() * TextureAnalyzer::getResultSize(), ResourceBindFlags::None, MemoryType::ReadBack); |
| 417 | pRenderContext->copyResource(pResultsStaging.get(), pResults.get()); |
| 418 | pRenderContext->submit(false); |
| 419 | pRenderContext->signal(mpFence.get()); |
| 420 | |
| 421 | // Wait for results to become available. Then optimize the materials. |
| 422 | mpFence->wait(); |
| 423 | const TextureAnalyzer::Result* results = static_cast<const TextureAnalyzer::Result*>(pResultsStaging->map()); |
| 424 | Material::TextureOptimizationStats stats = {}; |
| 425 | |
| 426 | for (size_t i = 0; i < textures.size(); i++) |
| 427 | { |
| 428 | materialSlots[i].first->optimizeTexture(materialSlots[i].second, results[i], stats); |
| 429 | } |
| 430 | |
| 431 | pResultsStaging->unmap(); |
| 432 | |
| 433 | // Log optimization stats. |
| 434 | if (size_t totalRemoved = std::accumulate(stats.texturesRemoved.begin(), stats.texturesRemoved.end(), 0ull); totalRemoved > 0) |
| 435 | { |
| 436 | logInfo("Optimized materials by removing {} constant textures.", totalRemoved); |
| 437 | for (size_t slot = 0; slot < (size_t)Material::TextureSlot::Count; slot++) |
nothing calls this directly
no test coverage detected