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hub / github.com/NVIDIAGameWorks/Falcor / addRenderPass

Method addRenderPass

Source/Falcor/RenderGraph/RenderGraphUI.cpp:467–471  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

465}
466
467void RenderGraphUI::addRenderPass(const std::string& name, const std::string& nodeTypeName)
468{
469 mpIr->createPass(nodeTypeName, name);
470 mShouldUpdate = true;
471}
472
473void RenderGraphUI::addOutput(const std::string& outputParam)
474{

Callers 1

setNodeMethod · 0.80

Calls 1

createPassMethod · 0.45

Tested by

no test coverage detected