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hub / github.com/NVIDIAGameWorks/Falcor / createPass

Method createPass

Source/Falcor/RenderGraph/RenderGraph.cpp:126–132  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

124}
125
126ref<RenderPass> RenderGraph::createPass(const std::string& passName, const std::string& passType, const Properties& props)
127{
128 ref<RenderPass> pPass = RenderPass::create(passType, mpDevice, props);
129 if (pPass)
130 addPass(pPass, passName);
131 return pPass;
132}
133
134uint32_t RenderGraph::addPass(const ref<RenderPass>& pPass, const std::string& passName)
135{

Callers 4

FALCOR_SCRIPT_BINDINGFunction · 0.45
addRenderPassMethod · 0.45
renderUIMethod · 0.45
getIRMethod · 0.45

Calls 1

createFunction · 0.50

Tested by

no test coverage detected