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hub / github.com/NVIDIAGameWorks/Falcor / aggregateAllGrads

Method aggregateAllGrads

Source/Falcor/DiffRendering/SceneGradients.cpp:138–142  ·  view source on GitHub ↗

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136}
137
138void SceneGradients::aggregateAllGrads(RenderContext* pRenderContext)
139{
140 for (size_t i = 0; i < size_t(GradientType::Count); i++)
141 aggregateGrads(pRenderContext, GradientType(i));
142}
143
144std::vector<GradientType> SceneGradients::getActiveGradTypes() const
145{

Callers 1

aggregateAllFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected