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hub / github.com/NVIDIAGameWorks/Falcor / aggregateAll

Function aggregateAll

Source/Falcor/DiffRendering/SceneGradients.cpp:172–178  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

170}
171
172inline void aggregateAll(SceneGradients& self, RenderContext* pRenderContext)
173{
174 self.aggregateAllGrads(pRenderContext);
175#if FALCOR_HAS_CUDA
176 pRenderContext->waitForFalcor();
177#endif
178}
179
180inline pybind11::list getGradTypes(SceneGradients& self)
181{

Callers

nothing calls this directly

Calls 2

aggregateAllGradsMethod · 0.80
waitForFalcorMethod · 0.45

Tested by

no test coverage detected