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hub / github.com/NVIDIAGameWorks/Blast / load

Method load

samples/SampleBase/scene/SceneController.cpp:528–535  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

526 virtual void spawn(PxVec3 shift) override;
527
528 virtual void load() override
529 {
530 if (!m_asset)
531 {
532 m_asset = createAsset();
533 m_scene->registerTkAsset(m_asset->getPxAsset()->getTkAsset(), this);
534 }
535 }
536
537 virtual void unload() override
538 {

Callers 6

loadMethod · 0.45
isProcessingMethod · 0.45
initResizableFunction · 0.45
initNavTreeFunction · 0.45
initResizableFunction · 0.45
initNavTreeFunction · 0.45

Calls 2

registerTkAssetMethod · 0.80
getPxAssetMethod · 0.80

Tested by

no test coverage detected