| 49 | } |
| 50 | |
| 51 | size_t WobbleNodeAnimator::animate( |
| 52 | bool _update, |
| 53 | size_t _quad_count, |
| 54 | MyGUI::VectorQuadData& _data, |
| 55 | float _time, |
| 56 | MyGUI::IVertexBuffer* _buffer, |
| 57 | MyGUI::ITexture* _texture, |
| 58 | const MyGUI::RenderTargetInfo& _info, |
| 59 | const MyGUI::IntCoord& _coord, |
| 60 | bool& _isAnimate) |
| 61 | { |
| 62 | if (mDestroy) |
| 63 | { |
| 64 | return _quad_count; |
| 65 | } |
| 66 | |
| 67 | // проверяем смещения виджета |
| 68 | if (mOldCoord.empty()) |
| 69 | { |
| 70 | // do nothing |
| 71 | } |
| 72 | else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) |
| 73 | { |
| 74 | mInertiaPoint.set(0.5, 0.5); |
| 75 | mInertiaMode = false; |
| 76 | |
| 77 | addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.top)); |
| 78 | } |
| 79 | else if (mOldCoord.size() != _coord.size()) |
| 80 | { |
| 81 | mInertiaMode = true; |
| 82 | |
| 83 | addInertia( |
| 84 | MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoord.height)); |
| 85 | } |
| 86 | else if (mOldCoord.point() != _coord.point()) |
| 87 | { |
| 88 | const MyGUI::IntPoint& point = MyGUI::InputManager::getInstance().getMousePosition(); |
| 89 | mInertiaPoint = MyGUI::FloatPoint( |
| 90 | (float)(point.left - _coord.left) / (float)_coord.width, |
| 91 | (float)(point.top - _coord.top) / (float)_coord.height); |
| 92 | mInertiaMode = false; |
| 93 | |
| 94 | addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.top)); |
| 95 | } |
| 96 | |
| 97 | mOldCoord = _coord; |
| 98 | |
| 99 | addTime(_time); |
| 100 | |
| 101 | bool anim_update = squaredLength(mDragOffset) >= 0.3f; |
| 102 | |
| 103 | if (!anim_update) |
| 104 | { |
| 105 | return _quad_count; |
| 106 | } |
| 107 | |
| 108 | _isAnimate = true; |
nothing calls this directly
no test coverage detected