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Functions3,921 in github.com/MrAntares/roBrowserLegacy

↓ 3 callersFunctiononItemOut
* Hide the item name
src/UI/Components/LaphineSys/LaphineSys.js:744
↓ 3 callersFunctiononItemOut
* Hide the item name
src/UI/Components/Inventory/InventoryV0/InventoryV0.js:850
↓ 3 callersFunctiononItemOut
()
src/UI/Components/Inventory/InventoryV3/InventoryV3.js:829
↓ 3 callersFunctiononItemOut
* Hide the item name
src/UI/Components/Inventory/InventoryV1/InventoryV1.js:916
↓ 3 callersFunctiononItemOut
()
src/UI/Components/Inventory/InventoryV2/InventoryV2.js:784
↓ 3 callersFunctiononItemOut
* Hide the item name
src/UI/Components/LaphineUpg/LaphineUpg.js:698
↓ 3 callersFunctiononItemOut
* Hide the item name
src/UI/Components/CartItems/CartItems.js:675
↓ 3 callersFunctiononRequestAddItem
* Request to add an item to the trade UI * * @param {number} index - item index in inventory * @param {number} count - item count
src/UI/Components/Trade/Trade.js:344
↓ 3 callersFunctiononResetChoice
(comp)
src/UI/Components/SkillList/SkillList/SkillList.js:1101
↓ 3 callersFunctiononResetChoice
(comp)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:917
↓ 3 callersMethodonShortCut
(key)
src/UI/Components/Achievement/Achievement.js:165
↓ 3 callersFunctiononWindowCreateMessages
* Open Create messages window size
src/UI/Components/Mail/Mail.js:653
↓ 3 callersFunctionpage
()
src/UI/Components/MakeReadBook/MakeReadBook.js:415
↓ 3 callersFunctionplayEffect
* Play an effect on the client * @param {number} effectId - The id of the effect to play * @param {number} duration - The duration of the effect i
src/UI/Components/EnchantGrade/EnchantGrade.js:1053
↓ 3 callersFunctionplayEffect
(effectId)
src/UI/Components/Enchant/Enchant.js:687
↓ 3 callersFunctionpush_heap_path
* Heap push (helper function) * * @param {Uint32Array} heap * @param {number} index
src/Utils/PathFinding.js:58
↓ 3 callersFunctionputFrame
()
src/Vendors/libgif.js:757
↓ 3 callersFunctionquantizeDir
* Quantize floating-point direction to integer [0..7].
src/Renderer/Entity/EntityWalk.js:139
↓ 3 callersFunctionrankCharToAction
(ch)
src/UI/Components/PvPCount/PvPCount.js:131
↓ 3 callersMethodref
(data)
src/Vendors/wasmoon-lua5.1.js:2000
↓ 3 callersMethodremove
* Hide aura
src/Renderer/Entity/EntityAura.js:103
↓ 3 callersFunctionrender
* Render background (or a black background if no image is loaded yet)
src/UI/Background.js:61
↓ 3 callersMethodrender
* Start rendering
src/Renderer/Renderer.js:417
↓ 3 callersFunctionrenderFiles
* Showing file list on the screen * * @param {Array} list of files and directories
src/UI/Components/GrfViewer/GrfViewer.js:416
↓ 3 callersFunctionrenderFormValue
(el, bounds, stack)
src/Vendors/html2canvas.js:1544
↓ 3 callersFunctionreqCloseBank
* Request to close bank
src/UI/Components/Bank/Bank.js:361
↓ 3 callersFunctionrequestFilter
()
src/UI/Components/Inventory/InventoryV3/InventoryV3.js:722
↓ 3 callersFunctionrequestFilter
* Update tab, reset inventory content
src/UI/Components/Inventory/InventoryV1/InventoryV1.js:796
↓ 3 callersFunctionrequestFilter
()
src/UI/Components/Inventory/InventoryV2/InventoryV2.js:677
↓ 3 callersFunctionresize
(comp, width, height)
src/UI/Components/SkillList/SkillList/SkillList.js:993
↓ 3 callersFunctionresize
(comp, width, height)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:838
↓ 3 callersFunctionresize
* Extend ItemCompare window size * * @param {number} height
src/UI/Components/ItemCompare/ItemCompare.js:352
↓ 3 callersFunctionresize
* Extend ItemInfo window size * * @param {number} height
src/UI/Components/ItemInfo/ItemInfo.js:487
↓ 3 callersFunctionresize
(content, height)
src/UI/Components/Vending/Vending.js:280
↓ 3 callersMethodsaveFile
* Save the content of a files in file system * (used to save the remote client) * * @param {string} filePath * @param {ArrayBuffer} buffer
src/Core/FileSystem.js:337
↓ 3 callersFunctionselectMap
* Select world map * * @param {string} name eg. `"worldmap_localizing1"`
src/UI/Components/WorldMap/WorldMap.js:115
↓ 3 callersFunctionsendError
* Send an Error to main thread * * @param {string} error
src/Core/ThreadEventHandler.js:20
↓ 3 callersFunctionsetChatFontScale
(scale)
src/UI/Components/ChatBox/ChatBox.js:1620
↓ 3 callersFunctionsetComponentZIndex
(comp, value)
src/UI/UIComponent.js:90
↓ 3 callersFunctionsetCursorClick
(norepeat, animation)
src/UI/CursorManager.js:363
↓ 3 callersFunctionsetGlobalEval
( elems, refElements )
src/Vendors/jquery-1.9.1.js:6223
↓ 3 callersMethodsetTarget
* Attach player * * @param {object} target - Entity player to attach
src/Renderer/Camera.js:185
↓ 3 callersMethodsetUpCloudData
(now)
src/Renderer/Effects/CloudWeatherEffect.js:145
↓ 3 callersFunctionshowMessage
* Handles showing of message for notifications.
src/UI/Components/LaphineSys/LaphineSys.js:665
↓ 3 callersFunctionshowOverlay
* Show an overlay with fade-in
src/UI/Components/Intro/Intro.js:68
↓ 3 callersFunctionskillLevelSelectDown
(skill, root)
src/UI/Components/SkillList/SkillList/SkillList.js:1270
↓ 3 callersFunctionskillLevelSelectDown
(skill, root)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:981
↓ 3 callersFunctionskillLevelSelectUp
(skill, root)
src/UI/Components/SkillList/SkillList/SkillList.js:1256
↓ 3 callersFunctionskillLevelSelectUp
(skill, root)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:967
↓ 3 callersMethodspamEffect
* Spam an effect * * @param {object} effect params
src/Renderer/EffectManager.js:584
↓ 3 callersMethodspamSkill
* Spam a skill on a target * * @param {number} skill id * @param {number} target aid * @param {Array} position * @param {number} tick
src/Renderer/EffectManager.js:785
↓ 3 callersFunctionstopCountdownInterval
* Stop the countdown update interval
src/UI/Components/CharSelect/CharSelectV4/CharSelectV4.js:287
↓ 3 callersFunctionstopEffectRenderIfIdle
()
src/UI/Components/Enchant/Enchant.js:470
↓ 3 callersFunctionsuccess
()
src/UI/Components/PincodeWindow/PincodeWindow.js:503
↓ 3 callersFunctionsynchronise
()
src/UI/Components/GrfViewer/GrfViewer.js:796
↓ 3 callersFunctionterminatePathFindingWorker
* Terminate the pathfinding worker
src/UI/Components/Navigation/Navigation.js:245
↓ 3 callersMethodtoggle
()
src/UI/GUIComponent.js:1205
↓ 3 callersFunctiontoggleTouchTargeting
* Toggles touch targeting
src/UI/Components/MobileUI/MobileUI.js:420
↓ 3 callersFunctiontrimText
(text)
src/Vendors/html2canvas.js:907
↓ 3 callersMethodupdate
* Update life
src/Renderer/Entity/EntityLife.js:62
↓ 3 callersFunctionupdateCartTotal
()
src/UI/Components/CashShop/CashShop.js:811
↓ 3 callersFunctionupdateCharacterGeneric
* Generic function to get a direct proxy to updateCharacter * * @param {string} type * @param {number} value
src/UI/Components/CharCreate/CharCreate/CharCreate.js:143
↓ 3 callersFunctionupdateGrid
()
src/UI/Components/JoystickUI/JoystickSelectionUI.js:84
↓ 3 callersFunctionupdateGroupTotalPoints
* Update the total points display for a given group id * @param {string} groupId
src/UI/Components/Reputation/Reputation.js:306
↓ 3 callersFunctionupdateJoystickSlot
(joystickSlotIndex, shortcutIndex)
src/UI/Components/JoystickUI/JoystickUIRenderer.js:63
↓ 3 callersMethodupdateState
()
src/Renderer/Camera.js:431
↓ 3 callersFunctionupdateTabButtons
()
src/UI/Components/JoystickUI/JoystickSelectionUI.js:128
↓ 3 callersFunctionupdateTmpItem
(inputItem, outputItem)
src/UI/Components/NpcStore/NpcStore.js:894
↓ 3 callersFunctionutf8CheckByte
(byte)
applications/tools/encode/text-encoding-simple.js:2148
↓ 3 callersFunctionutf8CheckByte
(byte)
src/Vendors/iconv-lite.js:2081
↓ 3 callersFunctionutf8ToBytes
(string, units)
applications/tools/encode/text-encoding-simple.js:1725
↓ 3 callersFunctionutf8ToBytes
(string, units)
src/Vendors/iconv-lite.js:1667
↓ 3 callersFunctionutilsBufferToHexString
* Convert ArryBuffer into a hex string * * @param {ArrayBuffer} buffer
src/Network/NetworkManager.js:459
↓ 3 callersFunctionv
(a, b)
src/Vendors/wasmoon-lua5.1.js:1526
↓ 3 callersFunctionvalidate
* Submit an index
src/UI/Components/NpcMenu/NpcMenu.js:204
↓ 3 callersFunctionxb
(a, b)
src/Vendors/wasmoon-lua5.1.js:1549
↓ 3 callersFunctionya
()
src/Vendors/wasmoon-lua5.1.js:1452
↓ 2 callersFunctionCheckValue
* Check if input value is valid
src/UI/Components/Bank/Bank.js:135
↓ 2 callersFunctionDb
(a)
src/Vendors/wasmoon-lua5.1.js:1565
↓ 2 callersFunctionFb
(a)
src/Vendors/wasmoon-lua5.1.js:1565
↓ 2 callersFunctionKa
(a)
src/Vendors/wasmoon-lua5.1.js:1454
↓ 2 callersFunctionKb
(a)
src/Vendors/wasmoon-lua5.1.js:1568
↓ 2 callersFunctionMb
(a, b)
src/Vendors/wasmoon-lua5.1.js:1569
↓ 2 callersFunctionNa
src/Vendors/wasmoon-lua5.1.js:1456
↓ 2 callersFunctionQa
(a)
src/Vendors/wasmoon-lua5.1.js:1457
↓ 2 callersFunctionSa
(a, b, c)
src/Vendors/wasmoon-lua5.1.js:1458
↓ 2 callersFunctionVa
(a)
src/Vendors/wasmoon-lua5.1.js:1461
↓ 2 callersFunctionWa
(a, b)
src/Vendors/wasmoon-lua5.1.js:1461
↓ 2 callersFunctionYa
(a, b)
src/Vendors/wasmoon-lua5.1.js:1463
↓ 2 callersFunctionYb
src/Vendors/wasmoon-lua5.1.js:1656
↓ 2 callersMethod_applyBackground
()
src/UI/Elements/UIImage.js:36
↓ 2 callersMethod_bindKeyDown
()
src/UI/GUIComponent.js:435
↓ 2 callersFunction_ensureDeps
()
src/UI/UIComponent.js:49
↓ 2 callersFunction_ensureDeps
()
src/UI/GUIComponent.js:55
↓ 2 callersFunction_escapeHTML
* Helper: escape HTML (replace jQuery.escape)
src/UI/Components/Guild/Guild.js:79
↓ 2 callersFunction_escapeHTML
* Helper: escape HTML keeping whitelisted tags
src/UI/Components/ItemInfo/ItemInfo.js:86
↓ 2 callersFunction_escapeHtml
* Escape HTML entities
src/UI/Components/SwitchEquip/SwitchEquip.js:40
↓ 2 callersFunction_isNumeric
(val)
src/UI/Components/SkillList/SkillList/SkillList.js:33
↓ 2 callersFunction_isNumeric
(val)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:33
↓ 2 callersMethod_loadImage
(path, target)
src/UI/Elements/UIImage.js:55
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