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Functions204 in github.com/Morabotti/GHM

↓ 30 callersFunctionresolve
(relativePath)
client/webpack.config.dev.js:8
↓ 20 callersFunctiondispatchSocket
( method: SOCKET, data: any )
server/src/handler/SocketIo.ts:15
↓ 7 callersFunctionsetPlayers
(players: PlayerList[] | null)
client/src/dashboard/actions.ts:21
↓ 6 callersFunctiondeleteFile
( path: string )
server/src/utils/files.ts:3
↓ 4 callersMethoddispatchAllPlayers
(data: (null | CustomAllPlayer) = null)
server/src/core/GameState.ts:235
↓ 4 callersMethoddispatchBomb
(data: null|CustomBomb = null)
server/src/core/GameState.ts:319
↓ 4 callersMethoddispatchMap
(data: (null | Map) = null)
server/src/core/GameState.ts:298
↓ 4 callersMethoddispatchPhase
(data: (null | PhaseCountDown) = null)
server/src/core/GameState.ts:340
↓ 4 callersMethoddispatchPlayer
(data: (null | Player) = null)
server/src/core/GameState.ts:277
↓ 4 callersMethoddispatchRound
(data: (null | Round) = null)
server/src/core/GameState.ts:256
↓ 4 callersMethoddispatchStatus
(data = null)
server/src/core/GameState.ts:361
↓ 4 callersFunctiongetActiveMatch
()
server/src/core/MatchCore.ts:442
↓ 4 callersFunctiongetFileExtension
(filename: string)
server/src/utils/files.ts:29
↓ 4 callersFunctiongetMapPrefix
(map: string)
client/src/overlay/lib/MapPrefix.ts:3
↓ 4 callersFunctionsetTeams
(teams: TeamList[] | null)
client/src/dashboard/actions.ts:11
↓ 3 callersFunctiondeepEqual
(x: any, y: any)
client/src/dashboard/lib/helpers.ts:2
↓ 3 callersFunctiondispatchEvent
(event: EVENT, ...payload: any)
server/src/core/GameEvents.ts:6
↓ 3 callersFunctiongetPlayer
( id: string )
client/src/dashboard/client.ts:63
↓ 3 callersFunctiongetTeam
( id: string )
client/src/dashboard/client.ts:51
↓ 3 callersFunctionsetConfig
(config: ConfigState)
client/src/common/actions.ts:6
↓ 3 callersFunctionsetMatches
(matches: MatchList[] | null)
client/src/dashboard/actions.ts:16
↓ 3 callersFunctionsetStatus
(status: Status)
client/src/common/actions.ts:11
↓ 3 callersFunctionupdateConfigs
(configs: ConfigState)
client/src/common/client.ts:31
↓ 2 callersFunctiongetConfigs
()
client/src/common/client.ts:21
↓ 2 callersMethodgetCurrentStatus
()
server/src/core/GameState.ts:412
↓ 2 callersFunctiongetDefaultState
()
client/src/overlay/reducer.ts:49
↓ 2 callersFunctiongetMapScale
(map: string)
client/src/overlay/lib/MapPrefix.ts:26
↓ 2 callersFunctiongetMatch
( id: MatchModel['_id'] )
server/src/core/MatchCore.ts:288
↓ 2 callersFunctiongetStatus
()
client/src/common/client.ts:11
↓ 2 callersMethodhandleRequest
(state: GameState)
server/src/core/GameState.ts:48
↓ 2 callersFunctionnewPlayerForm
({ steam64ID, firstName, lastName, gameName, country, team, hasImage, image }: UpdatePlayer)
client/src/dashboard/lib/FormDataWrap.ts:3
↓ 2 callersFunctionnewTeamForm
({ nameShort, nameLong, country, hasLogo, logo }: UpdateTeam)
client/src/dashboard/lib/FormDataWrap.ts:31
↓ 2 callersFunctionrenameFile
( oldPath: string, newPath: string )
server/src/utils/files.ts:17
↓ 2 callersMethodresetStateHard
()
server/src/core/GameState.ts:378
↓ 2 callersMethodresetStateSoft
()
server/src/core/GameState.ts:379
↓ 2 callersFunctionsectostr
(time: number)
client/src/overlay/components/ScoreTime.tsx:18
↓ 2 callersMethodsendLatestDispatch
()
server/src/core/GameState.ts:226
↓ 2 callersFunctionsetActiveMatch
(teamConfiguration: StateTeamConfig)
client/src/overlay/actions.ts:70
↓ 2 callersMethodsetBombVectors
(state: GameState | any)
server/src/core/GameState.ts:206
↓ 2 callersFunctionteamConfiguration
(team: TeamType)
client/src/overlay/reducer.ts:41
↓ 1 callersFunction_calculateXPosition
()
client/src/overlay/components/RadarBomb.tsx:20
↓ 1 callersFunction_calculateYPosition
()
client/src/overlay/components/RadarBomb.tsx:25
↓ 1 callersFunctionaddMatch
(match: NewMatch)
client/src/dashboard/client.ts:253
↓ 1 callersFunctionaddPlayer
( data: FormData )
client/src/dashboard/client.ts:87
↓ 1 callersFunctionaddTeam
( data: FormData )
client/src/dashboard/client.ts:103
↓ 1 callersMethodanalyzeCurrentState
(state: GameState)
server/src/core/GameState.ts:151
↓ 1 callersFunctioncalculateEconomyGrade
(value: number)
client/src/overlay/lib/TeamCalculationGrade.ts:25
↓ 1 callersFunctioncalculateNadeGrade
(nades: Nades)
client/src/overlay/lib/TeamCalculationGrade.ts:6
↓ 1 callersMethodcheckIfHasData
()
server/src/core/GameState.ts:213
↓ 1 callersMethodcheckOfflineStatus
()
server/src/core/GameState.ts:182
↓ 1 callersFunctionconfigureStore
()
client/src/store.ts:5
↓ 1 callersFunctioncopyToClipboard
(text: string)
client/src/dashboard/lib/text.ts:1
↓ 1 callersFunctioncreateMatch
({ teamA, teamB, maps, format }: NewMatch)
server/src/core/MatchCore.ts:178
↓ 1 callersFunctioncreatePlayer
({ steam64ID, firstName, lastName, gameName, country, team, isImage, path }: NewPlayer)
server/src/core/PlayerCore.ts:40
↓ 1 callersFunctioncreateTeam
({ nameShort, nameLong, country, isLogo, path }: NewTeam)
server/src/core/TeamCore.ts:24
↓ 1 callersFunctiondeepEqual
(x: any, y: any)
server/src/utils/helpers.ts:2
↓ 1 callersFunctiondeleteMatch
( id: MatchModel['_id'] )
server/src/core/MatchCore.ts:340
↓ 1 callersFunctiondeletePlayer
( id: PlayerModel['_id'] )
server/src/core/PlayerCore.ts:125
↓ 1 callersFunctiondeleteTeam
( id: TeamModel['_id'] )
server/src/core/TeamCore.ts:100
↓ 1 callersFunctionfetchMatches
()
client/src/dashboard/client.ts:41
↓ 1 callersFunctionfetchMatches
()
server/src/core/MatchCore.ts:244
↓ 1 callersFunctionfetchPlayers
()
client/src/dashboard/client.ts:31
↓ 1 callersFunctionfetchPlayers
()
server/src/core/PlayerCore.ts:70
↓ 1 callersFunctionfetchTeams
()
client/src/dashboard/client.ts:21
↓ 1 callersFunctionfetchTeams
()
server/src/core/TeamCore.ts:48
↓ 1 callersFunctionforceSwitch
()
client/src/dashboard/client.ts:235
↓ 1 callersFunctiongetActiveMatch
()
client/src/dashboard/client.ts:207
↓ 1 callersFunctiongetActiveMatch
()
client/src/overlay/client.ts:99
↓ 1 callersFunctiongetConfig
(file: string)
server/src/core/ConfigCore.ts:3
↓ 1 callersFunctiongetDefaultState
()
client/src/common/reducer.ts:40
↓ 1 callersFunctiongetDefaultState
()
client/src/dashboard/reducer.ts:16
↓ 1 callersFunctiongetDefaultState
()
client/src/dashboard/routes/Page-Players.tsx:59
↓ 1 callersFunctiongetDefaultState
()
client/src/dashboard/routes/Page-Teams.tsx:59
↓ 1 callersMethodgetGameState
()
server/src/core/GameState.ts:408
↓ 1 callersFunctiongetInitialState
()
client/src/dashboard/routes/Page-Live.tsx:70
↓ 1 callersFunctiongetPlayer
( id: PlayerModel['_id'] )
server/src/core/PlayerCore.ts:82
↓ 1 callersFunctiongetTeam
( id: TeamModel['_id'] )
server/src/core/TeamCore.ts:60
↓ 1 callersMethodhandleGameState
(state: GameState)
server/src/core/GameState.ts:65
↓ 1 callersFunctionnavigateTo
(text: string)
client/src/dashboard/lib/text.ts:31
↓ 1 callersMethodreadStaticState
()
server/src/core/GameState.ts:381
↓ 1 callersFunctionremoveMatch
(id: string)
client/src/dashboard/client.ts:288
↓ 1 callersFunctionremovePlayer
( id: string )
client/src/dashboard/client.ts:163
↓ 1 callersFunctionremoveTeam
( id: string )
client/src/dashboard/client.ts:119
↓ 1 callersFunctionrender
()
client/src/index.tsx:8
↓ 1 callersMethodrender
()
client/src/App.tsx:16
↓ 1 callersMethodsendCurrentDispatch
(state: GameState)
server/src/core/GameState.ts:217
↓ 1 callersFunctionsetActiveScores
( id: string, score: UpdateActiveScore )
client/src/dashboard/client.ts:274
↓ 1 callersFunctionsetActiveToNull
()
client/src/overlay/actions.ts:75
↓ 1 callersFunctionsetBomb
(gameStateBomb: Bomb)
client/src/overlay/actions.ts:60
↓ 1 callersFunctionsetConfig
(file: string, data: any)
server/src/core/ConfigCore.ts:12
↓ 1 callersMethodsetCurrentTime
()
server/src/core/GameState.ts:391
↓ 1 callersFunctionsetGameAllPlayerState
(gameStateAllPlayer: AllPlayers)
client/src/overlay/actions.ts:27
↓ 1 callersFunctionsetGameMapState
(gameStateMap: Map)
client/src/overlay/actions.ts:37
↓ 1 callersFunctionsetGamePhaseState
(gameStatePhase: PhaseCountDown)
client/src/overlay/actions.ts:42
↓ 1 callersFunctionsetGamePlayerState
(gameStatePlayer: Player)
client/src/overlay/actions.ts:32
↓ 1 callersFunctionsetMatchToLive
(id: string)
client/src/dashboard/client.ts:264
↓ 1 callersFunctionsetRound
(gameStateRound: Round)
client/src/overlay/actions.ts:65
↓ 1 callersFunctionsetTeamStats
(stats: TeamStats)
client/src/overlay/actions.ts:55
↓ 1 callersFunctionsubscribeToSocket
(dispatch: Dispatch)
client/src/overlay/client.ts:51
↓ 1 callersFunctiontoggleMatchToLive
( id: MatchModel['_id'] )
server/src/core/MatchCore.ts:392
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