==================== S_StartSound Start a sound effect for the given entity on the given channel (ie; voice, weapon etc). Try to grab a channel out of the 8 dynamic spots available. Currently used for looping sounds, streaming sounds, sentences, and regular entity sounds. NOTE: volume is 0.0 - 1.0 and attenuation is 0.0 - 1.0 when passed in. Pitch changes playback pitch of wave by % above or be
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