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hub / github.com/MoeMod/CSMoE / SND_GetGainObscured

Function SND_GetGainObscured

engine/client/s_main.cpp:519–623  ·  view source on GitHub ↗

================= SND_GetGainObscured drop gain on channel if sound emitter obscured by world, unbroken windows, closed doors, large solid entities etc. ================= */

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Callers 1

SND_GetGainFunction · 0.85

Calls 12

SND_FadeToNewGainFunction · 0.85
SND_ChannelOkToTraceFunction · 0.85
CL_TraceLineFunction · 0.85
dB_To_RadiusFunction · 0.85
VectorVectorsFunction · 0.85
dB_To_GainFunction · 0.85
CL_ActiveFunction · 0.70
VectorCopyFunction · 0.50
VectorSubtractFunction · 0.50
VectorNormalizeFunction · 0.50
VectorAddFunction · 0.50
VectorScaleFunction · 0.50

Tested by

no test coverage detected