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hub / github.com/MoeMod/CSMoE / CL_Disconnect

Function CL_Disconnect

engine/client/cl_main.cpp:1170–1204  ·  view source on GitHub ↗

===================== CL_Disconnect Goes from a connected state to full screen console state Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */

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Callers 10

CL_PlayDemo_fFunction · 0.70
CL_Quit_fFunction · 0.70
CL_DropFunction · 0.70
CL_Connect_fFunction · 0.70
CL_WarnLostSplitPacketFunction · 0.70
CL_Disconnect_fFunction · 0.70
CL_Reconnect_fFunction · 0.70
CL_ConnectionlessPacketFunction · 0.70
CL_ReadPacketsFunction · 0.70
SV_Map_fFunction · 0.50

Calls 11

CL_Stop_fFunction · 0.85
CL_SendDisconnectMessageFunction · 0.85
CL_ClearStateFunction · 0.85
SCR_EndLoadingPlaqueFunction · 0.85
Netchan_ClearFunction · 0.85
CL_ChangeGameFunction · 0.85
Cvar_FullSetFunction · 0.85
vaFunction · 0.85
Cbuf_InsertTextFunction · 0.85
S_StopBackgroundTrackFunction · 0.70
UI_SetActiveMenuFunction · 0.70

Tested by

no test coverage detected