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hub / github.com/MoeMod/CSMoE / CL_ChangeGame

Function CL_ChangeGame

engine/client/cl_main.cpp:162–223  ·  view source on GitHub ↗

=============== CL_ChangeGame This is experiment. Use with precaution =============== */

Source from the content-addressed store, hash-verified

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Callers 2

CL_ParseServerDataFunction · 0.85
CL_DisconnectFunction · 0.85

Calls 15

Mod_ClearAllFunction · 0.85
R_ShutdownImagesFunction · 0.85
FS_LoadGameInfoFunction · 0.85
R_InitImagesFunction · 0.85
CL_LoadProgsFunction · 0.85
vaFunction · 0.85
Sys_WarnFunction · 0.85
SCR_LoadCreditsFontFunction · 0.85
Con_InvalidateFontsFunction · 0.85
SCR_RegisterTexturesFunction · 0.85
CL_FreeEdictsFunction · 0.85

Tested by

no test coverage detected