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hub / github.com/MoeMod/CSMoE / HUD_WeaponsPostThink

Function HUD_WeaponsPostThink

cl_dll/cs_wpn/cs_weapons.cpp:1192–1755  ·  view source on GitHub ↗

===================== HUD_WeaponsPostThink Run Weapon firing code on client ===================== */

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Callers 1

HUD_PostRunCmdFunction · 0.85

Calls 12

HUD_InitClientWeaponsFunction · 0.85
CL_IsDeadFunction · 0.85
HUD_GetWeaponAnimFunction · 0.85
HUD_GetWeaponFunction · 0.85
HUD_SendWeaponAnimFunction · 0.85
GetActiveWeaponEntityMethod · 0.80
KilledMethod · 0.45
SpawnMethod · 0.45
LengthMethod · 0.45
ItemPostFrameMethod · 0.45
HolsterMethod · 0.45
DeployMethod · 0.45

Tested by

no test coverage detected