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Functions2,401 in github.com/MihailRis/voxelcore

Functionl_gui_setattr
src/logic/scripting/lua/libgui.cpp:497
Functionl_gui_str
src/logic/scripting/lua/libgui.cpp:556
Functionl_hud_close
src/logic/scripting/lua/libhud.cpp:97
Functionl_hud_close_inventory
src/logic/scripting/lua/libhud.cpp:33
Functionl_hud_get_block_inventory
src/logic/scripting/lua/libhud.cpp:113
Functionl_hud_get_player
src/logic/scripting/lua/libhud.cpp:122
Functionl_hud_is_inventory_open
src/logic/scripting/lua/libhud.cpp:131
Functionl_hud_is_paused
src/logic/scripting/lua/libhud.cpp:127
Functionl_hud_open_block
src/logic/scripting/lua/libhud.cpp:40
Functionl_hud_open_inventory
src/logic/scripting/lua/libhud.cpp:26
Functionl_hud_open_permanent
src/logic/scripting/lua/libhud.cpp:91
Functionl_hud_pause
src/logic/scripting/lua/libhud.cpp:103
Functionl_hud_resume
src/logic/scripting/lua/libhud.cpp:108
Functionl_hud_show_overlay
src/logic/scripting/lua/libhud.cpp:69
Functionl_idt
Overloads: mat4.idt() -> float[16] - creates identity matrix mat4.idt(dst: float[16]) -> float[16] - sets dst to identity matrix
src/logic/scripting/lua/libmat4.cpp:13
Functionl_index
src/logic/scripting/lua/libblock.cpp:50
Functionl_index
src/logic/scripting/lua/libcamera.cpp:24
Functionl_index
src/logic/scripting/lua/lib__skeleton.cpp:80
Functionl_inventory_add
src/logic/scripting/lua/libinventory.cpp:72
Functionl_inventory_bind_block
src/logic/scripting/lua/libinventory.cpp:92
Functionl_inventory_clone
src/logic/scripting/lua/libinventory.cpp:109
Functionl_inventory_get
src/logic/scripting/lua/libinventory.cpp:40
Functionl_inventory_get_block
src/logic/scripting/lua/libinventory.cpp:84
Functionl_inventory_move
src/logic/scripting/lua/libinventory.cpp:118
Functionl_inventory_set
src/logic/scripting/lua/libinventory.cpp:51
Functionl_inventory_size
src/logic/scripting/lua/libinventory.cpp:66
Functionl_inventory_unbind_block
src/logic/scripting/lua/libinventory.cpp:101
Functionl_inverse
Overloads: mat4.inverse(matrix: float[16]) -> float[16] - creates inversed version of the matrix mat4.inverse(matrix: float[16], dst: float[16]) -> fl
src/logic/scripting/lua/libmat4.cpp:130
Functionl_inverse
src/logic/scripting/lua/libvecn.cpp:117
Functionl_is_active
src/logic/scripting/lua/libinput.cpp:64
Functionl_is_crouching
src/logic/scripting/lua/lib__rigidbody.cpp:82
Functionl_is_enabled
src/logic/scripting/lua/lib__rigidbody.cpp:19
Functionl_is_extended
src/logic/scripting/lua/libblock.cpp:55
Functionl_is_flight
src/logic/scripting/lua/libplayer.cpp:104
Functionl_is_grounded
src/logic/scripting/lua/lib__rigidbody.cpp:75
Functionl_is_noclip
src/logic/scripting/lua/libplayer.cpp:118
Functionl_is_pressed
src/logic/scripting/lua/libinput.cpp:73
Functionl_is_replaceable_at
src/logic/scripting/lua/libblock.cpp:249
Functionl_is_segment
src/logic/scripting/lua/libblock.cpp:69
Functionl_is_solid_at
src/logic/scripting/lua/libblock.cpp:38
Functionl_is_vdamping
src/logic/scripting/lua/lib__rigidbody.cpp:61
Functionl_is_visible
src/logic/scripting/lua/lib__skeleton.cpp:90
Functionl_item_defs_count
src/logic/scripting/lua/libitem.cpp:36
Functionl_item_get_icon
src/logic/scripting/lua/libitem.cpp:40
Functionl_item_index
src/logic/scripting/lua/libitem.cpp:24
Functionl_item_name
src/logic/scripting/lua/libitem.cpp:17
Functionl_item_stack_size
src/logic/scripting/lua/libitem.cpp:29
Functionl_json_parse
src/logic/scripting/lua/libjson.cpp:18
Functionl_json_stringify
src/logic/scripting/lua/libjson.cpp:6
Functionl_keycode
src/logic/scripting/lua/libinput.cpp:16
Functionl_look_at
src/logic/scripting/lua/libmat4.cpp:208
Functionl_look_at
src/logic/scripting/lua/libcamera.cpp:91
Functionl_material
src/logic/scripting/lua/libblock.cpp:31
Functionl_menu_back
src/logic/scripting/lua/libgui.cpp:51
Functionl_menu_reset
src/logic/scripting/lua/libgui.cpp:58
Functionl_mousecode
src/logic/scripting/lua/libinput.cpp:21
Functionl_move_into
src/logic/scripting/lua/libgui.cpp:118
Functionl_mul
Overloads: mat4.mul(m1: float[16], m2: float[16]) -> float[16] - creates matrix of m1 and m2 multiplication result mat4.mul(m1: float[16], m2: float[1
src/logic/scripting/lua/libmat4.cpp:39
Functionl_name
src/logic/scripting/lua/libcamera.cpp:30
Functionl_new_world
@brief Creating new world @param name Name world @param seed Seed world @param generator Type of generation
src/logic/scripting/lua/libcore.cpp:25
Functionl_node_destruct
src/logic/scripting/lua/libgui.cpp:87
Functionl_open_world
@brief Open world @param name Name world
src/logic/scripting/lua/libcore.cpp:36
Functionl_pack_get_available
@brief pack.get_available() -> array<string>
src/logic/scripting/lua/libpack.cpp:44
Functionl_pack_get_base_packs
src/logic/scripting/lua/libpack.cpp:153
Functionl_pack_get_folder
src/logic/scripting/lua/libpack.cpp:18
Functionl_pack_get_info
src/logic/scripting/lua/libpack.cpp:66
Functionl_pack_get_installed
@brief pack.get_installed() -> array<string>
src/logic/scripting/lua/libpack.cpp:33
Functionl_place
src/logic/scripting/lua/libblock.cpp:311
Functionl_pow
src/logic/scripting/lua/libvecn.cpp:77
Functionl_print
@brief Modified version of luaB_print from lbaselib.c
src/logic/scripting/lua/lua_overrides.cpp:6
Functionl_quit
@brief Quit the game
src/logic/scripting/lua/libcore.cpp:167
Functionl_raycast
src/logic/scripting/lua/libentity.cpp:119
Functionl_raycast
src/logic/scripting/lua/libblock.cpp:350
Functionl_reconfig_packs
@brief Reconfigure packs @param addPacks An array of packs to add @param remPacks An array of packs to remove
src/logic/scripting/lua/libcore.cpp:80
Functionl_reopen_world
@brief Reopen world
src/logic/scripting/lua/libcore.cpp:45
Functionl_rotate
Overloads: mat4.rotate(vec: float[3], angle: float) -> float[16] - creates rotation matrix mat4.rotate(matrix: float[16], vec: float[3], angle: float)
src/logic/scripting/lua/libmat4.cpp:100
Functionl_scalar_op
src/logic/scripting/lua/libvecn.cpp:70
Functionl_seek_origin
src/logic/scripting/lua/libblock.cpp:77
Functionl_set
src/logic/scripting/lua/libconsole.cpp:36
Functionl_set
src/logic/scripting/lua/libblock.cpp:86
Functionl_set_body_type
src/logic/scripting/lua/lib__rigidbody.cpp:103
Functionl_set_camera
src/logic/scripting/lua/libplayer.cpp:203
Functionl_set_color
src/logic/scripting/lua/lib__skeleton.cpp:123
Functionl_set_crouching
src/logic/scripting/lua/lib__rigidbody.cpp:89
Functionl_set_enabled
src/logic/scripting/lua/lib__rigidbody.cpp:26
Functionl_set_entity
src/logic/scripting/lua/libplayer.cpp:179
Functionl_set_flight
src/logic/scripting/lua/libplayer.cpp:111
Functionl_set_gravity_scale
src/logic/scripting/lua/lib__rigidbody.cpp:54
Functionl_set_linear_damping
src/logic/scripting/lua/lib__rigidbody.cpp:122
Functionl_set_matrix
src/logic/scripting/lua/lib__skeleton.cpp:51
Functionl_set_model
src/logic/scripting/lua/lib__skeleton.cpp:28
Functionl_set_noclip
src/logic/scripting/lua/libplayer.cpp:125
Functionl_set_pos
src/logic/scripting/lua/libplayer.cpp:26
Functionl_set_pos
src/logic/scripting/lua/lib__transform.cpp:10
Functionl_set_rot
src/logic/scripting/lua/libplayer.cpp:68
Functionl_set_rot
src/logic/scripting/lua/lib__transform.cpp:40
Functionl_set_rotation
src/logic/scripting/lua/libblock.cpp:176
Functionl_set_setting
@brief Set a setting value @param name The name of the setting @param value The new value for the setting
src/logic/scripting/lua/libcore.cpp:125
Functionl_set_size
src/logic/scripting/lua/lib__rigidbody.cpp:40
Functionl_set_size
src/logic/scripting/lua/lib__transform.cpp:26
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