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github.com/MihailRis/voxelcore
/ functions
Functions
2,401 in github.com/MihailRis/voxelcore
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Functions
2,401
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Types & classes
627
Function
l_gui_setattr
src/logic/scripting/lua/libgui.cpp:497
Function
l_gui_str
src/logic/scripting/lua/libgui.cpp:556
Function
l_hud_close
src/logic/scripting/lua/libhud.cpp:97
Function
l_hud_close_inventory
src/logic/scripting/lua/libhud.cpp:33
Function
l_hud_get_block_inventory
src/logic/scripting/lua/libhud.cpp:113
Function
l_hud_get_player
src/logic/scripting/lua/libhud.cpp:122
Function
l_hud_is_inventory_open
src/logic/scripting/lua/libhud.cpp:131
Function
l_hud_is_paused
src/logic/scripting/lua/libhud.cpp:127
Function
l_hud_open_block
src/logic/scripting/lua/libhud.cpp:40
Function
l_hud_open_inventory
src/logic/scripting/lua/libhud.cpp:26
Function
l_hud_open_permanent
src/logic/scripting/lua/libhud.cpp:91
Function
l_hud_pause
src/logic/scripting/lua/libhud.cpp:103
Function
l_hud_resume
src/logic/scripting/lua/libhud.cpp:108
Function
l_hud_show_overlay
src/logic/scripting/lua/libhud.cpp:69
Function
l_idt
Overloads: mat4.idt() -> float[16] - creates identity matrix mat4.idt(dst: float[16]) -> float[16] - sets dst to identity matrix
src/logic/scripting/lua/libmat4.cpp:13
Function
l_index
src/logic/scripting/lua/libblock.cpp:50
Function
l_index
src/logic/scripting/lua/libcamera.cpp:24
Function
l_index
src/logic/scripting/lua/lib__skeleton.cpp:80
Function
l_inventory_add
src/logic/scripting/lua/libinventory.cpp:72
Function
l_inventory_bind_block
src/logic/scripting/lua/libinventory.cpp:92
Function
l_inventory_clone
src/logic/scripting/lua/libinventory.cpp:109
Function
l_inventory_get
src/logic/scripting/lua/libinventory.cpp:40
Function
l_inventory_get_block
src/logic/scripting/lua/libinventory.cpp:84
Function
l_inventory_move
src/logic/scripting/lua/libinventory.cpp:118
Function
l_inventory_set
src/logic/scripting/lua/libinventory.cpp:51
Function
l_inventory_size
src/logic/scripting/lua/libinventory.cpp:66
Function
l_inventory_unbind_block
src/logic/scripting/lua/libinventory.cpp:101
Function
l_inverse
Overloads: mat4.inverse(matrix: float[16]) -> float[16] - creates inversed version of the matrix mat4.inverse(matrix: float[16], dst: float[16]) -> fl
src/logic/scripting/lua/libmat4.cpp:130
Function
l_inverse
src/logic/scripting/lua/libvecn.cpp:117
Function
l_is_active
src/logic/scripting/lua/libinput.cpp:64
Function
l_is_crouching
src/logic/scripting/lua/lib__rigidbody.cpp:82
Function
l_is_enabled
src/logic/scripting/lua/lib__rigidbody.cpp:19
Function
l_is_extended
src/logic/scripting/lua/libblock.cpp:55
Function
l_is_flight
src/logic/scripting/lua/libplayer.cpp:104
Function
l_is_grounded
src/logic/scripting/lua/lib__rigidbody.cpp:75
Function
l_is_noclip
src/logic/scripting/lua/libplayer.cpp:118
Function
l_is_pressed
src/logic/scripting/lua/libinput.cpp:73
Function
l_is_replaceable_at
src/logic/scripting/lua/libblock.cpp:249
Function
l_is_segment
src/logic/scripting/lua/libblock.cpp:69
Function
l_is_solid_at
src/logic/scripting/lua/libblock.cpp:38
Function
l_is_vdamping
src/logic/scripting/lua/lib__rigidbody.cpp:61
Function
l_is_visible
src/logic/scripting/lua/lib__skeleton.cpp:90
Function
l_item_defs_count
src/logic/scripting/lua/libitem.cpp:36
Function
l_item_get_icon
src/logic/scripting/lua/libitem.cpp:40
Function
l_item_index
src/logic/scripting/lua/libitem.cpp:24
Function
l_item_name
src/logic/scripting/lua/libitem.cpp:17
Function
l_item_stack_size
src/logic/scripting/lua/libitem.cpp:29
Function
l_json_parse
src/logic/scripting/lua/libjson.cpp:18
Function
l_json_stringify
src/logic/scripting/lua/libjson.cpp:6
Function
l_keycode
src/logic/scripting/lua/libinput.cpp:16
Function
l_look_at
src/logic/scripting/lua/libmat4.cpp:208
Function
l_look_at
src/logic/scripting/lua/libcamera.cpp:91
Function
l_material
src/logic/scripting/lua/libblock.cpp:31
Function
l_menu_back
src/logic/scripting/lua/libgui.cpp:51
Function
l_menu_reset
src/logic/scripting/lua/libgui.cpp:58
Function
l_mousecode
src/logic/scripting/lua/libinput.cpp:21
Function
l_move_into
src/logic/scripting/lua/libgui.cpp:118
Function
l_mul
Overloads: mat4.mul(m1: float[16], m2: float[16]) -> float[16] - creates matrix of m1 and m2 multiplication result mat4.mul(m1: float[16], m2: float[1
src/logic/scripting/lua/libmat4.cpp:39
Function
l_name
src/logic/scripting/lua/libcamera.cpp:30
Function
l_new_world
@brief Creating new world @param name Name world @param seed Seed world @param generator Type of generation
src/logic/scripting/lua/libcore.cpp:25
Function
l_node_destruct
src/logic/scripting/lua/libgui.cpp:87
Function
l_open_world
@brief Open world @param name Name world
src/logic/scripting/lua/libcore.cpp:36
Function
l_pack_get_available
@brief pack.get_available() -> array<string>
src/logic/scripting/lua/libpack.cpp:44
Function
l_pack_get_base_packs
src/logic/scripting/lua/libpack.cpp:153
Function
l_pack_get_folder
src/logic/scripting/lua/libpack.cpp:18
Function
l_pack_get_info
src/logic/scripting/lua/libpack.cpp:66
Function
l_pack_get_installed
@brief pack.get_installed() -> array<string>
src/logic/scripting/lua/libpack.cpp:33
Function
l_place
src/logic/scripting/lua/libblock.cpp:311
Function
l_pow
src/logic/scripting/lua/libvecn.cpp:77
Function
l_print
@brief Modified version of luaB_print from lbaselib.c
src/logic/scripting/lua/lua_overrides.cpp:6
Function
l_quit
@brief Quit the game
src/logic/scripting/lua/libcore.cpp:167
Function
l_raycast
src/logic/scripting/lua/libentity.cpp:119
Function
l_raycast
src/logic/scripting/lua/libblock.cpp:350
Function
l_reconfig_packs
@brief Reconfigure packs @param addPacks An array of packs to add @param remPacks An array of packs to remove
src/logic/scripting/lua/libcore.cpp:80
Function
l_reopen_world
@brief Reopen world
src/logic/scripting/lua/libcore.cpp:45
Function
l_rotate
Overloads: mat4.rotate(vec: float[3], angle: float) -> float[16] - creates rotation matrix mat4.rotate(matrix: float[16], vec: float[3], angle: float)
src/logic/scripting/lua/libmat4.cpp:100
Function
l_scalar_op
src/logic/scripting/lua/libvecn.cpp:70
Function
l_seek_origin
src/logic/scripting/lua/libblock.cpp:77
Function
l_set
src/logic/scripting/lua/libconsole.cpp:36
Function
l_set
src/logic/scripting/lua/libblock.cpp:86
Function
l_set_body_type
src/logic/scripting/lua/lib__rigidbody.cpp:103
Function
l_set_camera
src/logic/scripting/lua/libplayer.cpp:203
Function
l_set_color
src/logic/scripting/lua/lib__skeleton.cpp:123
Function
l_set_crouching
src/logic/scripting/lua/lib__rigidbody.cpp:89
Function
l_set_enabled
src/logic/scripting/lua/lib__rigidbody.cpp:26
Function
l_set_entity
src/logic/scripting/lua/libplayer.cpp:179
Function
l_set_flight
src/logic/scripting/lua/libplayer.cpp:111
Function
l_set_gravity_scale
src/logic/scripting/lua/lib__rigidbody.cpp:54
Function
l_set_linear_damping
src/logic/scripting/lua/lib__rigidbody.cpp:122
Function
l_set_matrix
src/logic/scripting/lua/lib__skeleton.cpp:51
Function
l_set_model
src/logic/scripting/lua/lib__skeleton.cpp:28
Function
l_set_noclip
src/logic/scripting/lua/libplayer.cpp:125
Function
l_set_pos
src/logic/scripting/lua/libplayer.cpp:26
Function
l_set_pos
src/logic/scripting/lua/lib__transform.cpp:10
Function
l_set_rot
src/logic/scripting/lua/libplayer.cpp:68
Function
l_set_rot
src/logic/scripting/lua/lib__transform.cpp:40
Function
l_set_rotation
src/logic/scripting/lua/libblock.cpp:176
Function
l_set_setting
@brief Set a setting value @param name The name of the setting @param value The new value for the setting
src/logic/scripting/lua/libcore.cpp:125
Function
l_set_size
src/logic/scripting/lua/lib__rigidbody.cpp:40
Function
l_set_size
src/logic/scripting/lua/lib__transform.cpp:26
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