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github.com/MihailRis/voxelcore @v22.1

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repository ↗ · DeepWiki ↗ · release v22.1 ↗ · + Follow
3,028 symbols 7,396 edges 327 files 154 documented · 5% updated 7d agov0.31.4 · 2026-05-04★ 1,42049 open issues

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README

Latest release

Controls

  • Esc - pause
  • Tab - open inventory
  • W A S D - movement
  • Space - jump
  • Q - drop item
  • LMB - remove block
  • RMB - place block
  • F - toggle flight mode
  • N - noclip mode
  • F1 - toggle interface
  • F2 - save screenshot
  • F3 - debug mode
  • F5 - reload chunks

Build with CMake

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Install libraries

Install EnTT

git clone https://github.com/skypjack/entt.git
cd entt/build
cmake -DCMAKE_BUILD_TYPE=Release ..
sudo make install

Debian-based distro:

sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev

CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:

sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua

RHEL-based distro:

sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel

Arch-based distro:

If you use X11

sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit

If you use Wayland

sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit

macOS:

brew install glfw3 glew glm libpng libvorbis lua luajit openal-soft skypjack/entt/entt

If homebrew for some reason could not install the necessary packages: lua luajit openal-soft, then download, install and compile them manually (Lua, LuaJIT and OpenAL).

Build using Docker

Step 0. Install docker on your system

See https://docs.docker.com/engine/install

Step 1. Build docker container

docker build -t voxel-engine .

Step 2. Build project using the docker container

docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"

Step 3. Run project using the docker container

docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine

Build with CMake and vcpkg for Windows

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release

note: you can use rm CMakeCache.txt and rm -rf CMakeFiles while using Git Bash

If you have issues during the vcpkg integration, try navigate to vcpkg\downloads and extract PowerShell-[version]-win-x86 to vcpkg\downloads\tools as powershell-core-[version]-windows. Then rerun cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..

Core symbols most depended-on inside this repo

Shape

Method 1,723
Function 678
Class 597
Enum 30

Languages

C++100%

Modules by API surface

src/logic/scripting/lua/lua_util.hpp80 symbols
src/logic/scripting/lua/libgui.cpp78 symbols
src/maths/FastNoiseLite.h67 symbols
src/graphics/ui/elements/UINode.cpp59 symbols
src/graphics/ui/elements/TextBox.cpp59 symbols
src/audio/AL/ALAudio.cpp47 symbols
src/logic/scripting/scripting.cpp46 symbols
src/audio/audio.cpp39 symbols
src/files/WorldRegions.cpp35 symbols
src/window/Window.cpp34 symbols
src/engine.cpp34 symbols
src/logic/scripting/lua/libblock.cpp33 symbols

For agents

$ claude mcp add voxelcore \
  -- python -m otcore.mcp_server <graph>

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