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/
github.com/MeshInspector/MeshLib
/ unbind
Method
unbind
source/MRViewer/MRSceneTextureGL.cpp:15–18 ·
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Source
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13
}
14
15
void SceneTextureGL::unbind()
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{
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fd_.bindDefault();
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}
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void SceneTextureGL::reset( const Vector2i& size, int msaa, bool depthTexture )
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{
Callers
3
drawFull
Method · 0.80
bindSceneTexture
Method · 0.80
getMSAA
Method · 0.80
Calls
1
bindDefault
Method · 0.80
Tested by
no test coverage detected