| 224 | } |
| 225 | |
| 226 | void FramebufferData::bindDefault() |
| 227 | { |
| 228 | GL_EXEC( glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ) ); |
| 229 | GL_EXEC( glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ) ); |
| 230 | GL_EXEC( glBindFramebuffer( GL_FRAMEBUFFER, 0 ) ); |
| 231 | isBound_ = false; |
| 232 | } |
| 233 | |
| 234 | void FramebufferData::bindTexture( bool color, bool depth ) |
| 235 | { |