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github.com/Mesh2Motion/mesh2motion-app
/ functions
Functions
854 in github.com/Mesh2Motion/mesh2motion-app
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Functions
854
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Types & classes
222
Function
onPointerMove
(this: CustomTransformControls, event: PointerEvent)
src/lib/components/CustomTransformControls.ts:663
Function
onPointerUp
(this: CustomTransformControls, event: PointerEvent)
src/lib/components/CustomTransformControls.ts:670
Method
pmul
(tran: Transform)
src/retarget/human-retargeting/Transform.ts:99
Method
pmulSwing
Pre-multiplies this quaternion by the shortest rotation from vector a to vector b
src/retarget/human-retargeting/Quat.ts:212
Method
regenerate_floor_grid
()
src/Mesh2MotionEngine.ts:193
Method
regenerate_origin_markers
()
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:94
Method
remove_weight_painted_mesh_preview
()
src/Mesh2MotionEngine.ts:592
Method
reset
()
src/lib/components/CustomTransformControls.ts:541
Method
restore_state_snapshot
* Restore a specific state snapshot * This adds the current state to undo history before applying the snapshot
src/lib/processes/edit-skeleton/UndoRedoSystem.ts:178
Method
rotX
(rad: number)
src/retarget/human-retargeting/Quat.ts:489
Method
rotY
(rad: number)
src/retarget/human-retargeting/Quat.ts:503
Method
rotZ
(rad: number)
src/retarget/human-retargeting/Quat.ts:516
Method
scaleThenAdd
(scalar: number, v: Vec3)
src/retarget/human-retargeting/Vec3.ts:255
Method
scale_armature_by_scalar
(armature: Object3D, scalar: number)
src/lib/Utilities.ts:257
Method
setColors
(xAxis: unknown, yAxis: unknown, zAxis: unknown, active: unknown)
src/lib/components/CustomTransformControls.ts:592
Method
setRotationSnap
(rotationSnap: number | null)
src/lib/components/CustomTransformControls.ts:576
Method
setScalar
(i: number, s: number)
src/retarget/human-retargeting/Pose.ts:163
Method
setScaleSnap
(scaleSnap: number | null)
src/lib/components/CustomTransformControls.ts:580
Method
setScl
(i: number, scl: Vec3)
src/retarget/human-retargeting/Pose.ts:155
Method
setTranslationSnap
(translationSnap: number | null)
src/lib/components/CustomTransformControls.ts:572
Method
set_camera_position
(position: Vector3)
src/Mesh2MotionEngine.ts:163
Method
set_fog_enabled
(enabled: boolean)
src/Mesh2MotionEngine.ts:180
Method
set_fog_enabled
(enabled: boolean)
src/lib/SceneEnvironmentManager.ts:114
Method
set_mesh_geometry
(geometry: BufferGeometry)
src/lib/processes/weight-skin/StepWeightSkin.ts:61
Method
set_preview_plane_height
(height: number)
src/lib/solvers/SkinningAlgorithm.ts:45
Method
set_skeleton_type
(type: SkeletonType)
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:39
Method
set_theme
(theme: 'light' | 'dark')
src/lib/ThemeManager.ts:91
Method
set_zoom_limits
(min_distance: number, max_distance: number)
src/Mesh2MotionEngine.ts:172
Method
setupGizmo
(gizmoMap: Record<string, any[][]>)
src/lib/components/CustomTransformControls.ts:1030
Method
setup_environment
()
src/lib/SceneEnvironmentManager.ts:32
Method
show
()
src/lib/CustomSkeletonHelper.ts:156
Method
show_debugging
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:238
Method
show_skin_failure_message
(bone_names_with_errors: string[], error_point_positions: Vector3[])
src/Mesh2MotionEngine.ts:305
Method
start
(saved_name: string)
src/preview-generator/webm-recorder.ts:28
Method
start_preview
* Start the preview system by loading the first available animation
src/retarget/RetargetAnimationPreview.ts:49
Method
start_testing_animation
* Start an animation loop that continuously updates the retargeting * Uses requestAnimationFrame for smooth animation updates
src/retarget/human-retargeting/Retargeter.ts:72
Method
stop
()
src/preview-generator/webm-recorder.ts:49
Method
stop_preview
* Stop the preview and clean up
src/retarget/RetargetAnimationPreview.ts:78
Method
stop_testing_animation
* Stop the animation loop started by start_testing_animation()
src/retarget/human-retargeting/Retargeter.ts:95
Method
strip_out_retargeting_model_data
* We need to keep parents of skinned meshes and bones for retargeting * This is because the hierarchy is important for retargeting to work properly
src/lib/processes/load-model/ModelCleanupUtility.ts:133
Method
toLocalRot
(wq: Quat, out: Quat = new Quat(0, 0, 0, 1))
src/retarget/human-retargeting/Transform.ts:294
Method
transformQuat
(q: Quat)
src/retarget/human-retargeting/Vec3.ts:290
Method
transformVec3
(v: Vec3, out: Vec3 = new Vec3())
src/retarget/human-retargeting/Transform.ts:204
Method
transformVec3Rev
(v: Vec3, out: Vec3 = new Vec3())
src/retarget/human-retargeting/Transform.ts:233
Method
updateMatrixWorld
(force?: boolean)
src/lib/components/CustomTransformControls.ts:1092
Method
updateMatrixWorld
(force?: boolean)
src/lib/components/CustomTransformControls.ts:1336
Method
update_size
* Update the size of the existing preview plane * @param size The new size for the plane
src/lib/processes/edit-skeleton/PreviewPlaneManager.ts:117
Method
w
()
src/retarget/human-retargeting/Quat.ts:81
Method
x
(x: number)
src/retarget/human-retargeting/Vec3.ts:61
Method
x
()
src/retarget/human-retargeting/Quat.ts:78
Method
y
(y: number)
src/retarget/human-retargeting/Vec3.ts:65
Method
y
()
src/retarget/human-retargeting/Quat.ts:79
Method
z
(z: number)
src/retarget/human-retargeting/Vec3.ts:69
Method
z
()
src/retarget/human-retargeting/Quat.ts:80
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