(position: Vector3)
| 161 | } |
| 162 | |
| 163 | public set_camera_position (position: Vector3): void { |
| 164 | this.scene_environment.set_camera_position(position) |
| 165 | } |
| 166 | |
| 167 | /** Trigger a gentle camera shake transition effect. */ |
| 168 | public shake_camera (intensity?: number, duration?: number): void { |
nothing calls this directly
no outgoing calls
no test coverage detected