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Functions3,932 in github.com/MCModderAnchor/TACZ

↓ 8 callersMethodcreate
(ResourceLocation displayId, GunDisplay display)
src/main/java/com/tacz/guns/client/resource/GunDisplayInstance.java:113
↓ 8 callersMethoddisableItemEntityStencilTest
()
src/main/java/com/tacz/guns/util/RenderHelper.java:68
↓ 8 callersMethodensureModelsLoaded
()
src/main/java/com/tacz/guns/client/resource/index/ClientAmmoIndex.java:111
↓ 8 callersMethodfireSelect
服务端切换开火模式的逻辑
src/main/java/com/tacz/guns/api/entity/IGunOperator.java:90
↓ 8 callersMethodgetAmmoCount
获取子弹盒中的子弹数量 @param ammoBox 子弹盒 @return 子弹数量
src/main/java/com/tacz/guns/api/item/IAmmoBox.java:24
↓ 8 callersMethodgetAsQuaternion
(int index, boolean needOffset)
src/main/java/com/tacz/guns/api/client/animation/interpolator/CustomInterpolator.java:38
↓ 8 callersMethodgetAttachmentId
获取配件 ID
src/main/java/com/tacz/guns/api/item/IAttachment.java:28
↓ 8 callersMethodgetBedrockModelPOJO
(ResourceLocation id)
src/main/java/com/tacz/guns/client/resource/ClientAssetsManager.java:146
↓ 8 callersMethodgetBufferViewByteBuffer
Returns the underlying byte buffer @return The byte buffer
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AbstractAccessorData.java:146
↓ 8 callersMethodgetBufferViewData
()
src/main/java/com/tacz/guns/api/client/animation/gltf/BufferViewModel.java:63
↓ 8 callersMethodgetByteIndex
Returns the index of the byte in the byte buffer where the specified component starts @param elementIndex The element index @param componentIndex T
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AbstractAccessorData.java:136
↓ 8 callersMethodgetCacheProperty
获取配件属性修改值缓存 @return 绝大部分情况下,这个数值都不可能为 null
src/main/java/com/tacz/guns/api/entity/IGunOperator.java:173
↓ 8 callersMethodgetCapability
(@Nonnull Capability<T> cap, @Nullable Direction side)
src/main/java/com/tacz/guns/entity/sync/core/DataHolderCapabilityProvider.java:64
↓ 8 callersMethodgetClientAmmoIndex
(ResourceLocation ammoId)
src/main/java/com/tacz/guns/api/TimelessAPI.java:69
↓ 8 callersMethodgetCount
The number of elements referenced by this accessor. (required)<br> Minimum: 1 (inclusive) @return The count
src/main/java/com/tacz/guns/client/resource/pojo/animation/gltf/Accessor.java:195
↓ 8 callersMethodgetCount
()
src/main/java/com/tacz/guns/api/client/animation/gltf/AccessorModel.java:107
↓ 8 callersMethodgetCount
()
src/main/java/com/tacz/guns/inventory/tooltip/AmmoBoxTooltip.java:25
↓ 8 callersMethodgetCubes
()
src/main/java/com/tacz/guns/client/resource/pojo/model/BonesItem.java:28
↓ 8 callersMethodgetCurrentTransformType
()
src/main/java/com/tacz/guns/client/animation/screen/RefitTransform.java:42
↓ 8 callersMethodgetDamageAdjust
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/ExtraDamage.java:27
↓ 8 callersMethodgetHeatAmount
(ItemStack gun)
src/main/java/com/tacz/guns/api/item/IGun.java:403
↓ 8 callersMethodgetPackInfo
(String namespace)
src/main/java/com/tacz/guns/client/resource/ClientAssetsManager.java:166
↓ 8 callersMethodgetPojo
()
src/main/java/com/tacz/guns/resource/index/CommonGunIndex.java:134
↓ 8 callersMethodgetRenderer
ItemInHandRenderer 通过 Mixin 的方式实现了此接口。 @return 返回 ItemInHandRenderer 实例
src/main/java/com/tacz/guns/api/client/other/KeepingItemRenderer.java:27
↓ 8 callersMethodgetScale
The node's non-uniform scale, given as the scaling factors along the x, y, and z axes. (optional)<br> Default: [1.0,1.0,1.0]<br> Number of items: 3<br
src/main/java/com/tacz/guns/client/resource/pojo/animation/gltf/Node.java:227
↓ 8 callersMethodgetShooter
()
src/main/java/com/tacz/guns/compat/kubejs/events/TimelessForgeEventWrappers.java:181
↓ 8 callersMethodgetTexture
()
src/main/java/com/tacz/guns/client/resource/index/ClientBlockIndex.java:81
↓ 8 callersMethodgetTime
()
src/main/java/com/tacz/guns/resource/pojo/data/attachment/EffectData.java:26
↓ 8 callersMethodgetTrackArray
状态机脚本不要调用此方法。 @return 上下文的离散轨道序列。
src/main/java/com/tacz/guns/api/client/animation/statemachine/AnimationStateContext.java:29
↓ 8 callersMethodinit
()
src/main/java/com/tacz/guns/client/resource/pojo/display/IDisplay.java:11
↓ 8 callersMethodinit
()
src/main/java/com/tacz/guns/client/gui/GunSmithTableScreen.java:291
↓ 8 callersMethodisActive
()
src/main/java/com/tacz/guns/compat/controllable/ControllableInner.java:119
↓ 8 callersMethodisLegacyVersion
(BedrockModelPOJO bedrockModel)
src/main/java/com/tacz/guns/client/resource/pojo/model/BedrockVersion.java:32
↓ 8 callersMethodisNewVersion
(BedrockModelPOJO bedrockModel)
src/main/java/com/tacz/guns/client/resource/pojo/model/BedrockVersion.java:23
↓ 8 callersMethodisOverheatLocked
是否完全过热
src/main/java/com/tacz/guns/api/item/IGun.java:390
↓ 8 callersMethodisPlayerLie
(AbstractClientPlayer player)
src/main/java/com/tacz/guns/compat/playeranimator/animation/AnimationManager.java:222
↓ 8 callersMethodlerp
(float[] from, float[] to, float alpha, float[] result)
src/main/java/com/tacz/guns/api/client/animation/ObjectAnimationRunner.java:369
↓ 8 callersMethodload
(Path configBasePath)
src/main/java/com/tacz/guns/config/PreLoadConfig.java:35
↓ 8 callersMethodmsg
(CommandSourceStack source, Component component)
src/main/java/com/tacz/guns/resource/PackConvertor.java:35
↓ 8 callersMethodparse
(String json, Class<T> dataClass)
src/main/java/com/tacz/guns/resource/network/CommonNetworkCache.java:160
↓ 8 callersMethodprocessGunOperator
(Function<IClientPlayerGunOperator, T> processor)
src/main/java/com/tacz/guns/client/animation/statemachine/GunAnimationStateContext.java:51
↓ 8 callersMethodregisterTimelessEvent
( String id, Class<? extends GunKubeJSEvents.GunEventJS<E>> eventJSClass,
src/main/java/com/tacz/guns/compat/kubejs/events/TimelessKubeJSEventRegister.java:20
↓ 8 callersMethodrenderOcularStencil
(PoseStack matrixStack, ItemDisplayContext transformType, RenderType renderType, int light, int overlay, boole
src/main/java/com/tacz/guns/client/model/BedrockAttachmentModel.java:213
↓ 8 callersMethodresetRenderLayer
()
src/main/java/com/tacz/guns/compat/ar/ARCompat.java:45
↓ 8 callersMethodsetRenderLayer
(int layer)
src/main/java/com/tacz/guns/compat/ar/ARCompat.java:33
↓ 8 callersMethodshouldAccelerate
()
src/main/java/com/tacz/guns/compat/ar/ARCompat.java:17
↓ 8 callersMethodwrite
(FriendlyByteBuf buf, T value)
src/main/java/com/tacz/guns/entity/sync/core/IDataSerializer.java:11
↓ 7 callersMethodclone
()
src/main/java/com/tacz/guns/api/client/animation/interpolator/Interpolator.java:10
↓ 7 callersMethodcreate
(CrosshairType selection)
src/main/java/com/tacz/guns/compat/cloth/widget/CrosshairDropdown.java:38
↓ 7 callersMethodeval
计算,用于将各个配件的数据与枪械数据求值,最终计算出来 @param modifiedValues 各个配件的数据值 @param cache 缓存的枪械默认数值
src/main/java/com/tacz/guns/api/modifier/IAttachmentModifier.java:59
↓ 7 callersMethodfillItemCategory
获取某一类 TabType 的所有枪械物品的实例。用于填充创造物品栏和枪械制造台。
src/main/java/com/tacz/guns/api/item/gun/AbstractGunItem.java:332
↓ 7 callersMethodforceBuild
强行以默认的枪支Item构建一个物品,不进行index检查<br/> 可能会返回功能不完整的物品
src/main/java/com/tacz/guns/api/item/builder/GunItemBuilder.java:77
↓ 7 callersMethodget
Gets the value for the synced data key from the specified player. It is best to check that the player is alive before getting the value. @param entit
src/main/java/com/tacz/guns/entity/sync/core/SyncedEntityData.java:116
↓ 7 callersMethodgetAsInt
()
src/main/java/com/tacz/guns/network/LoginIndexHolder.java:20
↓ 7 callersMethodgetBoundingBox
(Player entity, int ping)
src/main/java/com/tacz/guns/util/HitboxHelper.java:65
↓ 7 callersMethodgetBurstData
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunData.java:215
↓ 7 callersMethodgetCurrentItem
获取当前主手正在渲染的物品
src/main/java/com/tacz/guns/api/client/other/KeepingItemRenderer.java:21
↓ 7 callersMethodgetCustomRenderer
()
src/main/java/com/tacz/guns/item/AmmoItem.java:78
↓ 7 callersMethodgetFireModeSet
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunData.java:211
↓ 7 callersMethodgetGunId
(ItemStack gun)
src/main/java/com/tacz/guns/api/item/nbt/GunItemDataAccessor.java:104
↓ 7 callersMethodgetInputs
()
src/main/java/com/tacz/guns/crafting/GunSmithTableRecipe.java:73
↓ 7 callersMethodgetInstance
获取实例<br/> 实例仅当内置服务器/专用服务器启动时才会被创建<br/> 当客户端正连接到多人游戏时,该方法将返回 null @return CommonAssetsManger实例
src/main/java/com/tacz/guns/resource/CommonAssetsManager.java:219
↓ 7 callersMethodgetLaserColor
(ItemStack gun)
src/main/java/com/tacz/guns/api/item/IGun.java:378
↓ 7 callersMethodgetPitch
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunRecoil.java:20
↓ 7 callersMethodgetStateMachine
(ItemStack stack)
src/main/java/com/tacz/guns/client/renderer/item/AnimateGeoItemRenderer.java:65
↓ 7 callersMethodgetSynAimingProgress
获取从服务端同步的瞄准进度
src/main/java/com/tacz/guns/api/entity/IGunOperator.java:47
↓ 7 callersMethodgetTransform
()
src/main/java/com/tacz/guns/client/resource/GunDisplayInstance.java:673
↓ 7 callersMethodhasCustomLaserColor
(ItemStack gun)
src/main/java/com/tacz/guns/api/item/IGun.java:376
↓ 7 callersMethoditerator
()
src/main/java/com/tacz/guns/api/client/animation/DiscreteTrackArray.java:74
↓ 7 callersMethodmodifyProperty
(GunProperty<?> property, Class<T> type, T value)
src/main/java/com/tacz/guns/item/ModernKineticGunScriptAPI.java:205
↓ 7 callersMethodplayOnceAnimation
(AbstractClientPlayer player, GunDisplayInstance display, ResourceLocation dataId, String animationName)
src/main/java/com/tacz/guns/compat/playeranimator/animation/AnimationManager.java:177
↓ 7 callersMethodprocessGunData
(BiFunction<IGun, GunDisplayInstance, T> processor)
src/main/java/com/tacz/guns/client/animation/statemachine/GunAnimationStateContext.java:44
↓ 7 callersMethodreload
服务端换弹逻辑
src/main/java/com/tacz/guns/api/entity/IGunOperator.java:80
↓ 7 callersMethodresolve
(String... paths)
src/main/java/com/tacz/guns/resource/GunPackLoader.java:100
↓ 7 callersMethodsetPos
(float x, float y, float z)
src/main/java/com/tacz/guns/client/model/bedrock/BedrockPart.java:51
↓ 7 callersMethodstopAnimation
(AbstractClientPlayer player, ResourceLocation dataId, int fadeTime)
src/main/java/com/tacz/guns/compat/playeranimator/animation/AnimationManager.java:212
↓ 7 callersMethoduseDummyAmmo
枪械换弹时是否使用"虚拟备弹"而不是背包里的实际弹药
src/main/java/com/tacz/guns/api/item/IGun.java:84
↓ 6 callersMethodallowAttachment
该枪械是否允许装配该配件
src/main/java/com/tacz/guns/api/item/IGun.java:339
↓ 6 callersMethodapplyMatrixLerp
在两个变换矩阵之间旋转、位移的插值。 @param resultMatrix 输出结果将乘进此矩阵
src/main/java/com/tacz/guns/util/math/MathUtil.java:383
↓ 6 callersMethodconsumeAmmoFromPlayer
尽可能多地从玩家身上 (或者虚拟备弹) 消耗掉弹药,返回消耗的数量 @param neededAmount 需要的弹药数量 @return 实际消耗的弹药数量
src/main/java/com/tacz/guns/item/ModernKineticGunScriptAPI.java:541
↓ 6 callersMethodcreate
Create the {@link AccessorData} for the given {@link AccessorModel} @param accessorModel The {@link AccessorModel} @return The {@link AccessorData}
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AccessorDatas.java:57
↓ 6 callersMethoddelegateRender
(IFunctionalRenderer renderer)
src/main/java/com/tacz/guns/client/model/bedrock/BedrockModel.java:63
↓ 6 callersMethodfillItemCategory
(AttachmentType type)
src/main/java/com/tacz/guns/item/AttachmentItem.java:55
↓ 6 callersMethodgetAllData
()
src/main/java/com/tacz/guns/resource/manager/JsonDataManager.java:89
↓ 6 callersMethodgetAnimation
()
src/main/java/com/tacz/guns/api/client/animation/ObjectAnimationRunner.java:50
↓ 6 callersMethodgetAsThreeAxis
(int index, boolean needOffset)
src/main/java/com/tacz/guns/api/client/animation/interpolator/CustomInterpolator.java:46
↓ 6 callersMethodgetBufferViewModel
()
src/main/java/com/tacz/guns/api/client/animation/gltf/AccessorModel.java:64
↓ 6 callersMethodgetCommonBlockIndex
(ResourceLocation blockId)
src/main/java/com/tacz/guns/api/TimelessAPI.java:94
↓ 6 callersMethodgetDisplay
()
src/main/java/com/tacz/guns/resource/pojo/GunIndexPOJO.java:40
↓ 6 callersMethodgetDistance
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunMeleeData.java:18
↓ 6 callersMethodgetExplosionData
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/BulletData.java:99
↓ 6 callersMethodgetGunDisplayId
()
src/main/java/com/tacz/guns/compat/kubejs/events/TimelessForgeEventWrappers.java:147
↓ 6 callersMethodgetGunDisplayId
获取枪械客户端效果 ID, 如果是默认皮肤将返回 {@link DefaultAssets#DEFAULT_GUN_DISPLAY_ID}<br/> 你应该使用 {@link com.tacz.guns.api.TimelessAPI#getGunDisplay(ItemStack)} 获取正确的客
src/main/java/com/tacz/guns/api/item/IGun.java:141
↓ 6 callersMethodgetGunIndex
(ResourceLocation gunId)
src/main/java/com/tacz/guns/resource/ICommonResourceProvider.java:27
↓ 6 callersMethodgetHeatMax
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunHeatData.java:38
↓ 6 callersMethodgetMeleeData
(ResourceLocation attachmentId)
src/main/java/com/tacz/guns/entity/shooter/LivingEntityMelee.java:148
↓ 6 callersMethodgetMinecraft
()
src/main/java/com/tacz/guns/mixin/client/GameRendererMixin.java:25
↓ 6 callersMethodgetModelLocation
()
src/main/java/com/tacz/guns/client/resource/pojo/display/gun/GunLod.java:12
↓ 6 callersMethodgetModelTexture
()
src/main/java/com/tacz/guns/client/resource/pojo/display/gun/GunLod.java:16
↓ 6 callersMethodgetNumComponents
Returns the number of components that one element consists of @return The number of components
src/main/java/com/tacz/guns/api/client/animation/gltf/ElementType.java:92
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