MCPcopy Create free account

hub / github.com/MCModderAnchor/TACZ / functions

Functions3,932 in github.com/MCModderAnchor/TACZ

↓ 409 callersMethodget
()
src/main/java/com/tacz/guns/command/sub/DebugCommand.java:18
↓ 259 callersMethodtranslatable
(String key)
src/main/java/com/tacz/guns/api/util/LuaEntityAccessor.java:31
↓ 179 callersMethodgetInstance
(GunIndexPOJO gunIndexPOJO)
src/main/java/com/tacz/guns/client/resource/index/ClientGunIndex.java:26
↓ 172 callersMethodgetItem
()
src/main/java/com/tacz/guns/compat/kubejs/util/TimelessItemType.java:17
↓ 148 callersMethodadd
(final Runnable runnable, final int delayedTick)
src/main/java/com/tacz/guns/util/DelayedTask.java:22
↓ 110 callersMethodisEmpty
()
src/main/java/com/tacz/guns/client/model/bedrock/BedrockPart.java:108
↓ 107 callersMethodbuild
()
src/main/java/com/tacz/guns/compat/kubejs/util/GunNbtFactory.java:56
↓ 105 callersMethodget
()
src/main/java/com/tacz/guns/compat/playeranimator/animation/PlayerAnimatorAssetManager.java:27
↓ 101 callersMethodgetKey
()
src/main/java/com/tacz/guns/entity/sync/core/DataEntry.java:26
↓ 86 callersMethodget
Returns the value of the specified component of the specified element @param elementIndex The element index @param componentIndex The component ind
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AccessorIntData.java:100
↓ 80 callersMethodget
()
src/main/java/com/tacz/guns/resource/manager/ScriptManager.java:74
↓ 77 callersMethodequals
(Object o)
src/main/java/com/tacz/guns/api/entity/ReloadState.java:52
↓ 75 callersMethodadd
(T item)
src/main/java/com/tacz/guns/resource/filter/LiteralFilter.java:25
↓ 69 callersMethodgetValue
()
src/main/java/com/tacz/guns/util/math/PerlinNoise.java:35
↓ 69 callersMethodof
(String name, Class<T> type)
src/main/java/com/tacz/guns/api/GunProperty.java:10
↓ 67 callersMethodequals
(Object other)
src/main/java/com/tacz/guns/client/resource/pojo/CommonTransformObject.java:51
↓ 67 callersMethodgetGunData
(ResourceLocation id)
src/main/java/com/tacz/guns/resource/ICommonResourceProvider.java:19
↓ 66 callersMethodgetIGunOrNull
@return 如果物品类型为 IGun 则返回显式转换后的实例,否则返回 null。
src/main/java/com/tacz/guns/api/item/IGun.java:27
↓ 64 callersMethodgetValue
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunRecoilKeyFrame.java:21
↓ 62 callersMethodregister
(CommandDispatcher<CommandSourceStack> dispatcher)
src/main/java/com/tacz/guns/command/RootCommand.java:12
↓ 55 callersMethodgetId
配件属性修改器,同时也用于 Json 读取时作为字段名进行识别 @return Json 读取时的字段名
src/main/java/com/tacz/guns/api/modifier/IAttachmentModifier.java:25
↓ 52 callersMethodgetNumComponentsPerElement
Returns the number of components per element (for example, 3 if the elements are 3D vectors) @return The number of components per element
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AccessorData.java:69
↓ 51 callersMethodfromLivingEntity
LivingEntity 通过 Mixin 的方式实现了这个接口
src/main/java/com/tacz/guns/api/entity/IGunOperator.java:15
↓ 50 callersMethodget
(SyncedDataKey<E, T> key)
src/main/java/com/tacz/guns/entity/sync/core/DataHolder.java:27
↓ 48 callersMethodgetEntity
()
src/main/java/com/tacz/guns/compat/kubejs/events/TimelessForgeEventWrappers.java:153
↓ 47 callersMethodgetGunDisplay
(ItemStack stack)
src/main/java/com/tacz/guns/api/TimelessAPI.java:29
↓ 41 callersMethodfromLocalPlayer
LocalPlayer 通过 Mixin 的方式实现了这个接口
src/main/java/com/tacz/guns/api/client/gameplay/IClientPlayerGunOperator.java:19
↓ 41 callersMethodset
(E entity, SyncedDataKey<?, ?> key, T value)
src/main/java/com/tacz/guns/entity/sync/core/DataHolder.java:15
↓ 40 callersMethodliteral
(String text)
src/main/java/com/tacz/guns/api/util/LuaEntityAccessor.java:27
↓ 39 callersMethodeval
(Modifier modifier, double defaultValue)
src/main/java/com/tacz/guns/resource/modifier/AttachmentPropertyManager.java:77
↓ 39 callersMethodgetCommonGunIndex
(ResourceLocation gunId)
src/main/java/com/tacz/guns/api/TimelessAPI.java:98
↓ 38 callersMethodgetDirection
()
src/main/java/com/tacz/guns/particles/BulletHoleOption.java:70
↓ 37 callersMethodsetId
(ResourceLocation id)
src/main/java/com/tacz/guns/api/item/builder/GunItemBuilder.java:43
↓ 36 callersMethodcreate
Creates a new, direct byte buffer that contains the given data, with little-endian byte order @param data The data @return The byte buffer
src/main/java/com/tacz/guns/api/client/animation/gltf/Buffers.java:104
↓ 36 callersMethodget
()
src/main/java/com/tacz/guns/util/math/SecondOrderDynamics.java:55
↓ 36 callersMethodrender
(PoseStack poseStack, VertexConsumer vertexBuffer, ItemDisplayContext transformType, int light, int overlay)
src/main/java/com/tacz/guns/client/model/IFunctionalRenderer.java:8
↓ 35 callersMethodbuilder
(SyncedClassKey<E> entityClass, IDataSerializer<T> serializer)
src/main/java/com/tacz/guns/entity/sync/core/SyncedDataKey.java:19
↓ 35 callersMethodfromJson
(ResourceLocation fileId, JsonElement element)
src/main/java/com/tacz/guns/resource/pojo/data/loot/LootTableInjection.java:21
↓ 35 callersMethodgetGunId
获取枪械 ID
src/main/java/com/tacz/guns/api/item/IGun.java:129
↓ 35 callersMethodsetValue
(T value)
src/main/java/com/tacz/guns/api/modifier/CacheValue.java:17
↓ 34 callersMethodgetAttachmentId
获取枪械的配件 ID <p> 如果不存在,返回 {@link DefaultAssets#EMPTY_ATTACHMENT_ID};
src/main/java/com/tacz/guns/api/item/IGun.java:323
↓ 34 callersMethodgetFireMode
获取开火模式 @param gun 枪 @return 开火模式
src/main/java/com/tacz/guns/api/item/IGun.java:207
↓ 34 callersMethodgetGunId
()
src/main/java/com/tacz/guns/compat/kubejs/events/TimelessForgeEventWrappers.java:53
↓ 34 callersMethodgetInstance
(GunIndexPOJO gunIndexPOJO)
src/main/java/com/tacz/guns/resource/index/CommonGunIndex.java:32
↓ 33 callersMethodid
Sets the id for the synced key. This is a required property.
src/main/java/com/tacz/guns/entity/sync/core/SyncedDataKey.java:113
↓ 33 callersMethodregister
(T listener)
src/main/java/com/tacz/guns/client/resource/ClientAssetsManager.java:113
↓ 32 callersMethodempty
()
src/main/java/com/tacz/guns/client/resource/pojo/model/FaceItem.java:21
↓ 32 callersMethodgetValue
()
src/main/java/com/tacz/guns/compat/cloth/widget/OpenGunPackDirEntry.java:37
↓ 31 callersMethodgetCache
(String id)
src/main/java/com/tacz/guns/resource/modifier/AttachmentCacheProperty.java:56
↓ 31 callersMethodtoString
()
src/main/java/com/tacz/guns/init/ModRecipe.java:20
↓ 30 callersMethodclear
()
src/main/java/com/tacz/guns/client/resource/ClientIndexManager.java:40
↓ 30 callersMethodcontains
(String key)
src/main/java/com/tacz/guns/api/util/LuaNbtAccessor.java:23
↓ 30 callersMethodgetName
()
src/main/java/com/tacz/guns/resource/PackMeta.java:24
↓ 30 callersMethodgetNumElements
Returns the number of elements in this data (for example, the number of 3D vectors) @return The number of elements
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AccessorData.java:61
↓ 28 callersMethodblit
(PoseStack poseStack, float x, float y, float uOffset, float vOffset, float pWidth, float height, float textur
src/main/java/com/tacz/guns/util/RenderHelper.java:23
↓ 28 callersMethodgetType
配件类型
src/main/java/com/tacz/guns/api/item/IAttachment.java:60
↓ 26 callersMethodcompile
(PoseStack.Pose pose, VertexConsumer consumer, int light, int overlay, float red, float green, float blue, flo
src/main/java/com/tacz/guns/client/model/bedrock/BedrockCube.java:7
↓ 26 callersMethodcontainsKey
(ResourceLocation id)
src/main/java/com/tacz/guns/compat/playeranimator/animation/PlayerAnimatorAssetManager.java:52
↓ 26 callersMethodgetBulletData
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunData.java:175
↓ 26 callersMethodlerp
(CommonTransformObject target, float alpha)
src/main/java/com/tacz/guns/client/resource/pojo/CommonTransformObject.java:75
↓ 26 callersMethodof
(CrosshairType type)
src/main/java/com/tacz/guns/compat/cloth/widget/CrosshairDropdown.java:12
↓ 25 callersMethodisInGame
()
src/main/java/com/tacz/guns/util/InputExtraCheck.java:9
↓ 25 callersMethodtoQuaternion
按照 z(roll) -> y(yaw) -> x(pitch) 的旋转顺序,求四元数。 @param pitch 绕 x 轴旋转的弧度 @param yaw 绕 y 轴旋转的弧度 @param roll 绕 z 轴旋转的弧度 @return 四元数,前三个数是虚部,最后一个数是实部。
src/main/java/com/tacz/guns/util/math/MathUtil.java:45
↓ 24 callersMethodgetOwner
()
src/main/java/com/tacz/guns/block/entity/TargetBlockEntity.java:58
↓ 24 callersMethodgetPath
(@Nullable ModelRendererWrapper rendererWrapper)
src/main/java/com/tacz/guns/client/model/bedrock/BedrockModel.java:374
↓ 24 callersMethodinstance
()
src/main/java/com/tacz/guns/entity/sync/core/SyncedEntityData.java:48
↓ 23 callersMethodapply
(T data)
src/main/java/com/tacz/guns/util/AttachmentDataUtils.java:291
↓ 23 callersMethodgetName
()
src/main/java/com/tacz/guns/client/resource/pojo/PackInfo.java:34
↓ 23 callersMethodsetFunctionalRenderer
@param node 想要进行编程渲染流程的 node 名称 @param function 输入为 BedrockPart,返回 IModelRenderer 以替换渲染
src/main/java/com/tacz/guns/client/model/BedrockAnimatedModel.java:95
↓ 22 callersMethodcall
(LuaValue modname, LuaValue env)
src/main/java/com/tacz/guns/resource/manager/ScriptManager.java:54
↓ 22 callersMethodgetGeometryModelLegacy
()
src/main/java/com/tacz/guns/client/resource/pojo/model/BedrockModelPOJO.java:24
↓ 22 callersMethodgetPivot
()
src/main/java/com/tacz/guns/client/resource/pojo/model/CubesItem.java:79
↓ 22 callersMethodplayClientSound
(Entity entity, @Nullable ResourceLocation name, float volume, float pitch, int distance, boolean mono)
src/main/java/com/tacz/guns/client/sound/SoundPlayManager.java:52
↓ 22 callersMethodset
Set the value of the specified component of the specified element @param elementIndex The element index @param componentIndex The component index @
src/main/java/com/tacz/guns/api/client/animation/gltf/accessor/AccessorIntData.java:130
↓ 22 callersMethodupdate
@param values When ChannelType is TRANSLATION, the length of values will be 3 and will store xyz offsets. When ChannelType is ROTATION,
src/main/java/com/tacz/guns/api/client/animation/AnimationListener.java:10
↓ 21 callersMethodgetCurrentAmmoCount
获取当前枪械弹药数
src/main/java/com/tacz/guns/api/item/IGun.java:217
↓ 21 callersMethodgetSounds
(String name)
src/main/java/com/tacz/guns/client/resource/GunDisplayInstance.java:664
↓ 21 callersMethodsetId
(ResourceLocation newId)
src/main/java/com/tacz/guns/compat/kubejs/util/TimelessItemNbtFactory.java:18
↓ 20 callersMethodclear
()
src/main/java/com/tacz/guns/resource/manager/CommonDataManager.java:42
↓ 20 callersMethodcreate
()
src/main/java/com/tacz/guns/api/item/builder/GunItemBuilder.java:29
↓ 20 callersMethodcreate
()
src/main/java/com/tacz/guns/api/item/builder/AttachmentItemBuilder.java:16
↓ 20 callersMethodgetAmmoId
获取弹药 ID @param ammo 输入物品 @return 弹药 ID
src/main/java/com/tacz/guns/api/item/IAmmo.java:29
↓ 20 callersMethodshouldShow
(GunTooltipPart part)
src/main/java/com/tacz/guns/client/tooltip/ClientGunTooltip.java:331
↓ 19 callersMethodgetBuffer
The index of the buffer. (required) @return The buffer
src/main/java/com/tacz/guns/client/resource/pojo/animation/gltf/BufferView.java:37
↓ 19 callersMethodgetClientGunIndex
(ResourceLocation gunId)
src/main/java/com/tacz/guns/api/TimelessAPI.java:46
↓ 19 callersMethodgetHeatData
()
src/main/java/com/tacz/guns/resource/pojo/data/gun/GunData.java:267
↓ 19 callersMethodgetLocation
()
src/main/java/com/tacz/guns/client/sound/GunSoundInstance.java:91
↓ 19 callersMethodhasBulletInBarrel
枪管中是否有子弹,用于闭膛待击的枪械
src/main/java/com/tacz/guns/api/item/IGun.java:349
↓ 19 callersMethodisCreative
是否是无限子弹盒 @param ammoBox 子弹盒 @return 是否是无限子弹盒
src/main/java/com/tacz/guns/api/item/IAmmoBox.java:68
↓ 19 callersMethodplayLoopAnimation
(AbstractClientPlayer player, GunDisplayInstance display, ResourceLocation dataId, String animationName)
src/main/java/com/tacz/guns/compat/playeranimator/animation/AnimationManager.java:149
↓ 18 callersMethodget
根据当前环境选择合适的缓存<br/> 当前环境为单人游戏或多人游戏的服务端时,返回CommonAssetsManger实例<br/> 当前环境为多人游戏的客户端时,返回CommonNetworkCache实例 @return ICommonResourceProvider实例
src/main/java/com/tacz/guns/resource/CommonAssetsManager.java:234
↓ 18 callersMethodgetClientAttachmentIndex
(ResourceLocation attachmentId)
src/main/java/com/tacz/guns/api/TimelessAPI.java:64
↓ 18 callersMethodgetGeometryModelNew
()
src/main/java/com/tacz/guns/client/resource/pojo/model/BedrockModelPOJO.java:29
↓ 18 callersMethodgetMarker
()
src/main/java/com/tacz/guns/resource/manager/JsonDataManager.java:77
↓ 18 callersMethodmatches
(Inventory playerInventory, Level level)
src/main/java/com/tacz/guns/crafting/GunSmithTableRecipe.java:32
↓ 18 callersMethodmodifyProperty
@since 1.1.7
src/main/java/com/tacz/guns/entity/EntityKineticBullet.java:538
↓ 17 callersMethodfilter
(List<T> input, boolean whitelist)
src/main/java/com/tacz/guns/resource/filter/IFilter.java:8
↓ 17 callersMethodgetName
(@Nonnull ItemStack stack)
src/main/java/com/tacz/guns/item/AmmoItem.java:49
↓ 17 callersMethodmainHandHoldGun
是否主手持枪
src/main/java/com/tacz/guns/api/item/IGun.java:49
↓ 17 callersMethodof
(Entity hitPart)
src/main/java/com/tacz/guns/entity/EntityKineticBullet.java:386
next →1–100 of 3,932, ranked by callers