Handles all state updates when the player is in menus.
| 313 | /// Handles all state updates when the player is in menus. |
| 314 | /// </summary> |
| 315 | void HandleInMenuState(GameLoopState& state) { |
| 316 | HandleExtendedRangeInTuner(state); |
| 317 | CleanupSongSpecificStates(state); |
| 318 | HandleMenuVisualMods(state); |
| 319 | HandleMenuFeatures(state); |
| 320 | HandleHeadstockCacheReset(state); |
| 321 | |
| 322 | GameState::previousMenu = GameState::currentMenu; |
| 323 | } |
| 324 | |
| 325 | /// <summary> |
| 326 | /// Enables extended range mode in the tuner if applicable. |
no test coverage detected