Enables extended range mode in the tuner if applicable.
| 326 | /// Enables extended range mode in the tuner if applicable. |
| 327 | /// </summary> |
| 328 | void HandleExtendedRangeInTuner(const GameLoopState& state) { |
| 329 | if (GameState::Menus::IsInPreSongTuner()) { |
| 330 | if (!ERMode::AttemptedERInTuner) { |
| 331 | if (!state.skipERSleep) { |
| 332 | Sleep(1500); |
| 333 | } |
| 334 | ERMode::AttemptedERInTuner = true; |
| 335 | ERMode::UseERInTuner = SongTuning::IsExtendedRangeTuner(); |
| 336 | } |
| 337 | } |
| 338 | else { |
| 339 | ERMode::AttemptedERInTuner = false; |
| 340 | ERMode::UseERInTuner = false; |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | /// <summary> |
| 345 | /// Cleans up states that are only active during songs. |
no test coverage detected