↓ 3 callersFunctionparse_baselines(
data: &[u8],
sv_cls: &ServerClass,
baselines: &mut HashMap<u32, HashMap<String, PropData>>,
)
src/parsing/entities.rs:310
↓ 2 callersFunctionparse_key_steam_name(
key: &Key_t,
players: &HashMap<u64, UserInfo, RandomState>,
uid_sid_map: &HashMap<u32, u64, Rand
src/parsing/game_events.rs:101
↓ 2 callersFunctionparse_props(
key: &Key_t,
entities: &[(u32, Entity)],
wanted_props: &Vec<String>,
og_names: &[String],
src/parsing/game_events.rs:41
↓ 2 callersFunctionupdate_entity(
ent: &mut Entity,
b: &mut MyBitreader,
cls_map: &HashMap<u16, ServerClass, RandomState>,
wan
src/parsing/entities.rs:264
↓ 1 callersFunctioninsert_manager_prop(
ticks_props: &mut HashMap<String, PropColumn, RandomState>,
ent: &Entity,
prop_name: &String,
src/parsing/collect_data.rs:160
↓ 1 callersFunctioninsert_metadata(
name: String,
tick: i32,
xuid: u64,
ticks_props: &mut HashMap<String, PropColumn, RandomStat
src/parsing/collect_data.rs:377
↓ 1 callersFunctioninsert_propcolumn(
ticks_props: &mut HashMap<String, PropColumn, RandomState>,
ent: &Entity,
prop_name: &String,
src/parsing/collect_data.rs:31
↓ 1 callersFunctioninsert_round(
ticks_props: &mut HashMap<String, PropColumn, RandomState>,
playback_frames: usize,
round: i32,
src/parsing/collect_data.rs:241
↓ 1 callersFunctioninsert_weapon_name(
cls_map: &HashMap<u16, ServerClass, RandomState>,
ticks_props: &mut HashMap<String, PropColumn, Rand
src/parsing/collect_data.rs:91
↓ 1 callersFunctioninsert_weapon_prop(
ticks_props: &mut HashMap<String, PropColumn, RandomState>,
_ent: &Entity,
prop_name: &String,
src/parsing/collect_data.rs:52