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Types & classes77 in github.com/LaVashikk/VMF-to-PBR

↓ 1 callersClassSendableContext
in-game-debug/crates/overlay_runtime/src/lib.rs:49
↓ 1 callersClassSyncHWND
in-game-debug/crates/overlay_runtime/src/lib.rs:31
ClassAABB
src/utils/math.rs:154
ClassArgs
src/main.rs:14
ClassBlockerDef
src/types.rs:8
ClassBuffers
in-game-debug/crates/egui_backend/src/mesh.rs:86
ClassCAudioSource
in-game-debug/crates/source-sdk/src/types.rs:93
ClassCGamestatsData
in-game-debug/crates/source-sdk/src/types.rs:99
ClassCSentence
in-game-debug/crates/source-sdk/src/types.rs:92
ClassCallbacks
User-provided callbacks fired by the hook.
in-game-debug/crates/d3d9_hook_core/src/lib.rs:49
ClassClientTextMessage
in-game-debug/crates/source-sdk/src/types.rs:91
ClassConCommandBase
in-game-debug/crates/source-sdk/src/cvar/mod.rs:24
ClassConVar
in-game-debug/crates/source-sdk/src/cvar/convar.rs:6
ClassConVarVTable
in-game-debug/crates/source-sdk/src/cvar/mod.rs:16
ClassConvexBrush
src/processing/geometry.rs:29
ClassD3d9Functions
in-game-debug/crates/injector_d3d9_proxy/src/proxy.rs:10
ClassDebugControlsState
in-game-debug/crates/custom_windows/src/pbr_debug/types.rs:22
ClassDxState
in-game-debug/crates/egui_backend/src/state.rs:24
ClassDynamicControllers
src/processing/dynamic.rs:10
ClassEguiDx9
in-game-debug/crates/egui_backend/src/app.rs:16
ClassEguiDx9Lite
in-game-debug/crates/egui_backend/src/lite.rs:23
ClassEngine
A struct that holds pointers to all the game engine interfaces we need.
in-game-debug/crates/source-sdk/src/lib.rs:22
ClassEngineApiDemoWindow
in-game-debug/crates/custom_windows/src/engine_api_demo.rs:8
ClassGgxSolid
src/processing/surface_wrappers.rs:56
ClassGgxSurfaceEnt
src/processing/surface_wrappers.rs:29
ClassGpuVertex
in-game-debug/crates/egui_backend/src/mesh.rs:80
ClassHookState
in-game-debug/crates/d3d9_hook_core/src/lib.rs:56
ClassIAchievementMgr
in-game-debug/crates/source-sdk/src/types.rs:98
ClassICvar
Represents an instance of the ICvar interface.
in-game-debug/crates/source-sdk/src/cvar/mod.rs:54
ClassIInputStackSystem
Represents an instance of the IInputStackSystem interface.
in-game-debug/crates/source-sdk/src/input_system.rs:17
ClassIMaterialSystem
in-game-debug/crates/source-sdk/src/types.rs:95
ClassINetChannelInfo
in-game-debug/crates/source-sdk/src/types.rs:96
ClassIServerPluginCallbacksVtable
in-game-debug/crates/injector_server_plugin/src/lib.rs:15
ClassISpatialQuery
in-game-debug/crates/source-sdk/src/types.rs:94
ClassIVEngineClient
Represents an instance of the IVEngineClient interface. Instead of a vtable, it holds a 'this' pointer to the C++ object and direct pointers to the fu
in-game-debug/crates/source-sdk/src/client.rs:34
ClassInputContextT
in-game-debug/crates/source-sdk/src/input_system.rs:3
ClassInputManager
in-game-debug/crates/egui_backend/src/inputman.rs:28
EnumInputResult
in-game-debug/crates/egui_backend/src/inputman.rs:36
ClassKeyValues
in-game-debug/crates/source-sdk/src/types.rs:97
ClassLightAssociation
src/generators/vscript.rs:25
ClassLightCluster
src/types.rs:76
ClassLightConnection
src/processing/dynamic.rs:75
ClassLightDef
src/types.rs:46
EnumLightInputType
src/processing/dynamic.rs:89
ClassLightSettings
in-game-debug/crates/custom_windows/src/pbr_debug/types.rs:3
EnumLightType
src/types.rs:18
ClassManagedTexture
in-game-debug/crates/egui_backend/src/texman.rs:21
ClassMeshDescriptor
in-game-debug/crates/egui_backend/src/mesh.rs:37
ClassModelT
in-game-debug/crates/source-sdk/src/types.rs:90
ClassOverlayText
in-game-debug/crates/custom_windows/src/lib.rs:60
ClassParallaxCubemap
src/types.rs:67
ClassParallaxVolume
src/processing/cubemaps.rs:56
ClassPbrBlocker
src/generators/vscript.rs:46
ClassPbrData
src/generators/vscript.rs:70
ClassPbrDebug
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:14
ClassPbrLight
src/generators/vscript.rs:53
ClassPbrSurface
src/generators/vscript.rs:32
ClassPlane
src/processing/geometry.rs:8
ClassPlayerInfo
in-game-debug/crates/source-sdk/src/types.rs:30
ClassQAngle
in-game-debug/crates/source-sdk/src/types.rs:16
ClassRawICvar
in-game-debug/crates/source-sdk/src/cvar/mod.rs:51
ClassRawIInputStackSystem
in-game-debug/crates/source-sdk/src/input_system.rs:6
ClassRawIVEngineClient
in-game-debug/crates/source-sdk/src/client.rs:8
ClassRayHit
src/processing/tracer.rs:7
ClassReplaceBlock
src/generators/vmt_patch.rs:9
ClassServerPlugin
in-game-debug/crates/injector_server_plugin/src/lib.rs:40
ClassSharedState
in-game-debug/crates/custom_windows/src/lib.rs:11
ClassTextureColor
in-game-debug/crates/egui_backend/src/texman.rs:14
ClassTextureManager
in-game-debug/crates/egui_backend/src/texman.rs:27
ClassUiManager
Overlay controller that owns custom_windows windows and talks to source-sdk.
in-game-debug/crates/overlay_runtime/src/lib.rs:37
ClassVMatrix
in-game-debug/crates/source-sdk/src/types.rs:24
ClassVec3
src/utils/math.rs:7
ClassVector
in-game-debug/crates/source-sdk/src/types.rs:8
ClassVertexColor
in-game-debug/crates/egui_backend/src/mesh.rs:18
ClassVmtPbrParams
src/utils/vmt_helper.rs:10
ClassVtfParams
src/utils/vtf_writer.rs:20
InterfaceWindow
in-game-debug/crates/custom_windows/src/lib.rs:17