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github.com/LaVashikk/VMF-to-PBR
/ functions
Functions
273 in github.com/LaVashikk/VMF-to-PBR
⨍
Functions
273
◇
Types & classes
77
Method
intersects
Checking the intersection of two AABBs
src/utils/math.rs:192
Method
is_command
(&self)
in-game-debug/crates/source-sdk/src/cvar/mod.rs:39
Method
is_connected
Is the game paused?
in-game-debug/crates/source-sdk/src/client.rs:119
Method
is_in_game
Returns `true` if the player is fully connected and in the game.
in-game-debug/crates/source-sdk/src/client.rs:114
Method
is_loading_map
Returns `true` if the game is currently showing a loading screen.
in-game-debug/crates/source-sdk/src/client.rs:164
Method
is_open
(&self)
in-game-debug/crates/custom_windows/src/engine_api_demo.rs:47
Method
is_open
(&self)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:288
Method
is_paused
Returns `true` if game in pause.
in-game-debug/crates/source-sdk/src/client.rs:124
Method
is_registered
Checks if the ConVar has been registered with the engine's CVar system.
in-game-debug/crates/source-sdk/src/cvar/convar.rs:80
Method
is_should_render
(&self, shared_state: &SharedState, _engine: &source_sdk::Engine)
in-game-debug/crates/custom_windows/src/engine_api_demo.rs:48
Method
is_should_render
(&self, shared_state: &SharedState, _engine: &source_sdk::Engine)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:289
Method
is_singlplayer
Returns `true` if the game is in singleplayer mode.
in-game-debug/crates/source-sdk/src/client.rs:159
Method
is_topmost_enabled_context
(&self, context: *mut InputContextT)
in-game-debug/crates/source-sdk/src/input_system.rs:44
Method
is_valid
(&self)
in-game-debug/crates/egui_backend/src/inputman.rs:50
Method
key_lookup_binding
Looks up the key binding for a given command. Returns the key name if found, otherwise an empty string.
in-game-debug/crates/source-sdk/src/client.rs:201
Method
lerp
(self, other: Self, t: f32)
src/utils/math.rs:68
Function
level_init
(_this: *mut c_void, _map_name: *const c_char)
in-game-debug/crates/injector_server_plugin/src/lib.rs:66
Function
level_shutdown
(_this: *mut c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:68
Function
main
()
in-game-debug/crates/injector_d3d9_proxy/build.rs:1
Function
main
()
src/main.rs:53
Method
mul
(self, s: f32)
src/utils/math.rs:111
Method
name
(&self)
in-game-debug/crates/custom_windows/src/lib.rs:62
Method
name
(&self)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:286
Method
name
Returns the player's name as a Rust String.
in-game-debug/crates/source-sdk/src/types.rs:62
Method
name
(&self)
src/types.rs:35
Function
network_id_validated
(_this: *mut c_void, _username: *const c_char, _network_id: *const c_char)
in-game-debug/crates/injector_server_plugin/src/lib.rs:77
Method
new
(engine_instance: source_sdk::Engine)
in-game-debug/crates/overlay_runtime/src/lib.rs:53
Method
new
()
in-game-debug/crates/egui_backend/src/texman.rs:32
Method
new
(hwnd: HWND)
in-game-debug/crates/egui_backend/src/inputman.rs:61
Method
new
()
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:32
Method
new
(ent: &Entity)
in-game-debug/crates/custom_windows/src/pbr_debug/types.rs:9
Method
new
(x: f32, y: f32, z: f32)
src/utils/math.rs:15
Method
new
(mut entity: Entity)
src/processing/surface_wrappers.rs:68
Method
new
(normal: Vec3, dist: f32)
src/processing/geometry.rs:17
Function
on_device_created
Called by d3d9_hook_core on first valid device.
in-game-debug/crates/overlay_runtime/src/lib.rs:171
Function
on_edict_allocated
(_this: *mut c_void, _entity: *const c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:79
Function
on_edict_freed
(_this: *mut c_void, _entity: *const c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:80
Function
on_post_reset
Called by d3d9_hook_core after Reset.
in-game-debug/crates/overlay_runtime/src/lib.rs:218
Function
on_pre_reset
Called by d3d9_hook_core before Reset.
in-game-debug/crates/overlay_runtime/src/lib.rs:209
Function
on_present
Called by d3d9_hook_core every Present.
in-game-debug/crates/overlay_runtime/src/lib.rs:194
Function
on_query_cvar_value_finished
(_this: *mut c_void, _cookie: i32, _entity: *const c_void, _status: i32, _cvar_name: *const c_char, _cvar_valu
in-game-debug/crates/injector_server_plugin/src/lib.rs:78
Function
parse_albedo_tint
Helper for parsing string vectors into an array
src/utils/vmt_helper.rs:109
Method
parse_from_vmt
(vmt_data: &str)
src/utils/vmt_helper.rs:81
Method
parse_vmt_file
(path: &std::path::Path)
src/utils/vmt_helper.rs:102
Function
plugin_load
(_this: *mut c_void, _interface_factory: CreateInterfaceFn, _game_server_factory: CreateInterfaceFn)
in-game-debug/crates/injector_server_plugin/src/lib.rs:44
Function
plugin_pause
(_this: *mut c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:64
Function
plugin_unload
(_this: *mut c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:55
Function
plugin_unpause
(_this: *mut c_void)
in-game-debug/crates/injector_server_plugin/src/lib.rs:65
Method
post_reset
(&mut self, dev: &IDirect3DDevice9)
in-game-debug/crates/egui_backend/src/lite.rs:61
Method
pre_reset
(&mut self)
in-game-debug/crates/egui_backend/src/lite.rs:56
Method
present
(&mut self, dev: &IDirect3DDevice9, mut draw: impl FnMut(&Context))
in-game-debug/crates/egui_backend/src/lite.rs:68
Method
process_debug_logic
(&mut self, ctx: &egui::Context, engine: &Engine)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:278
Method
reset
Resets the ConVar to its default value.
in-game-debug/crates/source-sdk/src/cvar/convar.rs:138
Method
save_vmf
(&mut self)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:66
Method
serialize
(&self, serializer: S)
src/generators/vscript.rs:15
Function
server_activate
(_this: *mut c_void, _entity_list: *const c_void, _entity_count: i32, _client_max: i32)
in-game-debug/crates/injector_server_plugin/src/lib.rs:63
Function
set_command_client
(_this: *mut c_void, _index: i32)
in-game-debug/crates/injector_server_plugin/src/lib.rs:73
Method
set_cursor_position
(&self, context: *mut InputContextT, x: i32, y: i32)
in-game-debug/crates/source-sdk/src/input_system.rs:41
Method
setup
(dev: &IDirect3DDevice9, viewport: D3DVIEWPORT9)
in-game-debug/crates/egui_backend/src/state.rs:34
Function
setup_state
--- НОВАЯ, ИСПРАВЛЕННАЯ ВЕРСИЯ ---
in-game-debug/crates/egui_backend/src/state.rs:119
Method
sub
(self, other: Self)
src/utils/math.rs:104
Function
test_direct_hit
()
src/processing/tracer.rs:180
Function
test_grazing_miss
()
src/processing/tracer.rs:246
Function
test_inside_out
()
src/processing/tracer.rs:219
Function
test_miss_side
()
src/processing/tracer.rs:194
Function
test_ray_starts_on_surface_and_goes_away
()
src/processing/tracer.rs:258
Function
test_short_ray_before
()
src/processing/tracer.rs:206
Method
to_entity
(&self)
in-game-debug/crates/custom_windows/src/pbr_debug/types.rs:195
Method
toggle
(&mut self)
in-game-debug/crates/custom_windows/src/lib.rs:63
Method
toggle
(&mut self)
in-game-debug/crates/custom_windows/src/engine_api_demo.rs:46
Method
toggle
(&mut self)
in-game-debug/crates/custom_windows/src/pbr_debug/mod.rs:287
Function
value_to_squirrel
(value: &Value, indent: usize)
src/utils/nut_writer.rs:3
Method
wnd_proc
(&mut self, umsg: u32, wparam: WPARAM, lparam: LPARAM)
in-game-debug/crates/egui_backend/src/lite.rs:160
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