| 1 | package fr.lavache.anime; |
| 2 | |
| 3 | public interface Easing { |
| 4 | |
| 5 | /** |
| 6 | * Simple linear tweening - no easing. |
| 7 | */ |
| 8 | Easing LINEAR = (t, b, c, d) -> c * t / d + b; |
| 9 | /** |
| 10 | * Quadratic easing in - accelerating from zero velocity. |
| 11 | */ |
| 12 | Easing QUAD_IN = (t, b, c, d) -> c * (t /= d) * t + b; |
| 13 | |
| 14 | ///////////// QUADRATIC EASING: t^2 /////////////////// |
| 15 | /** |
| 16 | * Quadratic easing out - decelerating to zero velocity. |
| 17 | */ |
| 18 | Easing QUAD_OUT = (t, b, c, d) -> -c * (t /= d) * (t - 2) + b; |
| 19 | /** |
| 20 | * Quadratic easing in/out - acceleration until halfway, then deceleration |
| 21 | */ |
| 22 | Easing QUAD_IN_OUT = (t, b, c, d) -> { |
| 23 | if ((t /= d / 2) < 1) return c / 2 * t * t + b; |
| 24 | return -c / 2 * ((--t) * (t - 2) - 1) + b; |
| 25 | }; |
| 26 | /** |
| 27 | * Cubic easing in - accelerating from zero velocity. |
| 28 | */ |
| 29 | Easing CUBIC_IN = (t, b, c, d) -> c * (t /= d) * t * t + b; |
| 30 | |
| 31 | |
| 32 | ///////////// CUBIC EASING: t^3 /////////////////////// |
| 33 | /** |
| 34 | * Cubic easing out - decelerating to zero velocity. |
| 35 | */ |
| 36 | Easing CUBIC_OUT = (t, b, c, d) -> c * ((t = t / d - 1) * t * t + 1) + b; |
| 37 | /** |
| 38 | * Cubic easing in/out - acceleration until halfway, then deceleration. |
| 39 | */ |
| 40 | Easing CUBIC_IN_OUT = (t, b, c, d) -> { |
| 41 | if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; |
| 42 | return c / 2 * ((t -= 2) * t * t + 2) + b; |
| 43 | }; |
| 44 | /** |
| 45 | * Quartic easing in - accelerating from zero velocity. |
| 46 | */ |
| 47 | Easing QUARTIC_IN = (t, b, c, d) -> c * (t /= d) * t * t * t + b; |
| 48 | |
| 49 | ///////////// QUARTIC EASING: t^4 ///////////////////// |
| 50 | /** |
| 51 | * Quartic easing out - decelerating to zero velocity. |
| 52 | */ |
| 53 | Easing QUARTIC_OUT = (t, b, c, d) -> -c * ((t = t / d - 1) * t * t * t - 1) + b; |
| 54 | /** |
| 55 | * Quartic easing in/out - acceleration until halfway, then deceleration. |
| 56 | */ |
| 57 | Easing QUARTIC_IN_OUT = (t, b, c, d) -> { |
| 58 | if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b; |
| 59 | return -c / 2 * ((t -= 2) * t * t * t - 2) + b; |
| 60 | }; |
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