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Functions1,776 in github.com/KorokEngine/Korok

MethodDraw
(nodes RenderNodes)
gfx/text.go:299
MethodDraw
(b BatchObject)
gfx/batch_render.go:93
MethodDraw
(nodes RenderNodes)
gfx/mesh.go:248
MethodDraw
draw
gfx/mesh_render.go:82
MethodDraw
(sortKeys []uint64, sortValues []uint16, drawList []RenderDraw)
gfx/bk/renderc.go:68
MethodDraw
func (dr *DebugRender) SetViewPort(x, y, w, h float32) { dr.view.w, dr.view.h = w, h p := f32.Ortho2D(0, w, 0, h) bk.SetUniform(dr.umhProjection, u
gfx/dbg/dbg.go:208
MethodDraw
TODO rotation..
gui/render.go:59
MethodDraw
(nodes gfx.RenderNodes)
effect/particle.go:214
FunctionDrawArrays
(mode uint32, first, count int32)
hid/gl/gl_mobile.go:174
FunctionDrawArrays
(mode uint32, first, count int32)
hid/gl/gl_gl2.go:168
FunctionDrawArrays
(mode uint32, first, count int32)
hid/gl/gl_webgl.go:250
FunctionDrawArrays
(mode uint32, first, count int32)
hid/gl/gl_gl3.go:169
FunctionDrawBorder
(x, y, w, h, thickness float32)
gfx/dbg/dbg.go:80
MethodDrawBorder
(bb *Rect, color uint32, round, thick float32)
gui/gui_lib.go:392
FunctionDrawCircle
draw a circle
gfx/dbg/dbg.go:87
MethodDrawCircle
()
gfx/shape.go:11
MethodDrawCircleNoneFill
segment default=12
gui/gui_lib.go:419
FunctionDrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_mobile.go:170
FunctionDrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_gl2.go:164
FunctionDrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_webgl.go:246
FunctionDrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_gl3.go:165
MethodDrawGradient
(bb Rect, c0, c1 gfx.Color, vertical bool)
gui/gui_lib.go:340
FunctionDrawLine
(from, to f32.Vec2)
gfx/dbg/dbg.go:93
MethodDrawLine
()
gfx/shape.go:15
MethodDrawPolygon
()
gfx/shape.go:23
MethodDrawQuad
(vertex [4]f32.Vec2, fill gfx.Color)
gui/gui_lib.go:330
FunctionDrawRect
draw a rect
gfx/dbg/dbg.go:74
MethodDrawRect
()
gfx/shape.go:7
FunctionDrawStr
draw string
gfx/dbg/dbg.go:100
FunctionDrawStrScaled
(x, y float32, scale float32, str string, args ...interface{})
gfx/dbg/dbg.go:106
MethodDrawTriangle
()
gfx/shape.go:19
FunctionDump
()
gfx/bk/bk.go:124
MethodDump
()
gui/auto/layout.go:134
MethodDuration
(index int)
anim/ween/anim.go:275
FunctionEffectChannelVolume
(cid ChanId)
audio/audio.go:84
FunctionEffectVolume
Overall volume setting.
audio/audio.go:93
FunctionEnable
(flag uint32)
hid/gl/gl_mobile.go:50
FunctionEnable
(flag uint32)
hid/gl/gl_gl2.go:39
FunctionEnable
(flag uint32)
hid/gl/gl_webgl.go:80
FunctionEnable
(flag uint32)
hid/gl/gl_gl3.go:40
FunctionEnableVertexAttribArray
attribute
hid/gl/gl_mobile.go:227
FunctionEnableVertexAttribArray
attribute
hid/gl/gl_gl2.go:220
FunctionEnableVertexAttribArray
attribute
hid/gl/gl_webgl.go:333
FunctionEnableVertexAttribArray
attribute
hid/gl/gl_gl3.go:221
MethodEndDrag
()
gui/gui_lib.go:39
MethodEndLayout
()
gui/auto/gui_lib.go:206
MethodEndScroll
()
gui/gui_lib.go:232
MethodExtract
(v *View)
gfx/sprite.go:220
MethodExtract
(v *View)
gfx/text.go:279
MethodExtract
(v *View)
gfx/mesh.go:233
MethodExtract
extract render object
gfx/mesh_render.go:77
MethodExtract
(v *gfx.View)
gui/render.go:47
MethodExtract
(v *gfx.View)
effect/particle.go:199
FunctionFileDir
()
hid/hid_darwin.go:36
FunctionFileDir
()
hid/hid_android.go:48
FunctionFileDir
()
hid/hid_ios.go:44
FunctionFileDir
()
hid/hid_webgl.go:5
MethodFill
batch system winding order 3----------2 | . | | . | | . | | . | 0----------1 1 * 1 quad for each char order: 3 0 1 3 1 2
gfx/sprite.go:297
MethodFill
batch system winding order 3----------2 | . | | . | | . | | . | 0----------1 1 * 1 quad for each char order: 3 0 1 3 1 2
gfx/text.go:350
MethodFindAnimation
(name string)
anim/spine/skeleton.go:199
MethodFindBone
(name string)
anim/spine/skeleton.go:131
MethodFindSlot
(name string)
anim/spine/skeleton.go:140
MethodFinish
()
webav/webgl.go:641
MethodFlip
(flipX, flipY bool)
gfx/sprite.go:77
FunctionFloor
(v float32)
math/f32.go:76
MethodFlow
(entity engi.Entity)
gfx/camera.go:83
FunctionFlush
()
gfx/gctx.go:22
FunctionFlush
Execute final draw
gfx/bk/bk.go:120
MethodFlush
()
gfx/sprite.go:271
MethodFlush
()
gfx/text.go:331
MethodFlush
()
gfx/batch_render.go:101
MethodFlush
()
gfx/mesh.go:276
MethodFlush
执行最终的绘制
gfx/bk/queue.go:257
MethodFlush
()
webav/webgl.go:645
MethodFlush
()
gui/render.go:98
MethodFlush
()
effect/particle.go:268
MethodFont
()
gfx/text.go:151
MethodFontSize
()
gfx/text.go:84
MethodFontSize
()
gfx/font/config.go:18
MethodFontSize
()
gfx/font/config.go:44
MethodForward
()
anim/ween/animator.go:53
MethodForward
Play an animation, produces values that range from 0.0 to 1.0, during a given duration.
anim/ween/anim.go:191
MethodFrame
(r rune)
gfx/font/font.go:77
MethodFrameBufferRenderBuffer
Attaches a WebGLRenderbuffer object as a logical buffer to the currently bound WebGLFramebuffer object.
webav/webgl.go:651
MethodFrameIndex
()
anim/frame/frame.go:75
MethodFramebufferTexture2D
Attaches a texture to a WebGLFramebuffer object.
webav/webgl.go:656
MethodFree
Free frees memory on the stack, it should pair with Alloc.
gfx/stack_alloc.go:36
MethodFrontFace
Sets whether or not polygons are considered front-facing based on their winding direction.
webav/webgl.go:662
FunctionFrustum
(left, right, bottom, top, near, far float32)
math/f32/project.go:25
MethodFullDecode
DON'T change decoder state! pure-virtual function
audio/wav/decoder.go:140
MethodFullDecode
(file res.File)
audio/ogg/decoder_vorbis.go:47
FunctionGame2Gui
(x, y float32)
gui/gui_lib.go:505
FunctionGenBuffers
buffers & draw
hid/gl/gl_mobile.go:143
FunctionGenBuffers
buffers & draw
hid/gl/gl_gl2.go:144
FunctionGenBuffers
buffers & draw
hid/gl/gl_webgl.go:204
FunctionGenBuffers
buffers & draw
hid/gl/gl_gl3.go:145
FunctionGenID
返回一个 Id
gui/id.go:7
FunctionGenTextures
(n int32, textures *uint32)
hid/gl/gl_mobile.go:265
FunctionGenTextures
(n int32, textures *uint32)
hid/gl/gl_gl2.go:258
FunctionGenTextures
(n int32, textures *uint32)
hid/gl/gl_webgl.go:411
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