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/
github.com/KorokEngine/Korok
/ functions
Functions
1,776 in github.com/KorokEngine/Korok
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Functions
1,776
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Types & classes
332
Method
Draw
(nodes RenderNodes)
gfx/text.go:299
Method
Draw
(b BatchObject)
gfx/batch_render.go:93
Method
Draw
(nodes RenderNodes)
gfx/mesh.go:248
Method
Draw
draw
gfx/mesh_render.go:82
Method
Draw
(sortKeys []uint64, sortValues []uint16, drawList []RenderDraw)
gfx/bk/renderc.go:68
Method
Draw
func (dr *DebugRender) SetViewPort(x, y, w, h float32) { dr.view.w, dr.view.h = w, h p := f32.Ortho2D(0, w, 0, h) bk.SetUniform(dr.umhProjection, u
gfx/dbg/dbg.go:208
Method
Draw
TODO rotation..
gui/render.go:59
Method
Draw
(nodes gfx.RenderNodes)
effect/particle.go:214
Function
DrawArrays
(mode uint32, first, count int32)
hid/gl/gl_mobile.go:174
Function
DrawArrays
(mode uint32, first, count int32)
hid/gl/gl_gl2.go:168
Function
DrawArrays
(mode uint32, first, count int32)
hid/gl/gl_webgl.go:250
Function
DrawArrays
(mode uint32, first, count int32)
hid/gl/gl_gl3.go:169
Function
DrawBorder
(x, y, w, h, thickness float32)
gfx/dbg/dbg.go:80
Method
DrawBorder
(bb *Rect, color uint32, round, thick float32)
gui/gui_lib.go:392
Function
DrawCircle
draw a circle
gfx/dbg/dbg.go:87
Method
DrawCircle
()
gfx/shape.go:11
Method
DrawCircleNoneFill
segment default=12
gui/gui_lib.go:419
Function
DrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_mobile.go:170
Function
DrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_gl2.go:164
Function
DrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_webgl.go:246
Function
DrawElements
(mode uint32, count int32, typ uint32, offset int)
hid/gl/gl_gl3.go:165
Method
DrawGradient
(bb Rect, c0, c1 gfx.Color, vertical bool)
gui/gui_lib.go:340
Function
DrawLine
(from, to f32.Vec2)
gfx/dbg/dbg.go:93
Method
DrawLine
()
gfx/shape.go:15
Method
DrawPolygon
()
gfx/shape.go:23
Method
DrawQuad
(vertex [4]f32.Vec2, fill gfx.Color)
gui/gui_lib.go:330
Function
DrawRect
draw a rect
gfx/dbg/dbg.go:74
Method
DrawRect
()
gfx/shape.go:7
Function
DrawStr
draw string
gfx/dbg/dbg.go:100
Function
DrawStrScaled
(x, y float32, scale float32, str string, args ...interface{})
gfx/dbg/dbg.go:106
Method
DrawTriangle
()
gfx/shape.go:19
Function
Dump
()
gfx/bk/bk.go:124
Method
Dump
()
gui/auto/layout.go:134
Method
Duration
(index int)
anim/ween/anim.go:275
Function
EffectChannelVolume
(cid ChanId)
audio/audio.go:84
Function
EffectVolume
Overall volume setting.
audio/audio.go:93
Function
Enable
(flag uint32)
hid/gl/gl_mobile.go:50
Function
Enable
(flag uint32)
hid/gl/gl_gl2.go:39
Function
Enable
(flag uint32)
hid/gl/gl_webgl.go:80
Function
Enable
(flag uint32)
hid/gl/gl_gl3.go:40
Function
EnableVertexAttribArray
attribute
hid/gl/gl_mobile.go:227
Function
EnableVertexAttribArray
attribute
hid/gl/gl_gl2.go:220
Function
EnableVertexAttribArray
attribute
hid/gl/gl_webgl.go:333
Function
EnableVertexAttribArray
attribute
hid/gl/gl_gl3.go:221
Method
EndDrag
()
gui/gui_lib.go:39
Method
EndLayout
()
gui/auto/gui_lib.go:206
Method
EndScroll
()
gui/gui_lib.go:232
Method
Extract
(v *View)
gfx/sprite.go:220
Method
Extract
(v *View)
gfx/text.go:279
Method
Extract
(v *View)
gfx/mesh.go:233
Method
Extract
extract render object
gfx/mesh_render.go:77
Method
Extract
(v *gfx.View)
gui/render.go:47
Method
Extract
(v *gfx.View)
effect/particle.go:199
Function
FileDir
()
hid/hid_darwin.go:36
Function
FileDir
()
hid/hid_android.go:48
Function
FileDir
()
hid/hid_ios.go:44
Function
FileDir
()
hid/hid_webgl.go:5
Method
Fill
batch system winding order 3----------2 | . | | . | | . | | . | 0----------1 1 * 1 quad for each char order: 3 0 1 3 1 2
gfx/sprite.go:297
Method
Fill
batch system winding order 3----------2 | . | | . | | . | | . | 0----------1 1 * 1 quad for each char order: 3 0 1 3 1 2
gfx/text.go:350
Method
FindAnimation
(name string)
anim/spine/skeleton.go:199
Method
FindBone
(name string)
anim/spine/skeleton.go:131
Method
FindSlot
(name string)
anim/spine/skeleton.go:140
Method
Finish
()
webav/webgl.go:641
Method
Flip
(flipX, flipY bool)
gfx/sprite.go:77
Function
Floor
(v float32)
math/f32.go:76
Method
Flow
(entity engi.Entity)
gfx/camera.go:83
Function
Flush
()
gfx/gctx.go:22
Function
Flush
Execute final draw
gfx/bk/bk.go:120
Method
Flush
()
gfx/sprite.go:271
Method
Flush
()
gfx/text.go:331
Method
Flush
()
gfx/batch_render.go:101
Method
Flush
()
gfx/mesh.go:276
Method
Flush
执行最终的绘制
gfx/bk/queue.go:257
Method
Flush
()
webav/webgl.go:645
Method
Flush
()
gui/render.go:98
Method
Flush
()
effect/particle.go:268
Method
Font
()
gfx/text.go:151
Method
FontSize
()
gfx/text.go:84
Method
FontSize
()
gfx/font/config.go:18
Method
FontSize
()
gfx/font/config.go:44
Method
Forward
()
anim/ween/animator.go:53
Method
Forward
Play an animation, produces values that range from 0.0 to 1.0, during a given duration.
anim/ween/anim.go:191
Method
Frame
(r rune)
gfx/font/font.go:77
Method
FrameBufferRenderBuffer
Attaches a WebGLRenderbuffer object as a logical buffer to the currently bound WebGLFramebuffer object.
webav/webgl.go:651
Method
FrameIndex
()
anim/frame/frame.go:75
Method
FramebufferTexture2D
Attaches a texture to a WebGLFramebuffer object.
webav/webgl.go:656
Method
Free
Free frees memory on the stack, it should pair with Alloc.
gfx/stack_alloc.go:36
Method
FrontFace
Sets whether or not polygons are considered front-facing based on their winding direction.
webav/webgl.go:662
Function
Frustum
(left, right, bottom, top, near, far float32)
math/f32/project.go:25
Method
FullDecode
DON'T change decoder state! pure-virtual function
audio/wav/decoder.go:140
Method
FullDecode
(file res.File)
audio/ogg/decoder_vorbis.go:47
Function
Game2Gui
(x, y float32)
gui/gui_lib.go:505
Function
GenBuffers
buffers & draw
hid/gl/gl_mobile.go:143
Function
GenBuffers
buffers & draw
hid/gl/gl_gl2.go:144
Function
GenBuffers
buffers & draw
hid/gl/gl_webgl.go:204
Function
GenBuffers
buffers & draw
hid/gl/gl_gl3.go:145
Function
GenID
返回一个 Id
gui/id.go:7
Function
GenTextures
(n int32, textures *uint32)
hid/gl/gl_mobile.go:265
Function
GenTextures
(n int32, textures *uint32)
hid/gl/gl_gl2.go:258
Function
GenTextures
(n int32, textures *uint32)
hid/gl/gl_webgl.go:411
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