| 9 | #include "shaders/Utils.hpp" |
| 10 | |
| 11 | TEST(TestAsyncOperations, TestManagerParallelExecution) |
| 12 | { |
| 13 | // This test is built for NVIDIA 1650. It assumes: |
| 14 | // * Queue family 0 and 2 have compute capabilities |
| 15 | // * GPU is able to process parallel shader code across different families |
| 16 | uint32_t size = 10; |
| 17 | |
| 18 | uint32_t numParallel = 2; |
| 19 | |
| 20 | std::string shader(R"( |
| 21 | #version 450 |
| 22 | |
| 23 | layout (local_size_x = 1) in; |
| 24 | |
| 25 | layout(set = 0, binding = 0) buffer b { float pb[]; }; |
| 26 | |
| 27 | shared uint sharedTotal[1]; |
| 28 | |
| 29 | void main() { |
| 30 | uint index = gl_GlobalInvocationID.x; |
| 31 | |
| 32 | sharedTotal[0] = 0; |
| 33 | |
| 34 | for (int i = 0; i < 100000000; i++) |
| 35 | { |
| 36 | atomicAdd(sharedTotal[0], 1); |
| 37 | } |
| 38 | |
| 39 | pb[index] = sharedTotal[0]; |
| 40 | } |
| 41 | )"); |
| 42 | |
| 43 | std::vector<uint32_t> spirv = compileSource(shader); |
| 44 | |
| 45 | std::vector<float> data(size, 0.0); |
| 46 | std::vector<float> resultSync(size, 100000000); |
| 47 | std::vector<float> resultAsync(size, 100000000); |
| 48 | |
| 49 | kp::Manager mgr; |
| 50 | |
| 51 | std::shared_ptr<kp::Sequence> sq = mgr.sequence(); |
| 52 | |
| 53 | std::vector<std::shared_ptr<kp::Tensor>> inputsSyncB; |
| 54 | std::vector<std::shared_ptr<kp::Algorithm>> algorithms; |
| 55 | |
| 56 | for (uint32_t i = 0; i < numParallel; i++) { |
| 57 | inputsSyncB.push_back(mgr.tensor(data)); |
| 58 | algorithms.push_back(mgr.algorithm({ inputsSyncB[i] }, spirv)); |
| 59 | } |
| 60 | |
| 61 | sq->eval<kp::OpTensorSyncDevice>(inputsSyncB); |
| 62 | |
| 63 | mgr.sequence()->eval<kp::OpTensorSyncDevice>(inputsSyncB); |
| 64 | |
| 65 | auto startSync = std::chrono::high_resolution_clock::now(); |
| 66 | |
| 67 | for (uint32_t i = 0; i < numParallel; i++) { |
| 68 | sq->eval<kp::OpAlgoDispatch>(algorithms[i]); |