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Functions57 in github.com/Kofybrek/Super-Mario-Bros

↓ 16 callersMethodmap_collision
Source/MapManager.cpp:351
↓ 13 callersMethodget_hit_box
Source/Mario.cpp:623
↓ 10 callersMethoddraw
Source/Koopa.cpp:81
↓ 10 callersMethodset_map_cell
Source/MapManager.cpp:304
↓ 10 callersMethodset_position
Source/Mario.cpp:273
↓ 6 callersMethodset_flipped
Source/Animation.cpp:40
↓ 5 callersMethodget_x
Source/Mario.cpp:44
↓ 4 callersMethodget_dead
Source/Koopa.cpp:39
↓ 4 callersMethodget_vertical_speed
Source/Mario.cpp:39
↓ 4 callersMethodset_animation_speed
Source/Animation.cpp:35
↓ 4 callersMethodset_vertical_speed
Source/Mario.cpp:279
↓ 3 callersFunctionconvert_sketch
One person asked, "Why don't you use Tiled Map Editor?" My answer is, "Why should I work hard, when I don't have to work hard?"
Source/ConvertSketch.cpp:17
↓ 3 callersMethoddie
Source/Koopa.cpp:51
↓ 3 callersMethodget_dead
Source/Goomba.cpp:34
↓ 3 callersMethodget_map_sketch_pixel
Source/MapManager.cpp:418
↓ 3 callersMethodreset
Source/Mario.cpp:235
↓ 3 callersMethodset_texture_location
Source/Animation.cpp:50
↓ 3 callersMethodupdate
Source/Koopa.cpp:109
↓ 2 callersMethodadd_brick_particles
Source/MapManager.cpp:33
↓ 2 callersMethoddraw_map
Source/MapManager.cpp:49
↓ 2 callersMethodget_map_sketch_height
Source/MapManager.cpp:18
↓ 2 callersMethodget_map_sketch_width
Source/MapManager.cpp:23
↓ 1 callersMethodadd_question_block_coin
Source/MapManager.cpp:44
↓ 1 callersMethoddie
Source/Goomba.cpp:46
↓ 1 callersMethoddraw
Source/Mario.cpp:92
↓ 1 callersMethoddraw_mushrooms
Source/Mario.cpp:227
↓ 1 callersMethodget_dead
Source/Mario.cpp:34
↓ 1 callersMethodget_map_width
Source/MapManager.cpp:28
↓ 1 callersMethodset_dead
Source/Mushroom.cpp:36
↓ 1 callersMethodset_map_size
Source/MapManager.cpp:309
↓ 1 callersMethodupdate_map_sketch
Source/MapManager.cpp:315
MethodAnimation
Source/Animation.cpp:5
MethodEnemy
Source/Enemy.cpp:12
MethodGoomba
Source/Goomba.cpp:13
MethodKoopa
Source/Koopa.cpp:13
MethodMapManager
Source/MapManager.cpp:9
MethodMario
Source/Mario.cpp:11
MethodMushroom
Source/Mushroom.cpp:9
MethodObject
Source/Headers/Global.hpp:66
Methoddie
Source/Mario.cpp:49
Methoddie
Source/Enemy.cpp:27
Methoddraw
Source/Goomba.cpp:89
Methoddraw
Source/Animation.cpp:17
Methoddraw
Source/Mushroom.cpp:25
Functiondraw_map
Source/DrawMap.cpp:8
Methodget_dead
Source/Enemy.cpp:22
Methodget_dead
Source/Mushroom.cpp:20
Methodget_hit_box
Source/Enemy.cpp:32
Methodget_hit_box
Source/Mushroom.cpp:125
Functionmain
Source/Main.cpp:15
Functionmap_collision
Source/MapCollision.cpp:8
Methodset_position
Source/Animation.cpp:45
Methodupdate
Source/Mario.cpp:284
Methodupdate
Source/Goomba.cpp:109
Methodupdate
Source/Animation.cpp:55
Methodupdate
Source/Mushroom.cpp:41
Methodupdate
Source/MapManager.cpp:320