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github.com/Kofybrek/Super-Mario-Bros
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Functions
57 in github.com/Kofybrek/Super-Mario-Bros
⨍
Functions
57
◇
Types & classes
9
↓ 16 callers
Method
map_collision
Source/MapManager.cpp:351
↓ 13 callers
Method
get_hit_box
Source/Mario.cpp:623
↓ 10 callers
Method
draw
Source/Koopa.cpp:81
↓ 10 callers
Method
set_map_cell
Source/MapManager.cpp:304
↓ 10 callers
Method
set_position
Source/Mario.cpp:273
↓ 6 callers
Method
set_flipped
Source/Animation.cpp:40
↓ 5 callers
Method
get_x
Source/Mario.cpp:44
↓ 4 callers
Method
get_dead
Source/Koopa.cpp:39
↓ 4 callers
Method
get_vertical_speed
Source/Mario.cpp:39
↓ 4 callers
Method
set_animation_speed
Source/Animation.cpp:35
↓ 4 callers
Method
set_vertical_speed
Source/Mario.cpp:279
↓ 3 callers
Function
convert_sketch
One person asked, "Why don't you use Tiled Map Editor?" My answer is, "Why should I work hard, when I don't have to work hard?"
Source/ConvertSketch.cpp:17
↓ 3 callers
Method
die
Source/Koopa.cpp:51
↓ 3 callers
Method
get_dead
Source/Goomba.cpp:34
↓ 3 callers
Method
get_map_sketch_pixel
Source/MapManager.cpp:418
↓ 3 callers
Method
reset
Source/Mario.cpp:235
↓ 3 callers
Method
set_texture_location
Source/Animation.cpp:50
↓ 3 callers
Method
update
Source/Koopa.cpp:109
↓ 2 callers
Method
add_brick_particles
Source/MapManager.cpp:33
↓ 2 callers
Method
draw_map
Source/MapManager.cpp:49
↓ 2 callers
Method
get_map_sketch_height
Source/MapManager.cpp:18
↓ 2 callers
Method
get_map_sketch_width
Source/MapManager.cpp:23
↓ 1 callers
Method
add_question_block_coin
Source/MapManager.cpp:44
↓ 1 callers
Method
die
Source/Goomba.cpp:46
↓ 1 callers
Method
draw
Source/Mario.cpp:92
↓ 1 callers
Method
draw_mushrooms
Source/Mario.cpp:227
↓ 1 callers
Method
get_dead
Source/Mario.cpp:34
↓ 1 callers
Method
get_map_width
Source/MapManager.cpp:28
↓ 1 callers
Method
set_dead
Source/Mushroom.cpp:36
↓ 1 callers
Method
set_map_size
Source/MapManager.cpp:309
↓ 1 callers
Method
update_map_sketch
Source/MapManager.cpp:315
Method
Animation
Source/Animation.cpp:5
Method
Enemy
Source/Enemy.cpp:12
Method
Goomba
Source/Goomba.cpp:13
Method
Koopa
Source/Koopa.cpp:13
Method
MapManager
Source/MapManager.cpp:9
Method
Mario
Source/Mario.cpp:11
Method
Mushroom
Source/Mushroom.cpp:9
Method
Object
Source/Headers/Global.hpp:66
Method
die
Source/Mario.cpp:49
Method
die
Source/Enemy.cpp:27
Method
draw
Source/Goomba.cpp:89
Method
draw
Source/Animation.cpp:17
Method
draw
Source/Mushroom.cpp:25
Function
draw_map
Source/DrawMap.cpp:8
Method
get_dead
Source/Enemy.cpp:22
Method
get_dead
Source/Mushroom.cpp:20
Method
get_hit_box
Source/Enemy.cpp:32
Method
get_hit_box
Source/Mushroom.cpp:125
Function
main
Source/Main.cpp:15
Function
map_collision
Source/MapCollision.cpp:8
Method
set_position
Source/Animation.cpp:45
Method
update
Source/Mario.cpp:284
Method
update
Source/Goomba.cpp:109
Method
update
Source/Animation.cpp:55
Method
update
Source/Mushroom.cpp:41
Method
update
Source/MapManager.cpp:320