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| 474 | |
| 475 | //------------------------------------------------------------------------------ |
| 476 | void vtkOpenGLLowMemoryPolyDataMapper::RenderPieceDraw(vtkRenderer* renderer, vtkActor* actor) |
| 477 | { |
| 478 | this->ReadyShaderProgram(renderer); |
| 479 | this->SetShaderParameters(renderer, actor); |
| 480 | for (auto& primitive : this->Primitives) |
| 481 | { |
| 482 | auto& agent = primitive.Agent; |
| 483 | agent->PreDraw(renderer, actor, this); |
| 484 | agent->Draw(renderer, actor, this, primitive.CellGroups); |
| 485 | agent->PostDraw(renderer, actor, this); |
| 486 | // vertex visibility pass |
| 487 | if (actor->GetProperty()->GetVertexVisibility() && agent->ImplementsVertexVisibilityPass()) |
| 488 | { |
| 489 | this->DrawingVertices = true; // should we UpdateShader now? it could be slow. |
| 490 | agent->BeginVertexVisibilityPass(); |
| 491 | agent->PreDraw(renderer, actor, this); |
| 492 | agent->Draw(renderer, actor, this, primitive.CellGroups); |
| 493 | agent->PostDraw(renderer, actor, this); |
| 494 | agent->EndVertexVisibilityPass(); |
| 495 | this->DrawingVertices = false; |
| 496 | } |
| 497 | } |
| 498 | } |
| 499 | |
| 500 | //------------------------------------------------------------------------------ |
| 501 | void vtkOpenGLLowMemoryPolyDataMapper::RenderPieceFinish(vtkRenderer* renderer, vtkActor*) |
no test coverage detected