Returns true if a line segment is intersecting an axis aligned box * @param {Vector2} start - Start of raycast * @param {Vector2} end - End of raycast * @param {Vector2} pos - Center of box * @param {Vector2} size - Size of box * @return {boolean} - True if intersecting * @memb
(start, end, pos, size)
| 228 | * @return {boolean} - True if intersecting |
| 229 | * @memberof Math */ |
| 230 | function isIntersecting(start, end, pos, size) |
| 231 | { |
| 232 | // Liang-Barsky algorithm |
| 233 | const boxMin = pos.subtract(size.scale(.5)); |
| 234 | const boxMax = boxMin.add(size); |
| 235 | const delta = end.subtract(start); |
| 236 | const a = start.subtract(boxMin); |
| 237 | const b = start.subtract(boxMax); |
| 238 | const p = [-delta.x, delta.x, -delta.y, delta.y]; |
| 239 | const q = [a.x, -b.x, a.y, -b.y]; |
| 240 | let tMin = 0, tMax = 1; |
| 241 | for (let i = 4; i--;) |
| 242 | { |
| 243 | if (p[i]) |
| 244 | { |
| 245 | const t = q[i] / p[i]; |
| 246 | if (p[i] < 0) |
| 247 | { |
| 248 | if (t > tMax) return false; |
| 249 | tMin = max(t, tMin); |
| 250 | } |
| 251 | else |
| 252 | { |
| 253 | if (t < tMin) return false; |
| 254 | tMax = min(t, tMax); |
| 255 | } |
| 256 | } |
| 257 | else if (q[i] < 0) |
| 258 | return false; |
| 259 | } |
| 260 | |
| 261 | return true; |
| 262 | } |
| 263 | |
| 264 | /** Returns an oscillating wave between 0 and amplitude with frequency of 1 Hz by default |
| 265 | * @param {number} [frequency] - Frequency of the wave in Hz |
no test coverage detected