Return a list of objects intersecting a ray * @param {Vector2} start * @param {Vector2} end * @param {Array } [objects=engineObjects] - List of objects to check * @return {Array } - List of objects hit * @memberof Engine
(start, end, objects=engineObjects)
| 561 | * @return {Array<EngineObject>} - List of objects hit |
| 562 | * @memberof Engine */ |
| 563 | function engineObjectsRaycast(start, end, objects=engineObjects) |
| 564 | { |
| 565 | const hitObjects = []; |
| 566 | for (const o of objects) |
| 567 | { |
| 568 | if (o.collideRaycast && isIntersecting(start, end, o.pos, o.size)) |
| 569 | { |
| 570 | debugRaycast && debugRect(o.pos, o.size, '#f00'); |
| 571 | hitObjects.push(o); |
| 572 | } |
| 573 | } |
| 574 | |
| 575 | debugRaycast && debugLine(start, end, hitObjects.length ? '#f00' : '#00f', .02); |
| 576 | return hitObjects; |
| 577 | } |
no test coverage detected