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Function renderFrame

src/engine.js:282–306  ·  view source on GitHub ↗
()

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280 requestAnimationFrame(engineUpdate);
281
282 function renderFrame()
283 {
284 if (headlessMode) return;
285
286 // canvas must be updated before rendering
287 if (!wasUpdated)
288 updateCanvas();
289
290 // render the game and objects
291 enginePreRender();
292 gameRender();
293 engineObjects.sort((a,b)=> a.renderOrder - b.renderOrder);
294 for (const o of engineObjects)
295 o.destroyed || o.render();
296
297 // post rendering
298 gameRenderPost();
299 pluginList.forEach(plugin=>plugin.render?.());
300 inputRender();
301 debugRender();
302 glFlush();
303 debugRenderPost();
304 drawCount = 0;
305 primitiveCount = 0;
306 }
307 }
308
309 function updateCanvas()

Callers 1

engineUpdateFunction · 0.85

Calls 9

updateCanvasFunction · 0.85
enginePreRenderFunction · 0.85
inputRenderFunction · 0.85
glFlushFunction · 0.85
debugRenderFunction · 0.70
debugRenderPostFunction · 0.70
gameRenderFunction · 0.50
gameRenderPostFunction · 0.50
renderMethod · 0.45

Tested by

no test coverage detected