()
| 184 | |
| 185 | // Called automatically by engine to setup render system |
| 186 | function enginePreRender() |
| 187 | { |
| 188 | // save canvas size |
| 189 | mainCanvasSize = vec2(mainCanvas.width, mainCanvas.height); |
| 190 | |
| 191 | // disable smoothing for pixel art |
| 192 | mainContext.imageSmoothingEnabled = !tilesPixelated; |
| 193 | |
| 194 | // setup gl rendering if enabled |
| 195 | glPreRender(); |
| 196 | } |
| 197 | |
| 198 | // internal update loop for engine |
| 199 | function engineUpdate(frameTimeMS=0) |
no test coverage detected