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Functions107 in github.com/Kekilla0/Personal-Macros

↓ 12 callersFunctionexecute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/Saving Throws.js:31
↓ 11 callersFunctionexecute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/General Tab.js:30
↓ 11 callersFunctionupdate_dialog
()
00 Core Macros/GM Macros/Timer.js:47
↓ 10 callersFunctionexecute
({ actors = [], type = "", value = 0})
03 Module Specific Macros/Party Overview/Wealth Tab.js:32
↓ 8 callersFunctionexecuteTable
({ /* time = "" ,*/ terrain = "", name = "" })
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:241
↓ 5 callersFunctioncolorSetter
(number,low,high)
00 Core Macros/GM Macros/Roll Stats.js:55
↓ 5 callersFunctionquickDialog
({data, title = `Quick Dialog`} = {})
04 World Scripts/Added Functionality/quickDialog.js:1
↓ 4 callersFunctionget_table_value
(table, value)
03 Module Specific Macros/Simple Calendar/Weather.js:80
↓ 4 callersFunctionisNumber
(n)
00 Core Macros/Drawing/Draw Square.js:12
↓ 4 callersFunctionnotify
(msg)
03 Module Specific Macros/Advanced Macros/GM Control.js:31
↓ 3 callersFunctionarrInclude
(obj, val)
01 System Macros/DND5E/Actor/Apply Damage.js:16
↓ 3 callersFunctionarrInclude
(obj, val)
04 World Scripts/Prototypes/Actor/Apply Damage.js:3
↓ 3 callersFunctionn
(t = "")
00 Core Macros/NPC Creation/NPC Generator.js:133
↓ 3 callersFunctionupdateDialog
(combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:38
↓ 2 callersFunctionaverage
(nums)
00 Core Macros/GM Macros/Roll Stats.js:61
↓ 2 callersFunctionbuttonDialog
(data)
00 Core Macros/GM Macros/Timer.js:22
↓ 2 callersFunctionexecute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:20
↓ 2 callersFunctionexecuteDragon
(type = "")
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:220
↓ 2 callersFunctiongetContent
()
00 Core Macros/GM Macros/Timer.js:62
↓ 2 callersFunctiongetJob
(r = "random")
00 Core Macros/NPC Creation/Prototype getJob.js:5
↓ 2 callersFunctiongetKey
(skill)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:47
↓ 2 callersFunctiongetName
({race = ``, sex = ``} = {})
00 Core Macros/NPC Creation/Prototype getName.js:1
↓ 2 callersFunctiongetRace
({} = {})
00 Core Macros/NPC Creation/Prototype getRace.js:1
↓ 2 callersFunctiongetSex
({data = ["male", "female"]} = {})
00 Core Macros/NPC Creation/Prototype getSex.js:1
↓ 2 callersFunctiongetTime
({ name = "" })
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:274
↓ 2 callersFunctiongetUnique
(arr, max)
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:255
↓ 2 callersFunctionj
()
00 Core Macros/NPC Creation/NPC Generator.js:125
↓ 2 callersFunctionm
()
00 Core Macros/Click/Capture Click.js:2
↓ 2 callersFunctionr
()
00 Core Macros/NPC Creation/NPC Generator.js:111
↓ 2 callersFunctions
()
00 Core Macros/NPC Creation/NPC Generator.js:118
↓ 2 callersFunctionwrite_note
(date, note, str = '')
03 Module Specific Macros/Simple Calendar/Weather.js:59
↓ 1 callersFunctionaddEventListeners
(dialog)
00 Core Macros/NPC Creation/NPC Generator.js:67
↓ 1 callersFunctionaddFunction
(message, html)
04 World Scripts/Added Functionality/Universal Chat Message Buttons.js:26
↓ 1 callersFunctionbuildValues
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:264
↓ 1 callersFunctionbuttonDialog
(data)
00 Core Macros/Scene/Scene Backup Tool.js:28
↓ 1 callersFunctionbuttonDialog
(data)
00 Core Macros/RollTable/Useful Table Dialog.js:25
↓ 1 callersFunctionc
(p)
00 Core Macros/Click/Capture Click.js:3
↓ 1 callersFunctionchoose
(options = [], prompt = ``)
00 Core Macros/Compendium/Create Table from Compendium.js:43
↓ 1 callersFunctioncreateData
(pack)
00 Core Macros/Compendium/Create Table from Compendium.js:15
↓ 1 callersFunctioncreateDialog
(combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:24
↓ 1 callersFunctioncreateEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:35
↓ 1 callersFunctiondeleteEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:42
↓ 1 callersFunctionexecuteEncounters
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:177
↓ 1 callersFunctionexecuteMood
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:173
↓ 1 callersFunctionexecuteRest
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:209
↓ 1 callersFunctionexecute_roll_from_form
(html, combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:42
↓ 1 callersFunctiongetAppearance
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:8
↓ 1 callersFunctiongetButtons
()
00 Core Macros/GM Macros/Timer.js:83
↓ 1 callersFunctiongetDescription
({ race = "", job = "", sex = "" } = {})
00 Core Macros/NPC Creation/Prototype getDescrip.js:4
↓ 1 callersFunctiongetHTML
()
00 Core Macros/NPC Creation/NPC Generator.js:23
↓ 1 callersFunctiongetJobInfo
({ job = "", race = ""})
00 Core Macros/NPC Creation/Prototype getJob.js:429
↓ 1 callersFunctiongetOwner
(actor)
03 Module Specific Macros/Party Overview/General Tab.js:83
↓ 1 callersFunctiongetOwner
(actor)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:42
↓ 1 callersFunctiongetOwner
(actor)
03 Module Specific Macros/Party Overview/Saving Throws.js:53
↓ 1 callersFunctiongetPersonality
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:39
↓ 1 callersFunctiongetSkill
(key)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:53
↓ 1 callersFunctiongetStr
(k,v)
00 Core Macros/NPC Creation/Prototype getJob.js:830
↓ 1 callersFunctiongetVoice
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:51
↓ 1 callersFunctionlastRollData
(condition)
03 Module Specific Macros/Party Overview/General Tab.js:70
↓ 1 callersFunctionrandomArrayElement
(arr)
00 Core Macros/Playlist/Play Sound.js:2
↓ 1 callersFunctionresetAll
()
00 Core Macros/RollTable/Useful Table Dialog.js:20
↓ 1 callersFunctionstopAll
()
00 Core Macros/Playlist/Stop All.js:1
↓ 1 callersFunctiontoArray
(str)
00 Core Macros/NPC Creation/Prototype getJob.js:840
↓ 1 callersFunctiontoObject
(str)
00 Core Macros/NPC Creation/Prototype getJob.js:839
↓ 1 callersFunctionupdate
()
00 Core Macros/GM Macros/Timer.js:90
↓ 1 callersFunctionupdateEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:46
↓ 1 callersFunctionwriteToActor
()
00 Core Macros/NPC Creation/NPC Generator.js:148
↓ 1 callersFunctionwriteToChat
()
00 Core Macros/NPC Creation/NPC Generator.js:184
FunctionNPC_Generator
()
00 Core Macros/NPC Creation/NPC Generator.js:1
FunctionaddTempHP
({ actor, value = 1, override = false} = {})
01 System Macros/DND5E/Actor/Add Temp HP.js:1
FunctionapplyDamage
* Apply Damage : now with resistances, immunities, and vulnerabilities calculated.
01 System Macros/DND5E/Actor/Apply Damage.js:5
Functionbackup
* Scene Backup Tool * * Saves current scene data onto the current scene so the * scene can be easily restored to its original state. * * Depen
00 Core Macros/Scene/Scene Backup Tool.js:10
FunctionbuttonDialog
(data)
00 Core Macros/Dialog/Button Dialog.js:11
FunctioncaptureClick
(fn, remove = true)
00 Core Macros/Click/Capture Click.js:1
FunctionchangeDamage
({ item, rollString = "", type = ""})
01 System Macros/DND5E/Item/Change Damage.js:1
Functionchoose
(options = [], prompt = ``)
00 Core Macros/Dialog/Choose Dialog.js:8
Functioncombine
(arr)
00 Core Macros/Dice/Combine.js:5
Functioncompile
(arr)
00 Core Macros/NPC Creation/Prototype getJob.js:837
FunctionconsumeUse
(item)
01 System Macros/DND5E/Item/Consume Use.js:1
FunctioncreateCharacter
({ user })
00 Core Macros/Actor/Create Character.js:1
FunctioncreateToken
({ actor, user, location })
00 Core Macros/Token/Create Token.js:2
FunctiondrawSquare
* Draw Square
00 Core Macros/Drawing/Draw Square.js:5
FunctioneditHitDie
* Edit Hit Die
01 System Macros/DND5E/Actor/Edit Hit Die.js:5
FunctioneditResource
({ actor, name = "", value = 1} = {})
00 Core Macros/Actor/Edit Resource.js:1
FunctionfindItem
({keys = [], name = "", id = ""} = {})
00 Core Macros/Compendium/Find Item.js:1
FunctiongetLevel
(message)
01 System Macros/SFRPG/ChatMessage/Get Spell Level.js:1
FunctiongetLevel
(message)
01 System Macros/DND5E/ChatMessage/Get Spell Level.js:1
FunctiongetMousePosition
()
00 Core Macros/Click/Mouse Position.js:1
FunctiongetPlaceable
* Get Placeable * * a few different placeables dont' follow basic scheme of x/y top left, width hight vs the canvas size.
00 Core Macros/Click/Get Placeable.js:7
FunctiongetResult
(table)
00 Core Macros/RollTable/Get Result.js:1
FunctionhasEffect
({ actor, effect = ``} = {})
00 Core Macros/Active Effects/Has Effect.js:1
Functioninput
(type = `text`, prompt = ``)
00 Core Macros/Dialog/Input Dialog.js:8
FunctionlastRoll
(condition)
00 Core Macros/ChatMessage/Last Roll.js:1
FunctionmaximizeHealth
(token)
01 System Macros/DND5E/Token/Maximize Health.js:1
FunctionmoduleStatus
(name)
00 Core Macros/Modules/Module Status.js:1
FunctionparseButton
(message, data)
04 World Scripts/Added Functionality/Universal Chat Message Buttons.js:7
Functionpermission
({ entity, value , users }={})
00 Core Macros/Entity/Permission.js:8
FunctionplaySound
({ playlist, sound, stopAll = true })
00 Core Macros/Playlist/Play Sound.js:1
FunctionrefundSpellSlot
(actor, level)
01 System Macros/DND5E/Actor/Refund Spellslot.js:1
Functionremove
()
00 Core Macros/Scene/Scene Backup Tool.js:23
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