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github.com/Kekilla0/Personal-Macros
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Functions
107 in github.com/Kekilla0/Personal-Macros
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Functions
107
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Types & classes
0
↓ 12 callers
Function
execute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/Saving Throws.js:31
↓ 11 callers
Function
execute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/General Tab.js:30
↓ 11 callers
Function
update_dialog
()
00 Core Macros/GM Macros/Timer.js:47
↓ 10 callers
Function
execute
({ actors = [], type = "", value = 0})
03 Module Specific Macros/Party Overview/Wealth Tab.js:32
↓ 8 callers
Function
executeTable
({ /* time = "" ,*/ terrain = "", name = "" })
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:241
↓ 5 callers
Function
colorSetter
(number,low,high)
00 Core Macros/GM Macros/Roll Stats.js:55
↓ 5 callers
Function
quickDialog
({data, title = `Quick Dialog`} = {})
04 World Scripts/Added Functionality/quickDialog.js:1
↓ 4 callers
Function
get_table_value
(table, value)
03 Module Specific Macros/Simple Calendar/Weather.js:80
↓ 4 callers
Function
isNumber
(n)
00 Core Macros/Drawing/Draw Square.js:12
↓ 4 callers
Function
notify
(msg)
03 Module Specific Macros/Advanced Macros/GM Control.js:31
↓ 3 callers
Function
arrInclude
(obj, val)
01 System Macros/DND5E/Actor/Apply Damage.js:16
↓ 3 callers
Function
arrInclude
(obj, val)
04 World Scripts/Prototypes/Actor/Apply Damage.js:3
↓ 3 callers
Function
n
(t = "")
00 Core Macros/NPC Creation/NPC Generator.js:133
↓ 3 callers
Function
updateDialog
(combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:38
↓ 2 callers
Function
average
(nums)
00 Core Macros/GM Macros/Roll Stats.js:61
↓ 2 callers
Function
buttonDialog
(data)
00 Core Macros/GM Macros/Timer.js:22
↓ 2 callers
Function
execute
({ actors = [], type = ""})
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:20
↓ 2 callers
Function
executeDragon
(type = "")
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:220
↓ 2 callers
Function
getContent
()
00 Core Macros/GM Macros/Timer.js:62
↓ 2 callers
Function
getJob
(r = "random")
00 Core Macros/NPC Creation/Prototype getJob.js:5
↓ 2 callers
Function
getKey
(skill)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:47
↓ 2 callers
Function
getName
({race = ``, sex = ``} = {})
00 Core Macros/NPC Creation/Prototype getName.js:1
↓ 2 callers
Function
getRace
({} = {})
00 Core Macros/NPC Creation/Prototype getRace.js:1
↓ 2 callers
Function
getSex
({data = ["male", "female"]} = {})
00 Core Macros/NPC Creation/Prototype getSex.js:1
↓ 2 callers
Function
getTime
({ name = "" })
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:274
↓ 2 callers
Function
getUnique
(arr, max)
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:255
↓ 2 callers
Function
j
()
00 Core Macros/NPC Creation/NPC Generator.js:125
↓ 2 callers
Function
m
()
00 Core Macros/Click/Capture Click.js:2
↓ 2 callers
Function
r
()
00 Core Macros/NPC Creation/NPC Generator.js:111
↓ 2 callers
Function
s
()
00 Core Macros/NPC Creation/NPC Generator.js:118
↓ 2 callers
Function
write_note
(date, note, str = '')
03 Module Specific Macros/Simple Calendar/Weather.js:59
↓ 1 callers
Function
addEventListeners
(dialog)
00 Core Macros/NPC Creation/NPC Generator.js:67
↓ 1 callers
Function
addFunction
(message, html)
04 World Scripts/Added Functionality/Universal Chat Message Buttons.js:26
↓ 1 callers
Function
buildValues
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:264
↓ 1 callers
Function
buttonDialog
(data)
00 Core Macros/Scene/Scene Backup Tool.js:28
↓ 1 callers
Function
buttonDialog
(data)
00 Core Macros/RollTable/Useful Table Dialog.js:25
↓ 1 callers
Function
c
(p)
00 Core Macros/Click/Capture Click.js:3
↓ 1 callers
Function
choose
(options = [], prompt = ``)
00 Core Macros/Compendium/Create Table from Compendium.js:43
↓ 1 callers
Function
createData
(pack)
00 Core Macros/Compendium/Create Table from Compendium.js:15
↓ 1 callers
Function
createDialog
(combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:24
↓ 1 callers
Function
createEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:35
↓ 1 callers
Function
deleteEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:42
↓ 1 callers
Function
executeEncounters
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:177
↓ 1 callers
Function
executeMood
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:173
↓ 1 callers
Function
executeRest
()
03 Module Specific Macros/Simple Calendar/Hex Time Explorer.js:209
↓ 1 callers
Function
execute_roll_from_form
(html, combat)
01 System Macros/DND5E/Combat/Mass Rolls.js:42
↓ 1 callers
Function
getAppearance
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:8
↓ 1 callers
Function
getButtons
()
00 Core Macros/GM Macros/Timer.js:83
↓ 1 callers
Function
getDescription
({ race = "", job = "", sex = "" } = {})
00 Core Macros/NPC Creation/Prototype getDescrip.js:4
↓ 1 callers
Function
getHTML
()
00 Core Macros/NPC Creation/NPC Generator.js:23
↓ 1 callers
Function
getJobInfo
({ job = "", race = ""})
00 Core Macros/NPC Creation/Prototype getJob.js:429
↓ 1 callers
Function
getOwner
(actor)
03 Module Specific Macros/Party Overview/General Tab.js:83
↓ 1 callers
Function
getOwner
(actor)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:42
↓ 1 callers
Function
getOwner
(actor)
03 Module Specific Macros/Party Overview/Saving Throws.js:53
↓ 1 callers
Function
getPersonality
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:39
↓ 1 callers
Function
getSkill
(key)
03 Module Specific Macros/Party Overview/Proficiencies Tab.js:53
↓ 1 callers
Function
getStr
(k,v)
00 Core Macros/NPC Creation/Prototype getJob.js:830
↓ 1 callers
Function
getVoice
()
00 Core Macros/NPC Creation/Prototype getDescrip.js:51
↓ 1 callers
Function
lastRollData
(condition)
03 Module Specific Macros/Party Overview/General Tab.js:70
↓ 1 callers
Function
randomArrayElement
(arr)
00 Core Macros/Playlist/Play Sound.js:2
↓ 1 callers
Function
resetAll
()
00 Core Macros/RollTable/Useful Table Dialog.js:20
↓ 1 callers
Function
stopAll
()
00 Core Macros/Playlist/Stop All.js:1
↓ 1 callers
Function
toArray
(str)
00 Core Macros/NPC Creation/Prototype getJob.js:840
↓ 1 callers
Function
toObject
(str)
00 Core Macros/NPC Creation/Prototype getJob.js:839
↓ 1 callers
Function
update
()
00 Core Macros/GM Macros/Timer.js:90
↓ 1 callers
Function
updateEntity
()
03 Module Specific Macros/Advanced Macros/GM Control.js:46
↓ 1 callers
Function
writeToActor
()
00 Core Macros/NPC Creation/NPC Generator.js:148
↓ 1 callers
Function
writeToChat
()
00 Core Macros/NPC Creation/NPC Generator.js:184
Function
NPC_Generator
()
00 Core Macros/NPC Creation/NPC Generator.js:1
Function
addTempHP
({ actor, value = 1, override = false} = {})
01 System Macros/DND5E/Actor/Add Temp HP.js:1
Function
applyDamage
* Apply Damage : now with resistances, immunities, and vulnerabilities calculated.
01 System Macros/DND5E/Actor/Apply Damage.js:5
Function
backup
* Scene Backup Tool * * Saves current scene data onto the current scene so the * scene can be easily restored to its original state. * * Depen
00 Core Macros/Scene/Scene Backup Tool.js:10
Function
buttonDialog
(data)
00 Core Macros/Dialog/Button Dialog.js:11
Function
captureClick
(fn, remove = true)
00 Core Macros/Click/Capture Click.js:1
Function
changeDamage
({ item, rollString = "", type = ""})
01 System Macros/DND5E/Item/Change Damage.js:1
Function
choose
(options = [], prompt = ``)
00 Core Macros/Dialog/Choose Dialog.js:8
Function
combine
(arr)
00 Core Macros/Dice/Combine.js:5
Function
compile
(arr)
00 Core Macros/NPC Creation/Prototype getJob.js:837
Function
consumeUse
(item)
01 System Macros/DND5E/Item/Consume Use.js:1
Function
createCharacter
({ user })
00 Core Macros/Actor/Create Character.js:1
Function
createToken
({ actor, user, location })
00 Core Macros/Token/Create Token.js:2
Function
drawSquare
* Draw Square
00 Core Macros/Drawing/Draw Square.js:5
Function
editHitDie
* Edit Hit Die
01 System Macros/DND5E/Actor/Edit Hit Die.js:5
Function
editResource
({ actor, name = "", value = 1} = {})
00 Core Macros/Actor/Edit Resource.js:1
Function
findItem
({keys = [], name = "", id = ""} = {})
00 Core Macros/Compendium/Find Item.js:1
Function
getLevel
(message)
01 System Macros/SFRPG/ChatMessage/Get Spell Level.js:1
Function
getLevel
(message)
01 System Macros/DND5E/ChatMessage/Get Spell Level.js:1
Function
getMousePosition
()
00 Core Macros/Click/Mouse Position.js:1
Function
getPlaceable
* Get Placeable * * a few different placeables dont' follow basic scheme of x/y top left, width hight vs the canvas size.
00 Core Macros/Click/Get Placeable.js:7
Function
getResult
(table)
00 Core Macros/RollTable/Get Result.js:1
Function
hasEffect
({ actor, effect = ``} = {})
00 Core Macros/Active Effects/Has Effect.js:1
Function
input
(type = `text`, prompt = ``)
00 Core Macros/Dialog/Input Dialog.js:8
Function
lastRoll
(condition)
00 Core Macros/ChatMessage/Last Roll.js:1
Function
maximizeHealth
(token)
01 System Macros/DND5E/Token/Maximize Health.js:1
Function
moduleStatus
(name)
00 Core Macros/Modules/Module Status.js:1
Function
parseButton
(message, data)
04 World Scripts/Added Functionality/Universal Chat Message Buttons.js:7
Function
permission
({ entity, value , users }={})
00 Core Macros/Entity/Permission.js:8
Function
playSound
({ playlist, sound, stopAll = true })
00 Core Macros/Playlist/Play Sound.js:1
Function
refundSpellSlot
(actor, level)
01 System Macros/DND5E/Actor/Refund Spellslot.js:1
Function
remove
()
00 Core Macros/Scene/Scene Backup Tool.js:23
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