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Method Noise3_Classic

_old/csharp/OpenSimplex2S.cs:132–143  ·  view source on GitHub ↗

* 3D Re-oriented 8-point BCC noise, classic orientation * Proper substitute for what 3D SuperSimplex "should" be, * in light of Forbidden Formulae. * Use noise3_XYBeforeZ or noise3_XZBeforeY instead, wherever appropriate. */

(double x, double y, double z)

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Callers

nothing calls this directly

Calls 1

noise3_BCCFunction · 0.85

Tested by

no test coverage detected