* 3D Re-oriented 8-point BCC noise, with better visual isotropy in (X, Z). * Recommended for 3D terrain and time-varied animations. * The Y coordinate should always be the "different" coordinate in your use case. * If Y is vertical in world coordinates, call noise3_XZBeforeY(x, Y, z). * If Z is vertical in world coordinates, call noise3_XZBeforeY(x, Z, y) or use noise3_XYBeforeZ. * For a time
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