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hub / github.com/KdotJPG/OpenSimplex2 / noise3_XYBeforeZ

Method noise3_XYBeforeZ

_old/cpp/OpenSimplex2S.cpp:141–154  ·  view source on GitHub ↗

* 3D Re-oriented 8-point BCC noise, with better visual isotropy in (X, Y). * Recommended for 3D terrain and time-varied animations. * The Z coordinate should always be the "different" coordinate in your use case. * If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY. * If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z). * For a time

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Callers

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Calls 1

noise3_BCCFunction · 0.85

Tested by

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