* 3D Re-oriented 8-point BCC noise, with better visual isotropy in (X, Y). * Recommended for 3D terrain and time-varied animations. * The Z coordinate should always be the "different" coordinate in your use case. * If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY. * If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z). * For a time
source not stored for this graph (policy: none)
nothing calls this directly
no test coverage detected