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Functions1,299 in github.com/KTStephano/StratusGFX

↓ 1 callersMethodSetMetallicMap
Source/Engine/StratusMaterial.cpp:166
↓ 1 callersMethodSetMetallicRoughnessMap
Source/Engine/StratusMaterial.cpp:172
↓ 1 callersMethodSetMinGiOcclusionFactor
Values of 1.0 mean that GI occlusion will result in harsh shadow cutoffs Values < 1.0 effectively brighten the scene
Source/Engine/StratusRendererBackend.h:274
↓ 1 callersMethodSetMinRoughness
Source/Engine/StratusRendererBackend.h:260
↓ 1 callersMethodSetNumShadowSamples
Source/Engine/StratusLight.h:345
↓ 1 callersMethodSetOwner_
Source/Engine/StratusEntity.cpp:46
↓ 1 callersMethodSetRoughness
Source/Engine/StratusMaterial.cpp:99
↓ 1 callersMethodSetSpeed
Source/Engine/StratusCamera.cpp:62
↓ 1 callersMethodSetTextureCompare
Source/Engine/StratusTexture.cpp:525
↓ 1 callersMethodSetVec2
Source/Engine/StratusPipeline.cpp:328
↓ 1 callersMethodSetWorldLight
Source/Engine/StratusRendererFrontend.cpp:307
↓ 1 callersMethodShutDown
Begins shutdown sequence for engine and all core subsystems
Source/Engine/StratusEngine.cpp:226
↓ 1 callersMethodShutdown
Source/Engine/StratusLog.cpp:36
↓ 1 callersFunctionStaticObjectComponent
Source/Engine/StratusRenderComponents.h:157
↓ 1 callersFunctionTestPointerCast
Tests/UnitTests/TestPoolAllocators.cpp:145
↓ 1 callersFunctionThreadSafePoolAllocatorTest
Tests/UnitTests/TestPoolAllocators.cpp:191
↓ 1 callersFunctionToMat4
Source/Engine/StratusMath.h:318
↓ 1 callersMethodUnbind
Source/Engine/StratusFrameBuffer.cpp:251
↓ 1 callersMethodUnbind
Source/Engine/StratusGpuBuffer.cpp:221
↓ 1 callersMethodUpdate
Source/Engine/StratusLog.cpp:32
↓ 1 callersMethodUpdateTransforms
Source/Engine/StratusGpuCommandBuffer.cpp:127
↓ 1 callersMethodUploadDynamicDataToGpu
Source/Engine/StratusGpuCommandBuffer.cpp:522
↓ 1 callersMethodUploadFlatDataToGpu
Source/Engine/StratusGpuCommandBuffer.cpp:504
↓ 1 callersMethodUploadStaticDataToGpu
Source/Engine/StratusGpuCommandBuffer.cpp:540
↓ 1 callersMethodValid
Source/Engine/StratusFrameBuffer.cpp:252
↓ 1 callersFunctionValidateTexture
Source/Engine/StratusRendererBackend.cpp:920
↓ 1 callersMethodWindowResizedWithinLastFrame
Source/Engine/StratusWindow.cpp:158
↓ 1 callersFunction_ConvertStorageType
Source/Engine/StratusGpuBuffer.cpp:44
↓ 1 callersFunction_CreateBuffer
Source/Engine/StratusGpuBuffer.cpp:72
↓ 1 callersMethodallocate
Source/Engine/StratusStackAllocator.h:122
↓ 1 callersMethodasMat4
Source/Engine/StratusMath.cpp:8
↓ 1 callersMethodbind
Source/Engine/StratusTexture.cpp:235
↓ 1 callersMethodbindAsImageTexture
Source/Engine/StratusTexture.cpp:242
↓ 1 callersFunctionbuild_examples
()
build_examples.py:5
↓ 1 callersFunctioncalculateTangentAndBitangent
* Given 3 points and 3 texture coordinates, this calculates * the tangent and bitangent. This is especially useful for * performing bump map
Source/Engine/StratusMath.h:174
↓ 1 callersFunctioncheckProgramError
* Checks to see if any errors occured while linking * the shaders to the program. * @return true if nothing went wrong and false if anything *
Source/Engine/StratusPipeline.cpp:73
↓ 1 callersFunctioncheckShaderError
* Takes a shader and checks if it raised any GL errors * during compilation. If so, it will print those errors * and return false. * @param shader
Source/Engine/StratusPipeline.cpp:44
↓ 1 callersMethodclearLayer
See https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glClearTexSubImage.xhtml for information about how to handle different texture types. T
Source/Engine/StratusTexture.cpp:179
↓ 1 callersMethoddepth
Source/Engine/StratusTexture.cpp:231
↓ 1 callersFunctiondistanceFromPointToAABB
(in AABB aabb, vec3 point)
Source/Shaders/viscull_lods.cs:65
↓ 1 callersFunctionglm_vec4_clamp
glm/simd/common.h:184
↓ 1 callersFunctionglm_vec4_div
glm/simd/common.h:40
↓ 1 callersFunctionglm_vec4_length
glm/simd/geometric.h:13
↓ 1 callersFunctionglm_vec4_sign
glm/simd/common.h:99
↓ 1 callersMethodhandle
Source/Engine/StratusTexture.cpp:207
↓ 1 callersMethodheight
Source/Engine/StratusTexture.cpp:230
↓ 1 callersMethodlength
glm/gtc/quaternion.hpp:74
↓ 1 callersFunctionmatInset
Inserts a 3x3 matrix into the upper section of a 4x4 matrix
Source/Engine/StratusMath.h:230
↓ 1 callersMethodnext
Source/Engine/StratusConcurrentHashMap.h:644
↓ 1 callersMethodoperator==
Source/Engine/StratusGpuBuffer.h:104
↓ 1 callersMethodsetAttachments
Source/Engine/StratusFrameBuffer.cpp:111
↓ 1 callersMethodsetCoordinateWrapping
Source/Engine/StratusTexture.cpp:133
↓ 1 callersMethodsetHandle
Source/Engine/StratusTexture.cpp:161
↓ 1 callersMethodsetMinMagFilter
Source/Engine/StratusTexture.cpp:147
↓ 1 callersMethodsetTextureCompare
Source/Engine/StratusTexture.cpp:154
↓ 1 callersFunctionsetupNightTime
Examples/ExampleEnv05/Bistro.cpp:108
↓ 1 callersMethodtype
Source/Engine/StratusTexture.cpp:205
↓ 1 callersMethodunbind
Source/Engine/StratusTexture.cpp:253
↓ 1 callersMethodwidth
Source/Engine/StratusTexture.cpp:229
MethodAddAllMaterialsForEntity_
Source/Engine/StratusRendererFrontend.cpp:117
MethodAddBuffer
Source/Engine/StratusGpuBuffer.cpp:279
MethodAddCallback
Source/Engine/StratusAsync.h:111
MethodAddCallback
Source/Engine/StratusAsync.h:211
MethodAddCallback
Callback support
Source/Engine/StratusAsync.h:331
MethodAddEntity_
Source/Engine/StratusEntityManager.cpp:28
MethodAddEntity_
Source/Engine/StratusRendererFrontend.cpp:166
MethodAddLightToShadowMapCache_
Source/Engine/StratusRendererBackend.cpp:2668
FunctionAddTaskGroupCallback
Source/Engine/StratusTaskSystem.h:150
MethodAllocateConstruct
Source/Engine/StratusPoolAllocator.h:17
MethodAllocateConstruct
Source/Engine/StratusPoolAllocator.h:305
MethodAllocateCustomConstruct
Source/Engine/StratusPoolAllocator.h:317
MethodAllocateData_
Source/Engine/StratusGpuBuffer.cpp:393
MethodAllocateIndexData
Source/Engine/StratusGpuBuffer.cpp:435
MethodAllocateShared
Source/Engine/StratusPoolAllocator.h:311
MethodAllocateSharedCustomConstruct
Source/Engine/StratusPoolAllocator.h:323
MethodAllocateVertexData
Source/Engine/StratusGpuBuffer.cpp:431
MethodApplicationThread
Source/Engine/StratusApplicationThread.cpp:10
MethodAsync
Source/Engine/StratusAsync.h:262
MethodAsync
Source/Engine/StratusAsync.h:310
MethodAsyncImpl_
Source/Engine/StratusAsync.h:14
MethodAsyncImpl_
Source/Engine/StratusAsync.h:156
MethodAttachComponent
Source/Engine/StratusEntity.h:328
MethodAttachComponent_
Source/Engine/StratusEntity.h:342
MethodBaseDeleter
Source/Engine/StratusPoolAllocator.h:291
MethodBegin
Source/Engine/StratusConcurrentHashMap.h:768
MethodBind
Source/Engine/StratusFrameBuffer.cpp:75
MethodBind
Source/Engine/StratusGpuBuffer.cpp:134
MethodBindAsImageTexture
Source/Engine/StratusTexture.cpp:541
MethodBindBase
Source/Engine/StratusGpuBuffer.cpp:143
MethodBindElementArrayBuffer
Source/Engine/StratusGpuBuffer.cpp:534
MethodBindIndirectDrawCommands
Source/Engine/StratusGpuCommandBuffer.cpp:249
MethodBindShader_
Source/Engine/StratusRendererBackend.cpp:888
MethodBlockSize
Memory is allocated in fixed size blocks
Source/Engine/StratusGpuBuffer.h:257
MethodBucket
Source/Engine/StratusConcurrentHashMap.h:220
MethodCalculateAtmosphericLightPosition_
Source/Engine/StratusRendererBackend.cpp:2249
MethodCalculateNumNodes
Tests/IntegrationTests/TransformTest.cpp:97
MethodCalculateTangentsBitangents_
Source/Engine/StratusRenderComponents.cpp:131
MethodCamera
Source/Engine/StratusCamera.h:28
MethodCamera
With reOrthonormalizeBasisVectors set to true, it will attempt to stabilize the direction and side vectors each frame so that the camera behaves in an
Source/Engine/StratusCamera.cpp:16
MethodCameraController
Examples/Common/CameraController.h:12
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