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github.com/KH-ReFined/KH-ReFined
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Functions
214 in github.com/KH-ReFined/KH-ReFined
⨍
Functions
214
◇
Types & classes
57
↓ 184 callers
Method
Log
(string Input, byte Type)
Chain of Memories/Terminal.cs:7
↓ 48 callers
Method
ToString
()
Kingdom Hearts II/TOML.cs:226
↓ 44 callers
Method
Add
(string key, TomlNode node)
Kingdom Hearts II/TOML.cs:103
↓ 39 callers
Method
ToString
()
Chain of Memories/TOML.cs:226
↓ 13 callers
Method
Join
(this string self, IEnumerable<string> subItems)
Chain of Memories/TOML.cs:1989
↓ 13 callers
Method
Join
(this string self, IEnumerable<string> subItems)
Kingdom Hearts II/TOML.cs:1989
↓ 12 callers
Method
Add
(string key, TomlNode node)
Chain of Memories/TOML.cs:103
↓ 7 callers
Method
IsWhiteSpace
(char c)
Chain of Memories/TOML.cs:1956
↓ 7 callers
Method
IsWhiteSpace
(char c)
Kingdom Hearts II/TOML.cs:1956
↓ 6 callers
Method
IsNewLine
(char c)
Chain of Memories/TOML.cs:1958
↓ 6 callers
Method
IsNewLine
(char c)
Kingdom Hearts II/TOML.cs:1958
↓ 6 callers
Method
RemoveAll
(this string txt, char toRemove)
Kingdom Hearts II/TOML.cs:2032
↓ 5 callers
Method
Execute
()
Kingdom Hearts II/Boot.cs:386
↓ 4 callers
Method
IsBareKey
(char c)
Chain of Memories/TOML.cs:1964
↓ 4 callers
Method
IsBareKey
(char c)
Kingdom Hearts II/TOML.cs:1964
↓ 4 callers
Method
IsLineBreak
(char c)
Chain of Memories/TOML.cs:1960
↓ 4 callers
Method
IsLineBreak
(char c)
Kingdom Hearts II/TOML.cs:1960
↓ 4 callers
Method
IsQuoted
(char c)
Chain of Memories/TOML.cs:1954
↓ 4 callers
Method
IsQuoted
(char c)
Kingdom Hearts II/TOML.cs:1954
↓ 4 callers
Method
MustBeEscaped
(char c, bool allowNewLines = false)
Chain of Memories/TOML.cs:1967
↓ 4 callers
Method
MustBeEscaped
(char c, bool allowNewLines = false)
Kingdom Hearts II/TOML.cs:1967
↓ 4 callers
Method
Parse
(TextReader reader)
Chain of Memories/TOML.cs:1769
↓ 4 callers
Method
Parse
(TextReader reader)
Kingdom Hearts II/TOML.cs:1769
↓ 3 callers
Method
AddRange
(IEnumerable<TomlNode> nodes)
Chain of Memories/TOML.cs:113
↓ 3 callers
Method
AddRange
(IEnumerable<TomlNode> nodes)
Kingdom Hearts II/TOML.cs:113
↓ 3 callers
Method
RemoveAll
(this string txt, char toRemove)
Chain of Memories/TOML.cs:2032
↓ 3 callers
Method
TryGetNode
(string key, out TomlNode node)
Chain of Memories/TOML.cs:93
↓ 3 callers
Method
TryGetNode
(string key, out TomlNode node)
Kingdom Hearts II/TOML.cs:93
↓ 3 callers
Method
TryUnescape
(this string txt, out string unescaped, out Exception exception)
Chain of Memories/TOML.cs:2069
↓ 3 callers
Method
TryUnescape
(this string txt, out string unescaped, out Exception exception)
Kingdom Hearts II/TOML.cs:2069
↓ 3 callers
Method
WriteTo
(TextWriter tw, string name = null)
Chain of Memories/TOML.cs:118
↓ 3 callers
Method
WriteTo
(TextWriter tw, string name = null)
Kingdom Hearts II/TOML.cs:118
↓ 2 callers
Method
Escape
(this string txt, bool escapeNewlines = true)
Chain of Memories/TOML.cs:2040
↓ 2 callers
Method
Escape
(this string txt, bool escapeNewlines = true)
Kingdom Hearts II/TOML.cs:2040
↓ 2 callers
Method
IsEmptySpace
(char c)
Chain of Memories/TOML.cs:1962
↓ 2 callers
Method
IsEmptySpace
(char c)
Kingdom Hearts II/TOML.cs:1962
↓ 2 callers
Method
IsNaN
(string s)
Chain of Memories/TOML.cs:1836
↓ 2 callers
Method
IsNaN
(string s)
Kingdom Hearts II/TOML.cs:1836
↓ 2 callers
Method
ToInlineToml
()
Chain of Memories/TOML.cs:120
↓ 2 callers
Method
ToInlineToml
()
Kingdom Hearts II/TOML.cs:120
↓ 1 callers
Method
ActivateWarpGOA
<summary> Activates warping to the Garden of Assemblage from the World Map. </summary>
Kingdom Hearts II/Continuous.cs:205
↓ 1 callers
Method
AllowFormShorcuts
<summary> Allows forms to be shortcutted. I am not going to comment this code because it's all an ASM Hack. The only reason it's even here is for togg
Kingdom Hearts II/Critical.cs:1604
↓ 1 callers
Method
ApplyCrowns
<summary> Handles the crowns on Sora's HUD. This function sometimes seem to not wanna work. I do not know why, but I don't like that. This function bl
Kingdom Hearts II/Critical.cs:1641
↓ 1 callers
Method
AsComment
(this string self, TextWriter tw)
Chain of Memories/TOML.cs:2026
↓ 1 callers
Method
AsComment
(this string self, TextWriter tw)
Kingdom Hearts II/TOML.cs:2026
↓ 1 callers
Method
AsKey
(this string key)
Chain of Memories/TOML.cs:1983
↓ 1 callers
Method
AsKey
(this string key)
Kingdom Hearts II/TOML.cs:1983
↓ 1 callers
Method
AspectCorrection
<summary> Fix-up the 2D and 3D elements in aspect ratios other than 16:9. This is fucky. I know that it's fucky. But eh, too bad! </summary>
Kingdom Hearts II/Critical.cs:744
↓ 1 callers
Method
AudioSwitch
()
Kingdom Hearts II/Switchers.cs:19
↓ 1 callers
Method
CombatMode
()
Kingdom Hearts II/Demand.cs:625
↓ 1 callers
Method
CorrectTutorials
()
Kingdom Hearts II/Continuous.cs:33
↓ 1 callers
Method
DiscordRPC
()
Kingdom Hearts II/External.cs:15
↓ 1 callers
Method
EnablersAP
()
Kingdom Hearts II/Critical.cs:128
↓ 1 callers
Method
EnemySwitch
()
Kingdom Hearts II/Switchers.cs:136
↓ 1 callers
Method
EnforcePrompts
<summary> Enforces Controller Prompts and Camera according to the setting. Should work without any issues. </summary>
Kingdom Hearts II/Continuous.cs:96
↓ 1 callers
Method
FixSavePoint
<summary> Fixes the Save Point Behavior. Not much to say about this, really. </summary>
Kingdom Hearts II/Continuous.cs:154
↓ 1 callers
Method
HandleAutoattack
<summary> Handles Autoattacking logic, since we can't just force it nilly willy! This checks a lot of the game's states and it may still not be perfec
Kingdom Hearts II/Demand.cs:44
↓ 1 callers
Method
HandleAutosave
<summary> Autosaving logic. Not much to say about this on the KH2 side of things. </summary>
Kingdom Hearts II/Critical.cs:1800
↓ 1 callers
Method
HandleConfiguration
<summary> Since I refuse to ASM edit the logic behind the Configuration Menu, this code handles that. The first iteration was dirty as hell and had ma
Kingdom Hearts II/Critical.cs:1009
↓ 1 callers
Method
HandleEncounter
<summary> The logic for Enounter Plus! Not just the execution logic, this also handles the obtain logic and the luck up logic! Trying to figure out th
Kingdom Hearts II/Demand.cs:226
↓ 1 callers
Method
HandleFramelimiter
<summary> Handles the stupid Framelimiting function. Because SE did not bother to make a separate framelimiter for cutscenes, outright disabling it br
Kingdom Hearts II/Continuous.cs:120
↓ 1 callers
Method
HandleIntro
<summary> Handles the logic behind the Intro (New Game) Menu. I hate this shit. I despise it. But eh, gotta look official! </summary>
Kingdom Hearts II/Critical.cs:890
↓ 1 callers
Method
HandleShortcuts
<summary> Multiple Shortcut Menus! Ain't that just DANDY?! This little piece of shit code took many years off of my life. "Everything is gotta be perf
Kingdom Hearts II/Demand.cs:318
↓ 1 callers
Method
HasKey
(string key)
Chain of Memories/TOML.cs:99
↓ 1 callers
Method
HasKey
(string key)
Kingdom Hearts II/TOML.cs:99
↓ 1 callers
Method
Initialization
()
Kingdom Hearts II/Boot.cs:20
↓ 1 callers
Method
Initialize
()
Chain of Memories/Boot.cs:30
↓ 1 callers
Method
IsBoolean
(string s)
Chain of Memories/TOML.cs:1830
↓ 1 callers
Method
IsBoolean
(string s)
Kingdom Hearts II/TOML.cs:1830
↓ 1 callers
Method
IsFloat
(string s)
Chain of Memories/TOML.cs:1840
↓ 1 callers
Method
IsFloat
(string s)
Kingdom Hearts II/TOML.cs:1840
↓ 1 callers
Method
IsInteger
(string s)
Chain of Memories/TOML.cs:1838
↓ 1 callers
Method
IsInteger
(string s)
Kingdom Hearts II/TOML.cs:1838
↓ 1 callers
Method
IsIntegerWithBase
(string s, out int numberBase)
Chain of Memories/TOML.cs:1842
↓ 1 callers
Method
IsIntegerWithBase
(string s, out int numberBase)
Kingdom Hearts II/TOML.cs:1842
↓ 1 callers
Method
IsNegInf
(string s)
Chain of Memories/TOML.cs:1834
↓ 1 callers
Method
IsNegInf
(string s)
Kingdom Hearts II/TOML.cs:1834
↓ 1 callers
Method
IsPosInf
(string s)
Chain of Memories/TOML.cs:1832
↓ 1 callers
Method
IsPosInf
(string s)
Kingdom Hearts II/TOML.cs:1832
↓ 1 callers
Method
IsValueSeparator
(char c)
Chain of Memories/TOML.cs:1975
↓ 1 callers
Method
IsValueSeparator
(char c)
Kingdom Hearts II/TOML.cs:1975
↓ 1 callers
Method
ModifyLimitShorts
<summary> Handles the modification of Limit Form's Shortcuts according to the config file. I really want to somehow allow this to happen in-game. </su
Kingdom Hearts II/Continuous.cs:57
↓ 1 callers
Method
MusicSwitch
()
Kingdom Hearts II/Switchers.cs:96
↓ 1 callers
Method
PrologueSkip
<summary> If requested, skips Roxas' Prologue segment. Alright, because of all the flag nonsense I could not be bothered to rewrite this. Boo hoo. Too
Kingdom Hearts II/Critical.cs:189
↓ 1 callers
Method
RetributionLogic
<summary> Handles the core logic within Retribution and Absolution. This was a pain just FYI. </summary>
Kingdom Hearts II/Critical.cs:2097
↓ 1 callers
Method
RetryBattles
<summary> Adds the options "Retry" as well as "Prepare and Retry" to the game. This function is the most anticipated of all in Re:Fined, it is also fu
Kingdom Hearts II/Critical.cs:498
↓ 1 callers
Method
SortMagic
<summary> The logic behind Magic Sorting. I do not know what I was thinking implementing this to the game. This code has been the bane of my existence
Kingdom Hearts II/Critical.cs:1419
↓ 1 callers
Method
TriggerReset
<summary> Trigger Soft-Reset if requested. Shows a prompt giving a 2 second heads-up if enabled. </summary>
Kingdom Hearts II/Demand.cs:95
↓ 1 callers
Method
TryParseDateTime
(string s, string[] formats,
Chain of Memories/TOML.cs:2006
↓ 1 callers
Method
TryParseDateTime
(string s, string[] formats,
Kingdom Hearts II/TOML.cs:2006
↓ 1 callers
Method
Unescape
(this string txt)
Chain of Memories/TOML.cs:2085
↓ 1 callers
Method
Unescape
(this string txt)
Kingdom Hearts II/TOML.cs:2085
Method
ActivateMare
<summary> Activates the Mare Menu with the SQUARE button on EGS versions of the game. See, Square Enix was stupid when programming on how to show this
Kingdom Hearts II/Demand.cs:589
Method
Add
(TomlNode node)
Chain of Memories/TOML.cs:342
Method
Add
(string key, TomlNode node)
Chain of Memories/TOML.cs:447
Method
Add
(TomlNode node)
Chain of Memories/TOML.cs:581
Method
Add
(TomlNode node)
Kingdom Hearts II/TOML.cs:342
Method
Add
(string key, TomlNode node)
Kingdom Hearts II/TOML.cs:447
Method
Add
(TomlNode node)
Kingdom Hearts II/TOML.cs:581
Method
AddError
(string message, bool skipLine = true)
Chain of Memories/TOML.cs:854
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