| 73 | } |
| 74 | |
| 75 | void Shader::SetUniform(const char* name, int value) { |
| 76 | if (IsActive()) { |
| 77 | auto location = _GetLocationUniform(name); |
| 78 | if (location != -1) { |
| 79 | glUniform1i(location, value); |
| 80 | } |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void Shader::SetUniform(const char* name, int value_one, int value_two) { |
| 85 | if (IsActive()) { |