| 26 | } |
| 27 | |
| 28 | void MixedTextureMaterial::Apply(Shaders::Shader* const shader) { |
| 29 | ShaderMaterial::Apply(shader); |
| 30 | |
| 31 | shader->SetUniform("texture_sampler_0", 0); |
| 32 | shader->SetUniform("texture_sampler_1", 1); |
| 33 | shader->SetUniform("material.interpolation_factor", m_interpolate_factor); |
| 34 | |
| 35 | m_texture->Bind(); |
| 36 | m_second_texture->Bind(1); |
| 37 | } |
| 38 | |
| 39 | } // namespace ZEngine::Rendering::Materials |
nothing calls this directly
no test coverage detected