| 136 | } |
| 137 | |
| 138 | void SV_WipeGame_f(void) |
| 139 | { |
| 140 | if (Cmd_Argc() != 2) |
| 141 | { |
| 142 | Com_Printf (S_COLOR_RED "USAGE: wipe <name>\n"); |
| 143 | return; |
| 144 | } |
| 145 | if (!Q_stricmp (Cmd_Argv(1), "auto") ) |
| 146 | { |
| 147 | Com_Printf (S_COLOR_RED "Can't wipe 'auto'\n"); |
| 148 | return; |
| 149 | } |
| 150 | SG_WipeSavegame(Cmd_Argv(1)); |
| 151 | // Com_Printf("%s has been wiped\n", Cmd_Argv(1)); // wurde gel�scht in german, but we've only got one string |
| 152 | // Com_Printf("Ok\n"); // no localization of this |
| 153 | } |
| 154 | |
| 155 | /* |
| 156 | // Store given string in saveGameComment for later use when game is |
nothing calls this directly
no test coverage detected