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hub / github.com/JACoders/OpenJK / SG_WipeSavegame

Function SG_WipeSavegame

code/server/sv_savegame.cpp:112–117  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

110}
111
112void SG_WipeSavegame(
113 const char* psPathlessBaseName)
114{
115 ojk::SavedGame::remove(
116 psPathlessBaseName);
117}
118
119// called from the ERR_DROP stuff just in case the error occured during loading of a saved game, because if
120// we didn't do this then we'd run out of quake file handles after the 8th load fail...

Callers 4

SV_WipeGame_fFunction · 0.85
sv_savegame.cppFile · 0.85
SV_Map_Function · 0.85
Com_CatchErrorFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected