| 110 | } |
| 111 | |
| 112 | void SG_WipeSavegame( |
| 113 | const char* psPathlessBaseName) |
| 114 | { |
| 115 | ojk::SavedGame::remove( |
| 116 | psPathlessBaseName); |
| 117 | } |
| 118 | |
| 119 | // called from the ERR_DROP stuff just in case the error occured during loading of a saved game, because if |
| 120 | // we didn't do this then we'd run out of quake file handles after the 8th load fail... |
no outgoing calls
no test coverage detected