| 162 | } |
| 163 | |
| 164 | qboolean SV_TryLoadTransition( const char *mapname ) |
| 165 | { |
| 166 | char *psFilename = va( "hub/%s", mapname ); |
| 167 | |
| 168 | Com_Printf (S_COLOR_CYAN "Restoring game \"%s\"...\n", psFilename); |
| 169 | |
| 170 | if ( !SG_ReadSavegame( psFilename ) ) |
| 171 | {//couldn't load a savegame |
| 172 | return qfalse; |
| 173 | } |
| 174 | #ifdef JK2_MODE |
| 175 | Com_Printf (S_COLOR_CYAN "Done.\n"); |
| 176 | #else |
| 177 | Com_Printf (S_COLOR_CYAN "%s.\n",SE_GetString("MENUS_DONE")); |
| 178 | #endif |
| 179 | |
| 180 | return qtrue; |
| 181 | } |
| 182 | |
| 183 | qboolean gbAlreadyDoingLoad = qfalse; |
| 184 | void SV_LoadGame_f(void) |
no test coverage detected