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hub / github.com/JACoders/OpenJK / SV_TryLoadTransition

Function SV_TryLoadTransition

code/server/sv_savegame.cpp:164–181  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

162}
163
164qboolean SV_TryLoadTransition( const char *mapname )
165{
166 char *psFilename = va( "hub/%s", mapname );
167
168 Com_Printf (S_COLOR_CYAN "Restoring game \"%s\"...\n", psFilename);
169
170 if ( !SG_ReadSavegame( psFilename ) )
171 {//couldn't load a savegame
172 return qfalse;
173 }
174#ifdef JK2_MODE
175 Com_Printf (S_COLOR_CYAN "Done.\n");
176#else
177 Com_Printf (S_COLOR_CYAN "%s.\n",SE_GetString("MENUS_DONE"));
178#endif
179
180 return qtrue;
181}
182
183qboolean gbAlreadyDoingLoad = qfalse;
184void SV_LoadGame_f(void)

Callers 1

SV_LoadTransition_fFunction · 0.85

Calls 4

SG_ReadSavegameFunction · 0.85
vaFunction · 0.50
Com_PrintfFunction · 0.50
SE_GetStringFunction · 0.50

Tested by

no test coverage detected