------------------------- FX_Add Adds all fx to the view -------------------------
| 203 | // Adds all fx to the view |
| 204 | //------------------------- |
| 205 | void FX_Add( bool portal ) |
| 206 | { |
| 207 | int i; |
| 208 | SEffectList *ef; |
| 209 | |
| 210 | drawnFx = 0; |
| 211 | mParticles = 0; |
| 212 | mOParticles = 0; |
| 213 | mLines = 0; |
| 214 | mTails = 0; |
| 215 | |
| 216 | int numFx = activeFx; //but stop when there can't be any more left! |
| 217 | for ( i = 0, ef = effectList; i < MAX_EFFECTS && numFx; i++, ef++ ) |
| 218 | { |
| 219 | if ( ef->mEffect != 0) |
| 220 | { |
| 221 | --numFx; |
| 222 | if (portal != ef->mPortal) |
| 223 | { |
| 224 | continue; //this one does not render in this scene |
| 225 | } |
| 226 | // Effect is active |
| 227 | if ( theFxHelper.mTime > ef->mKillTime ) |
| 228 | { |
| 229 | // Clean up old effects, calling any death effects as needed |
| 230 | // this flag just has to be cleared otherwise death effects might not happen correctly |
| 231 | ef->mEffect->ClearFlags( FX_KILL_ON_IMPACT ); |
| 232 | FX_FreeMember( ef ); |
| 233 | } |
| 234 | else |
| 235 | { |
| 236 | if ( ef->mEffect->Update() == false ) |
| 237 | { |
| 238 | // We've been marked for death |
| 239 | FX_FreeMember( ef ); |
| 240 | continue; |
| 241 | } |
| 242 | } |
| 243 | } |
| 244 | } |
| 245 | if ( fx_debug.integer == 2 && !portal ) |
| 246 | { |
| 247 | if (theFxHelper.mFrameTime > 100 || theFxHelper.mFrameTime < 5) |
| 248 | theFxHelper.Print( "theFxHelper.mFrameTime = %i\n", theFxHelper.mFrameTime ); |
| 249 | } |
| 250 | if ( fx_debug.integer == 1 && !portal ) |
| 251 | { |
| 252 | if ( theFxHelper.mTime > mMaxTime ) |
| 253 | { |
| 254 | // decay pretty harshly when we do it |
| 255 | mMax *= 0.9f; |
| 256 | mMaxTime = theFxHelper.mTime + 200; // decay 5 times a second if we haven't set a new max |
| 257 | } |
| 258 | if ( activeFx > mMax ) |
| 259 | { |
| 260 | // but we can never be less that the current activeFx count |
| 261 | mMax = activeFx; |
| 262 | mMaxTime = theFxHelper.mTime + 4000; // since we just increased the max, hold it for at least 4 seconds |
no test coverage detected