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Functions2,205 in github.com/Isetta-Team/Isetta-Engine

↓ 4 callersMethodInsert
Isetta/IsettaEngine/Core/DataStructures/Array.h:448
↓ 4 callersMethodIntersect
Isetta/IsettaEngine/Collisions/AABB.cpp:20
↓ 4 callersMethodMax
Isetta/IsettaEngine/Core/Math/Util.cpp:78
↓ 4 callersMethodRegisterOnEnter
Isetta/IsettaEngine/Collisions/CollisionHandler.cpp:62
↓ 4 callersMethodRemoveChild
Isetta/IsettaEngine/Scene/Transform.cpp:355
↓ 4 callersMethodSetLayer
Isetta/IsettaEngine/Scene/Entity.cpp:211
↓ 4 callersMethodSetWorldRot
Isetta/IsettaEngine/Scene/Transform.cpp:81
↓ 4 callersMethodSurfaceArea
Isetta/IsettaEngine/Collisions/AABB.h:48
↓ 4 callersMethodToString
Isetta/IsettaEngine/Core/Color.cpp:57
↓ 4 callersFunctionVector2Int
* \brief Create an empty vector */
Isetta/IsettaEngine/Core/Math/Vector2Int.h:31
↓ 4 callersFunctionVector3Int
* \brief Create an empty vector */
Isetta/IsettaEngine/Core/Math/Vector3Int.h:33
↓ 3 callersMethodAt
Isetta/IsettaEngine/Core/DataStructures/Array.h:355
↓ 3 callersMethodContains
Isetta/IsettaEngine/Core/Math/Rect.cpp:19
↓ 3 callersFunctionCopy
Isetta/IsettaEngine/Networking/BuiltinMessages.h:19
↓ 3 callersMethodFront
Isetta/IsettaEngine/Core/DataStructures/Array.h:367
↓ 3 callersMethodGetJointWorldTransform
Isetta/IsettaEngine/Graphics/MeshComponent.cpp:63
↓ 3 callersMethodGetMatrix3
reference: Game Engine Architecture 2nd edition page 205
Isetta/IsettaEngine/Core/Math/Quaternion.cpp:271
↓ 3 callersMethodGetMin
Isetta/IsettaEngine/Collisions/AABB.h:30
↓ 3 callersMethodGetSize
Isetta/IsettaEngine/Collisions/AABB.h:28
↓ 3 callersMethodGetWorldRot
Isetta/IsettaEngine/Scene/Transform.cpp:61
↓ 3 callersMethodMagnitude
Isetta/IsettaEngine/Core/Math/Vector3.cpp:45
↓ 3 callersFunctionOnDisable
* \brief OnDisable is called immediately each time the component becomes * inactive */
Isetta/IsettaEngine/Scene/Component.h:144
↓ 3 callersFunctionOnEnable
* \brief OnEnable is called immediately each time the component becomes * active, including after creation */
Isetta/IsettaEngine/Scene/Component.h:105
↓ 3 callersMethodPush
Isetta/IsettaEngine/Core/DataStructures/PriorityQueue.h:98
↓ 3 callersMethodPut
Isetta/IsettaEngine/Core/DataStructures/RingBuffer.h:152
↓ 3 callersMethodRead
Isetta/IsettaEngine/Core/Filesystem.cpp:206
↓ 3 callersMethodResize
Isetta/IsettaEngine/Core/DataStructures/Array.h:293
↓ 3 callersFunctionSet
* \brief Set the attributes of the rectangle * \param inX The x of the left-top point * \param inY The y of the left-top point * \param in
Isetta/IsettaEngine/Core/Math/Rect.h:64
↓ 3 callersMethodSetTopLeftMatrix3
Isetta/IsettaEngine/Core/Math/Matrix4.cpp:418
↓ 3 callersMethodSetVal
Isetta/IsettaEngine/Core/Config/Config.cpp:40
↓ 3 callersMethodSwap
Isetta/IsettaEngine/Core/DataStructures/Array.h:601
↓ 3 callersMethodSwapOutChild
Isetta/IsettaEngine/Collisions/BVTree.cpp:27
↓ 3 callersMethodUnload
Isetta/IsettaEngine/Scene/Level.cpp:37
↓ 3 callersMethodUnloadLevel
Isetta/IsettaEngine/Audio/AudioModule.cpp:81
↓ 3 callersMethodWorldDirFromLocalDir
Isetta/IsettaEngine/Scene/Transform.cpp:278
↓ 3 callersMethodWriteAsync
Isetta/IsettaEngine/Core/Filesystem.cpp:279
↓ 3 callersFunctionend
Isetta/IsettaEngine/Scene/Transform.h:150
↓ 2 callersMethodAddTarget
Isetta/IsettaEngine/AI/Nav2DPlane.cpp:136
↓ 2 callersMethodAllocate
Isetta/IsettaEngine/Networking/Messages.h:110
↓ 2 callersFunctionClear
* \brief Clear the whole stack allocator to its bottom. All memory will be * available for new allocations again */
Isetta/IsettaEngine/Core/Memory/StackAllocator.h:54
↓ 2 callersMethodClear
Isetta/IsettaEngine/Core/Debug/DebugDraw.cpp:244
↓ 2 callersMethodCloseServer
Isetta/IsettaEngine/Networking/NetworkingModule.cpp:378
↓ 2 callersMethodConnect
Isetta/IsettaEngine/Networking/NetworkingModule.cpp:251
↓ 2 callersMethodCreateServer
Isetta/IsettaEngine/Networking/NetworkingModule.cpp:318
↓ 2 callersMethodDisconnect
Isetta/IsettaEngine/Networking/NetworkingModule.cpp:302
↓ 2 callersFunctionFMOD_ErrorString
Isetta/External/FMOD/inc/fmod_errors.h:20
↓ 2 callersMethodGetAddress
Isetta/IsettaEngine/Core/Memory/ObjectHandle.cpp:8
↓ 2 callersMethodGetCenter
Isetta/IsettaEngine/Collisions/AABB.h:27
↓ 2 callersFunctionGetChildCount
Isetta/IsettaEngine/Scene/Transform.h:91
↓ 2 callersMethodGetCommands
Isetta/IsettaEngine/Core/Config/Config.cpp:48
↓ 2 callersMethodGetEntityByName
Isetta/IsettaEngine/Scene/Level.cpp:13
↓ 2 callersMethodGetEulerAngles
Isetta/IsettaEngine/Core/Math/Quaternion.cpp:153
↓ 2 callersMethodGetHeight
Isetta/IsettaEngine/Graphics/Window.cpp:21
↓ 2 callersMethodGetLayerIndex
Isetta/IsettaEngine/Scene/Entity.cpp:217
↓ 2 callersMethodGetMaxClients
Isetta/IsettaEngine/Networking/NetworkManager.cpp:43
↓ 2 callersFunctionGetName
Isetta/IsettaEngine/Scene/Entity.h:64
↓ 2 callersMethodGetObjAddress
Isetta/IsettaEngine/Core/Memory/ObjectHandle.h:211
↓ 2 callersMethodGetValue
* \brief Get next random value */
Isetta/IsettaEngine/Core/Math/Random.h:43
↓ 2 callersMethodGetWidth
Isetta/IsettaEngine/Graphics/Window.cpp:15
↓ 2 callersFunctionGetWorldHeight
* @brief Get the World Height object * * @return float transform scale in direction multiplied by height */
Isetta/IsettaEngine/Collisions/CapsuleCollider.h:124
↓ 2 callersFunctionGetWorldSize
* @brief Get the World Size * * @return Math::Vector3 size of box scaled with transform */
Isetta/IsettaEngine/Collisions/BoxCollider.h:61
↓ 2 callersMethodGuiUpdate
Isetta/IsettaEngine/Scene/Entity.cpp:21
↓ 2 callersMethodIntersection
Isetta/IsettaEngine/Collisions/CollisionsModule.cpp:111
↓ 2 callersMethodInverse
Isetta/IsettaEngine/Core/Math/Matrix3.cpp:172
↓ 2 callersFunctionIsEmpty
Isetta/IsettaEngine/Core/DataStructures/RingBuffer.h:37
↓ 2 callersFunctionIsFull
Isetta/IsettaEngine/Core/DataStructures/RingBuffer.h:38
↓ 2 callersMethodIsIdentity
Isetta/IsettaEngine/Core/Math/Matrix3.cpp:199
↓ 2 callersMethodIsPlaying
Isetta/IsettaEngine/Audio/AudioSource.cpp:106
↓ 2 callersMethodIsServerRunning
Isetta/IsettaEngine/Networking/NetworkManager.cpp:35
↓ 2 callersMethodIsZero
Isetta/IsettaEngine/Core/Math/Matrix3.cpp:211
↓ 2 callersMethodLateUpdate
Isetta/IsettaEngine/Scene/Level.cpp:93
↓ 2 callersFunctionMegaBytesFromBytes
* \brief Convert int in bytes to mega bytes */
Isetta/IsettaEngine/Util.h:74
↓ 2 callersMethodNetworkLoadLevel
Isetta/IsettaEngine/Networking/NetworkManager.cpp:117
↓ 2 callersMethodNormalized
Isetta/IsettaEngine/Core/Math/Vector2.cpp:35
↓ 2 callersMethodNormalized
Isetta/IsettaEngine/Core/Math/Vector3.cpp:47
↓ 2 callersMethodOnCollisionEnter
Isetta/IsettaEngine/Collisions/CollisionHandler.cpp:52
↓ 2 callersMethodOnCollisionExit
Isetta/IsettaEngine/Collisions/CollisionHandler.cpp:58
↓ 2 callersMethodOnCollisionStay
Isetta/IsettaEngine/Collisions/CollisionHandler.cpp:55
↓ 2 callersMethodOnDestroy
Isetta/IsettaEngine/Networking/NetworkId.cpp:19
↓ 2 callersMethodOnDisable
Isetta/IsettaEngine/Scene/Entity.cpp:91
↓ 2 callersMethodOnEnable
Isetta/IsettaEngine/Scene/Entity.cpp:14
↓ 2 callersMethodPause
Isetta/IsettaEngine/Audio/AudioSource.cpp:63
↓ 2 callersMethodPop
Isetta/IsettaEngine/Core/DataStructures/PriorityQueue.h:93
↓ 2 callersMethodRaycast
Isetta/IsettaEngine/Collisions/BVTree.cpp:90
↓ 2 callersMethodReset
Isetta/IsettaTestbed/KnightGame/Gameplay/Enemy.cpp:44
↓ 2 callersMethodRotateWorld
Isetta/IsettaEngine/Scene/Transform.cpp:109
↓ 2 callersMethodRun
Isetta/IsettaEngine/EngineLoop.cpp:217
↓ 2 callersMethodSetAttribute
Isetta/IsettaEngine/Scene/Entity.cpp:98
↓ 2 callersMethodSetCol
Isetta/IsettaEngine/Core/Math/Matrix3.cpp:239
↓ 2 callersMethodSetNetworkedParent
Isetta/IsettaEngine/Networking/NetworkTransform.cpp:491
↓ 2 callersMethodSetPosition
Isetta/IsettaEngine/Graphics/GUI.cpp:563
↓ 2 callersMethodSetVolume
Isetta/IsettaEngine/Audio/AudioSource.cpp:81
↓ 2 callersFunctionStart
* \brief Start is called once, on the first update frame after the component * is created and enabled */
Isetta/IsettaEngine/Scene/Component.h:110
↓ 2 callersMethodStartClient
Isetta/IsettaEngine/Networking/NetworkManager.cpp:93
↓ 2 callersMethodStartHost
Isetta/IsettaEngine/Networking/NetworkManager.cpp:100
↓ 2 callersFunctionStartUp
Isetta/IsettaEngine/Events/Events.h:17
↓ 2 callersMethodStop
Isetta/IsettaEngine/Audio/AudioSource.cpp:75
↓ 2 callersFunctionStringIdHashConcat
Isetta/External/SID/sid.h:22
↓ 2 callersMethodToArray
Isetta/IsettaEngine/Core/DataStructures/RingBuffer.h:183
↓ 2 callersMethodTouch
Isetta/IsettaEngine/Core/Filesystem.cpp:368
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